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Keeper of the Crown // Coronation of the Wilds MB2

Other printings of "Keeper of the Crown // Coronation of the Wilds": MB2 #577 MB2 #577

Card

id51705
artistElliot Stevens
artistIds78335d6c-e04f-450c-9b1b-741e54af893a
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicatorG
colorsG
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameCoronation of the Wilds
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{2}{G}
manaValue3
nameKeeper of the Crown // Coronation of the Wilds
number577
originalPrintings
originalReleaseDate
originalText(L can be paid with one mana from a legendary source.)
Other legendary creatures you control get +1/+1 and have indestructible.
--
Coronation of the Wilds {2}{G}
Sorcery — Adventure
Target creature you control becomes a legendary Noble in addition to its other types and gains "{T}: Add one mana of any color."
Draw a card.
otherFaceIdsdfba1f23-d8dc-5f9f-9b8b-fd7baf7a8abf
power
printingsMB2
promoTypesplaytest
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeMB2
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textTarget creature you control becomes a legendary Noble in addition to its other types and gains "{T}: Add one mana of any color."
Draw a card.
toughness
typeSorcery — Adventure
typesSorcery
uuid31a3e404-3bf0-533c-aef8-95cd771a9db4
variations
watermark
setNameMystery Booster 2

Identifiers

id51705
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId301249
cardsphereFoilId
cardsphereId129151
deckboxId95393
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0c47db0e-3c78-517f-ae73-f059bf5da2b7
mtgoFoilId
mtgoId
multiverseId677633
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId294fed54-63a7-40f2-a924-c07b3554adb2
scryfallIllustrationIdef2442c6-514c-4c65-8e8a-60b56e5a0574
scryfallOracleId8ba8b599-f724-4845-9169-81adf2aa6142
tcgplayerEtchedProductId
tcgplayerProductId564029
uuid31a3e404-3bf0-533c-aef8-95cd771a9db4

Legalities

id51705
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid31a3e404-3bf0-533c-aef8-95cd771a9db4
vintage

Purchase URLs

id51705
cardKingdomhttps://mtgjson.com/links/20c6674b60e074c5
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/81db712ea16ead82
tcgplayerEtched
uuid31a3e404-3bf0-533c-aef8-95cd771a9db4

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-11-08A “legendary source” is a permanent, spell, or card in any zone with the supertype “legendary.” Notably, a creature that becomes legendary due to Coronation of the Wilds is a legendary source.
2024-11-08An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Keeper of the Crown is a green creature card with mana value 3.
2024-11-08An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2024-11-08Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2024-11-08Due to its color indicator (appearing to the left of its type line), Keeper of the Crown is green. Color indicators apply in all zones, not just the battlefield.
2024-11-08For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
2024-11-08If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2024-11-08If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2024-11-08If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
2024-11-08If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2024-11-08If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
2024-11-08If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2024-11-08If the target is illegal as Coronation of the Wilds tries to resolve, it won’t resolve and none of its effects will happen. You won’t draw a card, and since it failed to resolve, it will go to your graveyard rather than being exiled. You won’t be able to cast Keeper of the Crown later.
2024-11-08If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Elsha of the Infinite (“You may cast noncreature spells from the top of your library”) and Keeper of the Crown is on top of your library, you can cast Coronation of the Wilds, but not Keeper of the Crown.
2024-11-08Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
2024-11-08Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
2024-11-08The effect of Coronation of the Wilds lasts indefinitely. It’ll only expire if the targeted creature leaves the battlefield.
2024-11-08When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2024-11-08You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.
2024-11-08{L} is a mana symbol. It can be paid with one mana of any type as long as that mana was produced by a legendary source. Keeper of the Crown’s mana value is 3.

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