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Karn Liberated PUMA

Other printings of "Karn Liberated": PLST #NPH-1 PUMA #U2 2XM #1 NPH #1 MM2 #4 UMA #5 SLP #36 J22 #97 2XM #333 PRM #82876

Card

id83073
artistJason Chan
artistIds8062d5a9-51b6-4822-933f-fa9e9dba8416
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank5864
edhrecSaltiness1.4
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': False, 'oathbreaker': True}
life
loyalty6
manaCost{7}
manaValue7
nameKarn Liberated
numberU2
originalPrintings
originalReleaseDate
originalText+4: Target player exiles a card from their hand.
−3: Exile target permanent.
−14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
otherFaceIds
power
printings2XM, J22, MM2, NPH, PLST, PRM, PUMA, SLP, UMA
promoTypesboxtopper
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePUMA
side
signature
sourceProducts{'foil': ['c6e7aaf3-75fc-5291-a22b-eb94dcfa2d4b']}
subsets
subtypesKarn
supertypesLegendary
text[+4]: Target player exiles a card from their hand.
[−3]: Exile target permanent.
[−14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn. Then put those cards onto the battlefield under your control.
toughness
typeLegendary Planeswalker — Karn
typesPlaneswalker
uuid78f71403-4d31-59c7-a51c-386614a5d596
variations
watermark
setNameUltimate Box Topper

Identifiers

id83073
cardKingdomEtchedId
cardKingdomFoilId222530
cardKingdomId
cardsphereFoilId58210
cardsphereId
deckboxId43054
mcmId366154
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1f593065-b09c-5191-9244-287a37c661ca
mtgoFoilId69998
mtgoId69997
multiverseId457106
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId247689bc-b97c-4a2a-8854-1cde24a185b0
scryfallIllustrationId8716b016-e464-4301-b181-2f21fc93b2a8
scryfallOracleId0ca233f4-1b7f-4807-ab6e-2b1f5439b3db
tcgplayerEtchedProductId
tcgplayerProductId179449
uuid78f71403-4d31-59c7-a51c-386614a5d596

Legalities

id83073
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid78f71403-4d31-59c7-a51c-386614a5d596
vintageLegal

Purchase URLs

id83073
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/bfa64600861a95a4
cardmarket
tcgplayerhttps://mtgjson.com/links/bc43d401fa1d2d62
tcgplayerEtched
uuid78f71403-4d31-59c7-a51c-386614a5d596

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-08-07A game that restarts immediately ends the preceding game. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn's ability.
2020-08-07After the pregame procedure is complete but before the new game's first turn, Karn's ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.
2020-08-07Any permanents put onto the battlefield with Karn's ability that entered the battlefield tapped will untap during their controller's first untap step.
2020-08-07If a player leaves the game, all cards that player owns leave as well. If you leave the game, the permanents you control from Karn's ability are exiled.
2020-08-07In a Commander game, each player puts their commander into the command zone before shuffling their deck, unless it was exiled with Karn. In that case, the commander remains in exile and will be put onto the battlefield when Karn's ability finishes resolving.
2020-08-07In a multiplayer game, any player who left the game before it was restarted with Karn's ability won't be involved in the new game.
2020-08-07Karn's first and third abilities are linked. Similarly, Karn's second and third abilities are linked. Only non-Aura permanent cards exiled by either of Karn's first two abilities will remain in exile when the game restarts.
2020-08-07No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can't gain life doesn't carry over to the new game.
2020-08-07Permanents put onto the battlefield due to Karn's ability will have been under the starting controller's control continuously since the beginning of that player's first turn. Creatures among them can attack and their activated abilities with {T} in the cost can be activated.
2020-08-07Players can't move cards between their deck and sideboard before the new game.
2020-08-07Players won't have any counters or emblems they had in the original game.
2020-08-07The number of times a player has cast their commander from the command zone resets to zero. The amount of combat damage dealt to players by each commander is reset to 0.
2020-08-07The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does: Each player shuffles their deck (except the cards left in exile by Karn's ability). Each player's life total becomes 20 (or the starting life total for whatever format you're playing). Players draw a hand of seven cards. Players may take mulligans. Players may take actions based on cards in their opening hands, such as those of Leylines.

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