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Lair of the Hydra M3C

Other printings of "Lair of the Hydra": AFR #259 PAFR #259a PAFR #259p PAFR #259s M3C #353 AFR #356

Card

id51063
artistJohannes Voss
artistIds3593dd7e-c547-4a32-81cd-7da725f60118
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colors
defense
duelDeck
edhrecRank2178
edhrecSaltiness0.06
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameLair of the Hydra
number353
originalPrintings
originalReleaseDate
originalTextIf you control two or more other lands, Lair of the Hydra enters the battlefield tapped.
{T}: Add {G}.
{X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.
otherFaceIds
power
printingsAFR, M3C, PAFR
promoTypesripplefoil
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeM3C
side
signature
sourceProducts{'foil': ['04ea3fcd-990b-578f-91c8-5890013994c0'], 'nonfoil': ['ebbb38f6-9d7a-57bf-ac65-8dcc4b9483b2']}
subsets
subtypes
supertypes
textIf you control two or more other lands, this land enters tapped.
{T}: Add {G}.
{X}{G}: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
toughness
typeLand
typesLand
uuide3a82d8c-72c0-569f-9332-1f8f3288c1c2
variations
watermark
setNameModern Horizons 3 Commander

Identifiers

id51063
cardKingdomEtchedId
cardKingdomFoilId297814
cardKingdomId296914
cardsphereFoilId123654
cardsphereId122196
deckboxId92208
mcmId773091
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id27981513-09bc-5330-87f0-bf676818a118
mtgoFoilId
mtgoId127251
multiverseId665767
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId51aabe5e-161b-4c8a-bdb2-983f402a29ef
scryfallIllustrationId70572801-1d3f-41e5-8d6e-070539e0d124
scryfallOracleId126e9140-2c05-4c00-8b01-5653456c736a
tcgplayerEtchedProductId
tcgplayerProductId553211
uuide3a82d8c-72c0-569f-9332-1f8f3288c1c2

Legalities

id51063
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuide3a82d8c-72c0-569f-9332-1f8f3288c1c2
vintageLegal

Purchase URLs

id51063
cardKingdomhttps://mtgjson.com/links/70382f853b61e65b
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/f34fb3e17d882e44
cardmarket
tcgplayerhttps://mtgjson.com/links/1a8ee1336eb801d2
tcgplayerEtched
uuide3a82d8c-72c0-569f-9332-1f8f3288c1c2

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchRepaire de l'hydreTerrainSi vous contrôlez au moins deux autres terrains, le Repaire de l'hydre arrive sur le champ de bataille engagé.
{T} : Ajoutez {G}.
{X}{G} : Jusqu'à la fin du tour, le Repaire de l'hydre devient une créature X/X verte Hydre. C'est toujours un terrain. X ne peut pas être 0.
666285
GermanHort der HydraLandFalls du zwei oder mehr andere Länder kontrollierst, kommt der Hort der Hydra getappt ins Spiel.
{T}: Erzeuge {G}.
{X}{G}: Der Hort der Hydra wird bis zum Ende des Zuges zu einer X/X grünen Hydra-Kreatur. Er ist immer noch ein Land. X kann nicht 0 sein.
666026
Japaneseハイドラの巣土地あなたがこれでない2つ以上の土地をコントロールしているなら、ハイドラの巣はタップ状態で戦場に出る。
{T}:{G}を加える。
{X}{G}:ターン終了時まで、ハイドラの巣は緑のX/Xのハイドラ・クリーチャーになる。これは土地でもある。Xは0にできない。
666544

Rulings

datetext
2021-07-23If Lair of the Hydra enters the battlefield at the same time as one or more other lands, it doesn't take those lands into consideration when determining how many other lands you control.
2021-07-23If you turn Lair of the Hydra into a creature but haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it.

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