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Kona, Rescue Beastie PDSK

Other printings of "Kona, Rescue Beastie": DSK #187 PDSK #187p PDSK #187s DSK #299 DSK #358

Card

id66150
artistBrian Valeza
artistIdsbb2a9339-bbe4-445f-9736-3c43379ee076
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank2912
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextShe's got a heart of gold, a nose for danger, and jaws that can pulverize a cellarspawn with a single snap.
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsSurvival
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{3}{G}
manaValue4
nameKona, Rescue Beastie
number187s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power4
printingsDSK, PDSK
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePDSK
side
signature
sourceProducts{'foil': ['2606fe32-1d56-572c-a317-e73798c6458d']}
subsets
subtypesBeast, Survivor
supertypesLegendary
textSurvival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.
toughness3
typeLegendary Creature — Beast Survivor
typesCreature
uuidaabdfea9-775c-5f8a-b545-37e3820e9236
variations159d2242-a1d4-5a0b-a5a9-7c8a8a864ef6
watermark
setNameDuskmourn: House of Horror Promos

Identifiers

id66150
cardKingdomEtchedId
cardKingdomFoilId302871
cardKingdomId
cardsphereFoilId127128
cardsphereId
deckboxId96956
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id9edb8bf2-4a2d-58f9-b690-caa0dcc34fcd
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdca2b4041-e5f5-4fcb-9c94-e3054a7a6cbb
scryfallIllustrationIdf17b34e1-0482-473f-8700-bee1509ca7ea
scryfallOracleId76372327-41ec-4516-abff-3b612e073629
tcgplayerEtchedProductId
tcgplayerProductId580691
uuidaabdfea9-775c-5f8a-b545-37e3820e9236

Legalities

id66150
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidaabdfea9-775c-5f8a-b545-37e3820e9236
vintageLegal

Purchase URLs

id66150
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/ab6fc91a5159cc6e
cardmarket
tcgplayerhttps://mtgjson.com/links/1a1a70ad4d445b64
tcgplayerEtched
uuidaabdfea9-775c-5f8a-b545-37e3820e9236

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-09-20If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.
2024-09-20If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.
2024-09-20If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.
2024-09-20Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.

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