Other printings of "Khalni Heart Expedition": PLST #C18-154 DDP #18 E01 #67 ZNC #72 J22 #90 C18 #154 ZEN #167 CMR #428 CMM #899
| id | 74656 |
|---|---|
| artist | Jason Chan |
| artistIds | 8062d5a9-51b6-4822-933f-fa9e9dba8416 |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | G |
| colorIndicator | |
| colors | G |
| defense | |
| duelDeck | |
| edhrecRank | 1929 |
| edhrecSaltiness | 0.24 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Landfall |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {1}{G} |
| manaValue | 2 |
| name | Khalni Heart Expedition |
| number | C18-154 |
| originalPrintings | |
| originalReleaseDate | 2019-11-07 |
| originalText | |
| otherFaceIds | |
| power | |
| printings | C18, CMM, CMR, DDP, E01, J22, PLST, ZEN, ZNC |
| promoTypes | |
| rarity | common |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | PLST |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['82697abd-23fa-5ab8-8fd4-c835c77bdc7c', 'abb81fe0-95ce-5abf-b4a3-a09beea5732b', 'cbd26a74-d0fd-5a8e-8f28-61f759dc3675']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. |
| toughness | |
| type | Enchantment |
| types | Enchantment |
| uuid | d009d8a2-0023-5d35-990f-eef5cad92031 |
| variations | |
| watermark | |
| setName | The List |
| id | 74656 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 229333 |
| cardsphereFoilId | |
| cardsphereId | 64049 |
| deckboxId | 48127 |
| mcmId | 421956 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 3d237e8c-924e-5093-819d-57a8f8b9c65f |
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| mtgoId | |
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| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 83e1ae02-1416-4e15-aadf-16532c7760f0 |
| scryfallIllustrationId | ebfc775f-2e28-48b8-ab7a-7a089d5b273e |
| scryfallOracleId | be6155de-c5b2-415c-ad83-142f9926462a |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 203405 |
| uuid | d009d8a2-0023-5d35-990f-eef5cad92031 |
| id | 74656 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | Legal |
| paupercommander | Legal |
| penny | Legal |
| pioneer | |
| predh | Legal |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | d009d8a2-0023-5d35-990f-eef5cad92031 |
| vintage | Legal |
| id | 74656 |
|---|---|
| cardKingdom | https://mtgjson.com/links/4d8deb56daa829be |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/db070c26f7d0d8a6 |
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| uuid | d009d8a2-0023-5d35-990f-eef5cad92031 |
No foreign data.
| date | text |
|---|---|
| 2024-11-08 | A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land. |
| 2024-11-08 | A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. |
| 2024-11-08 | Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.). |
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