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Krark, the Thumbless CMR

Other printings of "Krark, the Thumbless": PLST #CMR-189 CMR #189 CMR #574 PRM #86240

Card

id22165
artistMathias Kollros
artistIds2ae0dd12-047c-4efb-80d7-bccc3bac5fba
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank3078
edhrecSaltiness0.86
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesetched
flavorName
flavorText"Double or nothing."
frameEffectsinverted, etched, legendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsPartner
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{R}
manaValue2
nameKrark, the Thumbless
number574
originalPrintings
originalReleaseDate
originalTextWhenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy.
Partner (You can have two commanders if both have partner.)
otherFaceIds
power2
printingsCMR, PLST, PRM, SLD
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCMR
side
signature
sourceProducts{'etched': ['001651e5-5141-5c9e-8f7c-b3bf3b23c148', 'e9d6937e-7f1e-501a-afa8-0decee438eea']}
subsets
subtypesGoblin, Wizard
supertypesLegendary
textWhenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy.
Partner (You can have two commanders if both have partner.)
toughness2
typeLegendary Creature — Goblin Wizard
typesCreature
uuid6203bb3b-66f7-5c12-9a4c-626afe64d6a2
variations2704f6ad-6741-5194-9bf7-459d6b4c5b8b
watermark
setNameCommander Legends

Identifiers

id22165
cardKingdomEtchedId238814
cardKingdomFoilId
cardKingdomId
cardsphereFoilId72883
cardsphereId
deckboxId54252
mcmId510265
mcmMetaId322020
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id5711dc21-e608-57a8-b602-baa4c5602a34
mtgoFoilId
mtgoId
multiverseId502724
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId69482de1-4959-4fd5-a314-983bde659c5d
scryfallIllustrationId45a99cca-52e1-43c1-90b6-34064e496a97
scryfallOracleId18e421c0-2879-4ad8-b027-397f168dfbc2
tcgplayerEtchedProductId226343
tcgplayerProductId
uuid6203bb3b-66f7-5c12-9a4c-626afe64d6a2

Legalities

id22165
alchemy
brawl
commanderLegal
duelRestricted
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid6203bb3b-66f7-5c12-9a4c-626afe64d6a2
vintageLegal

Purchase URLs

id22165
cardKingdom
cardKingdomEtchedhttps://mtgjson.com/links/2c1c656a650cf9ec
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/2f244461dc971c58
tcgplayer
tcgplayerEtchedhttps://mtgjson.com/links/8615d8573a46487f
uuid6203bb3b-66f7-5c12-9a4c-626afe64d6a2

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified没有拇指的喀勒克「要么翻倍,要么输光。」传奇生物 ~鬼怪/法术师每当你施放瞬间或法术咒语时,掷一枚硬币。若你输掉此掷,将该咒语移回其拥有者手上。若你赢得此掷,则复制该咒语,且你可以为该复制品选择新的目标。
拍档(你可将两个具有拍档异能的生物共同用作指挥官。)
503207
Chinese Traditional沒有拇指的喀勒克「要麼翻倍,要麼輸光。」傳奇生物 ~鬼怪/魔法師每當你施放瞬間或巫術咒語時,擲一枚硬幣。若你輸掉此擲,將該咒語移回其擁有者手上。若你贏得此擲,則複製該咒語,且你可以為該複製品選擇新的目標。
拍檔(你可將兩個具有拍檔異能的生物共同用作指揮官。)
503276
FrenchKrark, le Dépoucé« Quitte ou double. »Créature légendaire : gobelin et sorcierÀ chaque fois que vous lancez un sort d'éphémère ou de rituel, jouez à pile ou face. Si vous perdez, renvoyez ce sort dans la main de son propriétaire. Si vous gagnez, copiez ce sort et vous pouvez choisir de nouvelles cibles pour la copie.
Partenariat (Vous pouvez avoir deux commandants si les deux ont le partenariat.)
502931
GermanKrark der Daumenlose„Doppelt oder nichts."Legendäre Kreatur — Goblin, ZaubererImmer wenn du einen Spontanzauber oder eine Hexerei wirkst, wirf eine Münze. Falls du den Münzwurf verlierst, bringe den Zauberspruch auf die Hand seines Besitzers zurück. Falls du den Münzwurf gewinnst, kopiere den Zauberspruch. Du kannst neue Ziele für die Kopie bestimmen.
Partner (Du kannst zwei Kommandeure haben, falls beide Partner haben.)
502793
ItalianKrark, Senza Pollici"O il doppio o niente."Creatura Leggendaria — Mago GoblinOgniqualvolta lanci una magia istantaneo o stregoneria, lancia una moneta. Se perdi il lancio, fai tornare quella magia in mano al suo proprietario. Se vinci il lancio, copia quella magia e puoi scegliere nuovi bersagli per la copia.
Partner (Puoi avere due comandanti se entrambi hanno partner.)
503000
Japanese親指なしのクラーク「一か八か。」伝説のクリーチャー — ゴブリン・ウィザードあなたがインスタントやソーサリーである呪文を唱えるたび、コイン投げを行う。あなたがそのコイン投げに負けたなら、その呪文をオーナーの手札に戻す。あなたがそのコイン投げに勝ったなら、その呪文をコピーする。あなたはそのコピーの新しい対象を選んでもよい。
共闘(両方が共闘を持つなら、あなたは2体の統率者を使用できる。)
503069
Portuguese (Brazil)Krark, o Sem Dedão"O dobro ou nada."Criatura Lendária — Goblin MagoToda vez que você conjurar uma mágica instantânea ou um feitiço, jogue uma moeda. Se você perder, devolva aquela mágica para a mão de seu dono. Se vencer, copie aquela mágica e você pode escolher novos alvos para a cópia.
Parceiro (Você pode ter dois comandantes se ambos tiverem parceiro.)
503138
SpanishKrark, el Sinpulgares"Doble o nada".Criatura legendaria — Hechicero trasgoSiempre que lances un hechizo de instantáneo o de conjuro, lanza una moneda a cara o cruz. Si pierdes el lanzamiento, regresa ese hechizo a la mano de su propietario. Si ganas el lanzamiento, copia ese hechizo y puedes elegir nuevos objetivos para la copia.
Camarada. (Puedes tener dos comandantes si ambos tienen camarada.)
502862

Rulings

datetext
2020-11-10An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2020-11-10Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2020-11-10If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2020-11-10If the spell has damage divided as it was cast (like Monstrous Onslaught), the division can't be changed, although the targets receiving that damage still can. The same is true of spells that distribute counters.
2020-11-10If the spell that's copied has an X whose value was determined as it was cast, the copy will have the same value of X.
2020-11-10If the spell that's copied is modal (that is, it has a bulleted list of modes), the copy will have the same mode or modes. You can't choose different ones.
2020-11-10If you cast a copy of an instant or sorcery card (for example, one created by Mnemonic Deluge), and the spell is returned to its owner's hand, it will cease to exist. You won't be able to cast it again.
2020-11-10If you copy a spell with targets, the copy will have the same targets unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for any of the targets, you can't choose a new legal target, that target remains unchanged (even if the current target is illegal).
2020-11-10If you lose the flip and the spell is returned to its owner's hand, it's removed from the stack and won't resolve. This isn't the same as countering the spell, and a spell that can't be countered can be returned to hand.
2020-11-10If you lose the flip, but the spell that caused Krark's triggered ability to trigger isn't on the stack anymore (most likely because it was countered), nothing is returned to your hand. The card stays in its current zone.
2020-11-10If you win the flip, but the spell that caused Krark's triggered ability to trigger isn't on the stack anymore (most likely because it was countered), the copy is still created.
2020-11-10If you win the flip, the copy will resolve before the original spell does.
2020-11-10If you win the flip, the spell will be copied even if it doesn't require targets.
2020-11-10If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
2020-11-10Krark's ability triggers at the same time as any other abilities that say "When you cast this spell" or similar, including cascade. Those abilities may be put on the stack in any order. Those triggered abilities are unaffected by the original spell being returned to hand, countered, or otherwise removed from the stack.
2020-11-10Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
2020-11-10The copy from winning the flip is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.
2020-11-10To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
2020-11-10You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
2020-11-10You can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.

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