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Lightning Runner PAER

Other printings of "Lightning Runner": AER #90 PAER #90s DRC #103 M3C #215

Card

id63876
artistRaymond Swanland
artistIdse956bacc-077d-4c12-b6bc-ba798b718af9
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank4334
edhrecSaltiness0.2
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText"Catch me if you can."
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsDouble strike, Haste
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{R}{R}
manaValue5
nameLightning Runner
number90s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsAER, DRC, M3C, PAER
promoTypessetpromo, prerelease, datestamped
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePAER
side
signature
sourceProducts{'foil': ['fa5191f0-6d7e-546c-bb7e-b181d4e5782c']}
subsets
subtypesHuman, Warrior
supertypes
textDouble strike, haste
Whenever this creature attacks, you get {E}{E} (two energy counters), then you may pay eight {E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.
toughness2
typeCreature — Human Warrior
typesCreature
uuida034b283-defb-53b4-bfc9-a16c12d7d16c
variations
watermark
setNameAether Revolt Promos

Identifiers

id63876
cardKingdomEtchedId
cardKingdomFoilId210953
cardKingdomId
cardsphereFoilId48236
cardsphereId
deckboxId34696
mcmId295069
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id651dea03-bc07-5f33-8c9b-4750a9bc61e2
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0b0eeac3-27f9-4576-a8cc-c4e8738bc9d7
scryfallIllustrationIddf8606d6-4ee2-467c-b879-b2480beac765
scryfallOracleId2f82b232-21ff-44cc-bc35-0999a1d1c52f
tcgplayerEtchedProductId
tcgplayerProductId126846
uuida034b283-defb-53b4-bfc9-a16c12d7d16c

Legalities

id63876
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuida034b283-defb-53b4-bfc9-a16c12d7d16c
vintageLegal

Purchase URLs

id63876
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/0f1cc247a27866e3
cardmarket
tcgplayerhttps://mtgjson.com/links/dd2320730fcb4a78
tcgplayerEtched
uuida034b283-defb-53b4-bfc9-a16c12d7d16c

Foreign Data (per language)

No foreign data.

Rulings

datetext
2017-02-09You untap all creatures you control, including ones that aren't attacking.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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