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Kodama of the East Tree CMR

Other printings of "Kodama of the East Tree": BLC #227 CMR #239 CMR #582 PRM #86350

Card

id21828
artistDaarken
artistIdse607a0d4-fc12-4c01-9e3f-501f5269b9cb
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank909
edhrecSaltiness0.99
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsPartner, Reach
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{4}{G}{G}
manaValue6
nameKodama of the East Tree
number239
originalPrintings
originalReleaseDate
originalTextReach
Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser converted mana cost from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
otherFaceIds
power6
printingsBLC, CMR, PRM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCMR
side
signature
sourceProducts{'foil': ['001651e5-5141-5c9e-8f7c-b3bf3b23c148', 'e9d6937e-7f1e-501a-afa8-0decee438eea'], 'nonfoil': ['e9d6937e-7f1e-501a-afa8-0decee438eea']}
subsets
subtypesSpirit
supertypesLegendary
textReach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
toughness6
typeLegendary Creature — Spirit
typesCreature
uuid472d5072-f952-5115-81f5-5d0d3d1adf06
variationsfcb5400e-fd19-5847-b7bd-a29f6fd1decb
watermark
setNameCommander Legends

Identifiers

id21828
cardKingdomEtchedId
cardKingdomFoilId239415
cardKingdomId238824
cardsphereFoilId72022
cardsphereId72564
deckboxId53917
mcmId510455
mcmMetaId322220
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf4812c1f-16ec-54aa-bc50-39c0234bca91
mtgoFoilId
mtgoId85260
multiverseId497759
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdaf5105ee-09e2-4344-ab39-00f0e9034c47
scryfallIllustrationIdf2ab3d75-bcdb-4454-8bbf-e0533038828d
scryfallOracleIdcb1afab6-b9c8-4b9c-840b-24106523a783
tcgplayerEtchedProductId
tcgplayerProductId226404
uuid472d5072-f952-5115-81f5-5d0d3d1adf06

Legalities

id21828
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid472d5072-f952-5115-81f5-5d0d3d1adf06
vintageLegal

Purchase URLs

id21828
cardKingdomhttps://mtgjson.com/links/cdc0bbb62c0d50f4
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/5befc43cf8c47f23
cardmarkethttps://mtgjson.com/links/f357728c3fc8529f
tcgplayerhttps://mtgjson.com/links/f19926747dbfa2c4
tcgplayerEtched
uuid472d5072-f952-5115-81f5-5d0d3d1adf06

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified东树木灵传奇生物 ~精怪延势
每当另一个永久物在你的操控下进战场时,若它不是以此异能放进战场者,则你可以将一张总法术力费用相等或较低的永久物牌从你手上放进战场。
拍档(你可将两个具有拍档异能的生物共同用作指挥官。)
500286
Chinese Traditional東樹木靈傳奇生物 ~精靈延勢
每當另一個永久物在你的操控下進戰場時,若它不是以此異能放進戰場者,則你可以將一張總魔法力費用相等或較低的永久物牌從你手上放進戰場。
拍檔(你可將兩個具有拍檔異能的生物共同用作指揮官。)
500647
FrenchKodama de l'Arbre de l'estCréature légendaire : espritPortée
À chaque fois qu'un autre permanent arrive sur le champ de bataille sous votre contrôle, s'il n'a pas été mis sur le champ de bataille par cette capacité, vous pouvez mettre sur le champ de bataille une carte de permanent avec un coût converti de mana inférieur ou égal depuis votre main.
Partenariat (Vous pouvez avoir deux commandants si les deux ont le partenariat.)
498842
GermanKodama des OstbaumesLegendäre Kreatur — GeistReichweite
Immer wenn eine andere bleibende Karte unter deiner Kontrolle ins Spiel kommt und falls sie nicht mit dieser Fähigkeit ins Spiel gebracht wurde, kannst du eine bleibende Karte mit gleichen oder niedrigeren umgewandelten Manakosten aus deiner Hand ins Spiel bringen.
Partner (Du kannst zwei Kommandeure haben, falls beide Partner haben.)
498120
ItalianKodama dell'Albero dell'EstCreatura Leggendaria — SpiritoRaggiungere
Ogniqualvolta un altro permanente entra nel campo di battaglia sotto il tuo controllo, se non è stato messo sul campo di battaglia con questa abilità, puoi mettere sul campo di battaglia una carta permanente con costo di mana convertito pari o inferiore dalla tua mano.
Partner (Puoi avere due comandanti se entrambi hanno partner.)
499203
Japanese東の樹の木霊伝説のクリーチャー — スピリット到達
他のパーマネントが1つあなたのコントロール下で戦場に出るたび、それがこの能力によって戦場に出たのではなかった場合、あなたはあなたの手札から点数で見たマナ・コストがそれ以下であるパーマネント・カード1枚を戦場に出してもよい。
共闘(両方が共闘を持つなら、あなたは2体の統率者を使用できる。)
499564
Portuguese (Brazil)Kodama da Árvore OrientalCriatura Lendária — EspíritoAlcance
Toda vez que outra permanente entra no campo de batalha sob seu controle, se ela não foi colocada no campo de batalha com esta habilidade, você pode colocar no campo de batalha um card de permanente com custo de mana convertido igual ou inferior de sua mão.
Parceiro (Você pode ter dois comandantes se ambos tiverem parceiro.)
499925
SpanishKodama del árbol del esteCriatura legendaria — EspírituAlcance.
Siempre que otro permanente entre al campo de batalla bajo tu control, si no se puso en el campo de batalla con esta habilidad, puedes poner en el campo de batalla de tu mano una carta de permanente con coste de maná convertido igual o menor.
Camarada. (Puedes tener dos comandantes si ambos tienen camarada.)
498481

Rulings

datetext
2020-11-10An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2020-11-10Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2020-11-10If a permanent or a permanent card in your hand has {X} in its mana cost, {X} is considered to be 0.
2020-11-10If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2020-11-10If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
2020-11-10Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
2020-11-10To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
2020-11-10You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

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