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Keruga, the Macrosage MUL

Other printings of "Keruga, the Macrosage": MUL #48 MB2 #84 MUL #113 MUL #178 MUL #178z IKO #225 PIKO #225p PIKO #225s IKO #354 PRM #80847

Card

id58737
artistDan Murayama Scott
artistIdsf852fa13-137e-40f2-bbc1-0f01df09c0e0
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityG, U
colorIndicator
colorsG, U
defense
duelDeck
edhrecRank7883
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesetched
flavorName
flavorText
frameEffectslegendary, companion, inverted, etched
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsCompanion
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{3}{G/U}{G/U}
manaValue5
nameKeruga, the Macrosage
number113
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power5
printingsIKO, MB2, MUL, PIKO, PRM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMUL
side
signature
sourceProducts{'etched': ['78441b62-b849-5262-a30f-9039ac252373', 'ffe20569-1726-5abf-921a-7667d2fbe138']}
subsets
subtypesDinosaur, Hippo
supertypesLegendary
textCompanion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)
When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater.
toughness4
typeLegendary Creature — Dinosaur Hippo
typesCreature
uuid73451a38-4b9e-56fa-a1c7-41490b79c558
variations133d6013-b22f-5201-b5de-d836eca08446, 852ad200-f508-5f64-8117-bb8a73629cbb, 9ebab2e7-f822-591d-ab84-e6bb852c0e98
watermark
setNameMultiverse Legends

Identifiers

id58737
cardKingdomEtchedId276544
cardKingdomFoilId
cardKingdomId
cardsphereFoilId102298
cardsphereId
deckboxId78033
mcmId704998
mcmMetaId
mtgArenaId85566
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idecb9ef95-6be6-5952-b0ee-3aacf4445a5b
mtgoFoilId
mtgoId109448
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId6deed06c-4813-4283-9d74-26ab30bad417
scryfallIllustrationId46ccf317-6596-40cf-b54f-3bbe7234beec
scryfallOracleIdca5121b2-e6d9-40bc-a2d2-05852c4efbe8
tcgplayerEtchedProductId491441
tcgplayerProductId
uuid73451a38-4b9e-56fa-a1c7-41490b79c558

Legalities

id58737
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid73451a38-4b9e-56fa-a1c7-41490b79c558
vintageLegal

Purchase URLs

id58737
cardKingdom
cardKingdomEtchedhttps://mtgjson.com/links/c6cb1a1291e23010
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtchedhttps://mtgjson.com/links/96729de720f7b648
uuid73451a38-4b9e-56fa-a1c7-41490b79c558

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-04-17Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.
2020-04-17If a card in a player's deck or a permanent on the battlefield has {X} in its mana cost, X is considered to be 0.
2020-04-17If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.
2020-04-17If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
2020-04-17Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
2020-04-17The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.
2020-04-17The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
2020-04-17The mana value of a token that isn't a copy of another object is 0. A token that is a copy of another object has the same mana cost as that object.
2020-04-17The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
2020-04-17You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
2020-04-17Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.
2020-06-01If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
2020-06-01Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.
2020-06-01Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
2020-06-01Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay {3} to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement

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