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Kozilek, the Broken Reality PMH3

Other printings of "Kozilek, the Broken Reality": MH3 #10 PMH3 #10s MH3 #382 MH3 #382z MH3 #386 MH3 #475

Card

id75571
artistBrent Hollowell
artistIds19d4900c-f5a1-4c08-b5e0-b8d7ba733ec2
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank2740
edhrecSaltiness0.83
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsManifest
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{9}
manaValue9
nameKozilek, the Broken Reality
number10s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power9
printingsMH3, PMH3
promoTypesprerelease, datestamped
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePMH3
side
signature
sourceProducts
subsets
subtypesEldrazi
supertypesLegendary
textWhen you cast this spell, up to two target players each manifest two cards from their hands. For each card manifested this way, you draw a card. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Other colorless creatures you control get +3/+2.
toughness9
typeLegendary Creature — Eldrazi
typesCreature
uuid42ec90da-243b-5f6e-ac97-04ce3173939b
variations
watermark
setNameModern Horizons 3 Promos

Identifiers

id75571
cardKingdomEtchedId
cardKingdomFoilId298009
cardKingdomId
cardsphereFoilId122844
cardsphereId
deckboxId92437
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id267c2e1d-1deb-5611-b0c1-eeead0fb31eb
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd2c238c4-5012-4934-8ed4-48166883824d
scryfallIllustrationId551c27d9-eec5-4783-b29c-ca737e6041fd
scryfallOracleId39f4bf0e-47d5-4ae8-a504-71acda849850
tcgplayerEtchedProductId
tcgplayerProductId554194
uuid42ec90da-243b-5f6e-ac97-04ce3173939b

Legalities

id75571
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid42ec90da-243b-5f6e-ac97-04ce3173939b
vintageLegal

Purchase URLs

id75571
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d621e5f007d8b7fc
cardmarket
tcgplayerhttps://mtgjson.com/links/c1f6da7b217a2dbd
tcgplayerEtched
uuid42ec90da-243b-5f6e-ac97-04ce3173939b

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
2024-06-07Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
2024-06-07Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
2024-06-07Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2024-06-07If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.
2024-06-07If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game end.
2024-06-07If a manifested creature would have morph or disguise if it were face up, you may also turn it face up by paying its morph cost or disguise cost.
2024-06-07If a targeted player has only one card in hand as Kozilek's triggered ability resolves, they manifest that card.
2024-06-07If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.
2024-06-07Kozilek, the Broken Reality's triggered ability will resolve before Kozilek does. If Kozilek is countered or otherwise leaves the stack in response to that triggered ability, the triggered ability will still resolve as normal.
2024-06-07To manifest a card, put it onto the battlefield face down. It becomes a 2/2 face-down creature card with no name, mana cost, or creature types. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn't have or change the characteristics it does have.
2024-06-07Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
2024-06-07Unlike a face-down creature that was cast using a morph or disguise ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.
2024-06-07You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes morph, manifest, disguise, cloak, and a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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