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Krosan Grip MMA

Other printings of "Krosan Grip": F10 #8 STA #53 PZ1 #82 STA #116 CMA #123 MMA #152 C13 #153 C20 #181 C15 #189 C21 #198 TSP #202 TSR #214 SLD #481 PRM #37604

Card

id56712
artistZoltan Boros & Gabor Szikszai
artistIds1885e6cb-c827-4896-994e-3d0a027d602f, 44c3877f-8771-43dc-9e40-f4c765f59d2e
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank475
edhrecSaltiness0.4
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText"Give up these unnatural weapons, these scrolls. Heart and mind and fist are enough."
—Zyd, Kamahlite druid
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsSplit second
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{G}
manaValue3
nameKrosan Grip
number152
originalPrintings
originalReleaseDate
originalTextSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
otherFaceIds
power
printingsC13, C15, C20, C21, CMA, F10, MMA, PRM, PZ1, SLD, STA, TSP, TSR
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMMA
side
signature
sourceProducts{'foil': ['5b503fcd-930e-5955-b9ad-c2c4a35ae0ba'], 'nonfoil': ['5b503fcd-930e-5955-b9ad-c2c4a35ae0ba']}
subsets
subtypes
supertypes
textSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
toughness
typeInstant
typesInstant
uuid889c2d3f-27dc-5139-9194-8fd63e8d3036
variations
watermark
setNameModern Masters

Identifiers

id56712
cardKingdomEtchedId
cardKingdomFoilId190403
cardKingdomId190151
cardsphereFoilId31647
cardsphereId31648
deckboxId21316
mcmId262101
mcmMetaId8429
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7b2b9864-b8e2-5937-addb-3e5b52e40839
mtgoFoilId49067
mtgoId49066
multiverseId370557
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdde8338bb-bf0d-4fc2-b247-4b2a183f27cf
scryfallIllustrationId1447390a-065c-48bb-86a9-e46d9f49bf1e
scryfallOracleId3e39224c-72ce-4ecc-aa17-12c071ea1f3e
tcgplayerEtchedProductId
tcgplayerProductId68409
uuid889c2d3f-27dc-5139-9194-8fd63e8d3036

Legalities

id56712
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timelessLegal
uuid889c2d3f-27dc-5139-9194-8fd63e8d3036
vintageLegal

Purchase URLs

id56712
cardKingdomhttps://mtgjson.com/links/1f4a804e49e5a346
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/784caa261e69ecf7
cardmarkethttps://mtgjson.com/links/76801a3d4d8946ed
tcgplayerhttps://mtgjson.com/links/519c6545a9c28696
tcgplayerEtched
uuid889c2d3f-27dc-5139-9194-8fd63e8d3036

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-03-19After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
2021-03-19Casting a spell with split second won't affect spells and abilities that are already on the stack.
2021-03-19If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
2021-03-19Players may turn face-down creatures face up while a spell with split second is on the stack.
2021-03-19Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
2021-03-19Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.

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