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Kaheera, the Orphanguard MUL

Other printings of "Kaheera, the Orphanguard": MUL #47 MUL #112 MUL #177 MUL #177z IKO #224 PIKO #224p PIKO #224s IKO #353 PRM #80861

Card

id58736
artistRyan Pancoast
artistIds89cc9475-dda2-4d13-bf88-54b92867a25c
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityG, W
colorIndicator
colorsG, W
defense
duelDeck
edhrecRank5933
edhrecSaltiness0.62
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesetched
flavorName
flavorText
frameEffectslegendary, companion, inverted, etched
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsCompanion, Vigilance
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{G/W}{G/W}
manaValue3
nameKaheera, the Orphanguard
number112
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsIKO, MUL, PIKO, PRM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMUL
side
signature
sourceProducts{'etched': ['78441b62-b849-5262-a30f-9039ac252373', 'ffe20569-1726-5abf-921a-7667d2fbe138']}
subsets
subtypesCat, Beast
supertypesLegendary
textCompanion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)
Vigilance
Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.
toughness2
typeLegendary Creature — Cat Beast
typesCreature
uuidc4f9269b-cec2-5593-8edc-2fd327a15553
variations991993a3-7fac-50b8-9de0-bca8c0d6569e, c2f959b7-4c98-502c-8df8-774e2bf9f26a, cc1b18b2-1b66-503b-89c2-64ec1ddedb23
watermark
setNameMultiverse Legends

Identifiers

id58736
cardKingdomEtchedId276543
cardKingdomFoilId
cardKingdomId
cardsphereFoilId102296
cardsphereId
deckboxId78032
mcmId704997
mcmMetaId
mtgArenaId85565
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idde6ce6cc-7288-50d4-bec2-839d62e1cf7f
mtgoFoilId
mtgoId109446
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0bf5c3e0-ff45-48e7-9308-7a891a5e6b28
scryfallIllustrationIdb32e2fec-6e28-4c3a-8124-1a492ed93530
scryfallOracleId35428c77-9731-4d4d-8f75-e939a491cf86
tcgplayerEtchedProductId491440
tcgplayerProductId
uuidc4f9269b-cec2-5593-8edc-2fd327a15553

Legalities

id58736
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidc4f9269b-cec2-5593-8edc-2fd327a15553
vintageLegal

Purchase URLs

id58736
cardKingdom
cardKingdomEtchedhttps://mtgjson.com/links/8f3da5ce48dc6912
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtchedhttps://mtgjson.com/links/5f4050f1206df52a
uuidc4f9269b-cec2-5593-8edc-2fd327a15553

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-04-17A creature that's more than one of the five types gets +1/+1 only once from Kaheera's last ability.
2020-04-17Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.
2020-04-17Creature cards in your deck may be a mix of the five creature types that Kaheera cares about. They may also have additional types, as long as each creature card is at least one of those five. Noncreature cards may have any subtypes.
2020-04-17If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.
2020-04-17If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
2020-04-17Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
2020-04-17The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.
2020-04-17The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
2020-04-17The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
2020-04-17You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
2020-04-17Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.
2020-06-01If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
2020-06-01Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.
2020-06-01Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
2020-06-01Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay {3} to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement

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