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Lightning Runner AER

Other printings of "Lightning Runner": AER #90 PAER #90s DRC #103 M3C #215

Card

id7856
artistRaymond Swanland
artistIdse956bacc-077d-4c12-b6bc-ba798b718af9
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank4338
edhrecSaltiness0.2
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText"Catch me if you can."
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDouble strike, Haste
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{R}{R}
manaValue5
nameLightning Runner
number90
originalPrintings
originalReleaseDate
originalTextDouble strike, haste
Whenever Lightning Runner attacks, you get {EE} (two energy counters), then you may pay {EEEEEEEE}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.
otherFaceIds
power2
printingsAER, DRC, M3C, PAER
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeAER
side
signature
sourceProducts{'foil': ['b32a55d0-c4f8-5c16-b1ab-66ab627a25a2', 'c8e0fc44-da90-5aac-84ea-ee8e2e5caf01', 'f11efbac-a2d4-5228-acba-c858c60c12ac'], 'nonfoil': ['612e4818-c476-55ec-9fb7-5cd60a366120', 'b32a55d0-c4f8-5c16-b1ab-66ab627a25a2', 'f11efbac-a2d4-5228-acba-c858c60c12ac']}
subsets
subtypesHuman, Warrior
supertypes
textDouble strike, haste
Whenever this creature attacks, you get {E}{E} (two energy counters), then you may pay eight {E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.
toughness2
typeCreature — Human Warrior
typesCreature
uuidd2133ec8-fed4-5505-ba8b-2c9833b022f3
variations
watermark
setNameAether Revolt

Identifiers

id7856
cardKingdomEtchedId
cardKingdomFoilId210679
cardKingdomId210493
cardsphereFoilId4264
cardsphereId4265
deckboxId34597
mcmId294824
mcmMetaId224374
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id82412e6f-0774-566a-98eb-a496b189fd14
mtgoFoilId62756
mtgoId62755
multiverseId423757
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde5d9c7eb-dca4-4471-a91f-a5aad3a69c2f
scryfallIllustrationIddf8606d6-4ee2-467c-b879-b2480beac765
scryfallOracleId2f82b232-21ff-44cc-bc35-0999a1d1c52f
tcgplayerEtchedProductId
tcgplayerProductId126432
uuidd2133ec8-fed4-5505-ba8b-2c9833b022f3

Legalities

id7856
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuidd2133ec8-fed4-5505-ba8b-2c9833b022f3
vintageLegal

Purchase URLs

id7856
cardKingdomhttps://mtgjson.com/links/7a10812e0d512e0a
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/6205c1517f1cbfea
cardmarkethttps://mtgjson.com/links/c3062f505ecae40c
tcgplayerhttps://mtgjson.com/links/328d5c39bb7cdd70
tcgplayerEtched
uuidd2133ec8-fed4-5505-ba8b-2c9833b022f3

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified迅雷奔越者「有本事就来抓我呀。」生物~人类/战士连击,敏捷
每当迅雷奔越者攻击时,你得到{E}{E}(两个能量指示物),然后你可以支付{E}{E}{E}{E}{E}{E}{E}{E}。若你支付,则重置所有由你操控的生物,且在此阶段后,额外多出一个战斗阶段。
423941
Chinese Traditional迅雷奔越者「有本事就來抓我呀。」生物~人類/戰士連擊,敏捷
每當迅雷奔越者攻擊時,你得到{E}{E}(兩個能量指示物),然後你可以支付{E}{E}{E}{E}{E}{E}{E}{E}。若你支付,則重置所有由你操控的生物,且在此階段後,額外多出一個戰鬥階段。
424125
FrenchCoureuse d'éclairs« Vous ne m'arrêterez pas ! »Créature : humain et guerrierDouble initiative, célérité
À chaque fois que la Coureuse d'éclairs attaque, vous gagnez {E}{E} (deux marqueurs « énergie »), puis vous pouvez payer {E}{E}{E}{E}{E}{E}{E}{E}. Si vous payez, dégagez toutes les créatures que vous contrôlez et cette phase est suivie d'une phase de combat supplémentaire.
424493
GermanBlitzläuferin„Fang mich, wenn du kannst."Kreatur — Mensch, KriegerDoppelschlag, Eile
Immer wenn die Blitzläuferin angreift, erhältst du {E}{E} (zwei Energiemarken), dann kannst du {E}{E}{E}{E}{E}{E}{E}{E} bezahlen. Falls du bezahlst, enttappe alle Kreaturen, die du kontrollierst, und es gibt nach dieser Phase eine zusätzliche Kampfphase.
424309
ItalianVelocista Fulminea"Provate a prendermi."Creatura — Guerriero UmanoDoppio attacco, rapidità
Ogniqualvolta la Velocista Fulminea attacca, ottieni {E}{E} (due segnalini energia), poi puoi pagare {E}{E}{E}{E}{E}{E}{E}{E}. Se paghi, STAPpa tutte le creature che controlli e, dopo questa fase, c'è una fase di combattimento aggiuntiva.
424677
Japanese稲妻駆け「捕まえてみな。」クリーチャー — 人間・戦士二段攻撃、速攻
稲妻駆けが攻撃するたび、あなたは{E}{E}(エネルギー・カウンター2個)を得る。その後あなたは{E}{E}{E}{E}{E}{E}{E}{E}を支払ってもよい。そうしたなら、あなたがコントロールするクリーチャーをすべてアンタップし、このフェイズの後に追加の戦闘フェイズを加える。
424861
Korean번개 질주자"날 잡아 봐. 할 수 있으면."생물 — 인간 전사이단공격, 신속
번개 질주자가 공격할 때마다, 당신은 {E}{E}(에너지 카운터 두 개)를 얻은 후 {E}{E}{E}{E}{E}{E}{E}{E}를 지불할 수 있다. 만약 당신이 지불한다면, 당신이 조종하는 모든 생물들을 언탭하고, 이 단계가 끝난 후 전투단계가 한 번 더 있다.
425045
Portuguese (Brazil)Corredora Relâmpago"Pegue-me se puder."Criatura — Humano GuerreiroGolpe duplo, ímpeto
Toda vez que Corredora Relâmpago ataca, você recebe {E}{E} (dois marcadores de energia). Em seguida, você pode pagar {E}{E}{E}{E}{E}{E}{E}{E}. Se pagar, desvire todas as criaturas que você controla e, depois disso, há uma fase de combate adicional.
425229
RussianМолниеносная Бегунья«Поймай меня, если сможешь».Существо — Человек ВоинДвойной удар, Ускорение
Каждый раз, когда Молниеносная Бегунья атакует, вы получаете {E}{E} (два жетона энергии), затем вы можете заплатить {E}{E}{E}{E}{E}{E}{E}{E}. Если вы заплатите, разверните все существа под вашим контролем, и после этой фазы идет дополнительная фаза боя.
425413
SpanishAcróbata relámpago"Atrápame si puedes".Criatura — Guerrero humanoDaña dos veces, prisa.
Siempre que la Acróbata relámpago ataque, obtienes {E}{E} (dos contadores de energía). Luego puedes pagar {E}{E}{E}{E}{E}{E}{E}{E}. Si los pagas, endereza todas las criaturas que controlas y después de esta fase hay una fase de combate adicional.
425597

Rulings

datetext
2017-02-09You untap all creatures you control, including ones that aren't attacking.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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