← Back Card Profile (by Name)

Lonesome Unicorn // Rider in Need ELD

Other printings of "Lonesome Unicorn // Rider in Need": PLST #ELD-21 PLST #ELD-21 ELD #21 ELD #21 ELD #276 ELD #276 PRM #78758 PRM #78758

Card

id30265
artistAlayna Danner
artistIdsbb677b1a-ce51-4888-83d6-5a94de461ff9
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank17540
edhrecSaltiness
faceConvertedManaCost5
faceFlavorName
faceManaValue5
faceNameLonesome Unicorn
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsVigilance
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{4}{W}
manaValue5
nameLonesome Unicorn // Rider in Need
number276
originalPrintings
originalReleaseDate
originalText
otherFaceIds643ce08b-0dd1-59cb-a498-8a59da0bd5b0
power3
printingsELD, PLST, PRM
promoTypesboosterfun
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeELD
sidea
signature
sourceProducts{'foil': ['21d471fb-dfea-5778-99ff-65a3e2264501'], 'nonfoil': ['21d471fb-dfea-5778-99ff-65a3e2264501', '61cb35b0-215b-5d52-bcd9-6f55e1769ab2']}
subsets
subtypesUnicorn
supertypes
textVigilance
toughness3
typeCreature — Unicorn
typesCreature
uuidfef06068-703b-5c3d-8d91-b7e73c7b2f8a
variations5c7667ca-4006-532b-a8b5-eb9dcdd841f0
watermark
setNameThrone of Eldraine

Identifiers

id30265
cardKingdomEtchedId
cardKingdomFoilId228068
cardKingdomId227596
cardsphereFoilId62682
cardsphereId62657
deckboxId46332
mcmId401129
mcmMetaId282204
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4ed595eb-d51c-5a60-ada1-9a705f11ff9f
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb6a1b6c9-8e66-475b-807b-4dd6e88b366a
scryfallIllustrationId95b94369-b098-489c-bfbb-62a84ab92b92
scryfallOracleIdc8f6cc1f-b7e4-470d-8d48-ef848d7c1116
tcgplayerEtchedProductId
tcgplayerProductId199218
uuidfef06068-703b-5c3d-8d91-b7e73c7b2f8a

Legalities

id30265
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidfef06068-703b-5c3d-8d91-b7e73c7b2f8a
vintageLegal

Purchase URLs

id30265
cardKingdomhttps://mtgjson.com/links/aa0257d466e37235
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/eeea3125629557f0
cardmarkethttps://mtgjson.com/links/e9e4f25eaeba187c
tcgplayerhttps://mtgjson.com/links/e42011cf10db8b17
tcgplayerEtched
uuidfef06068-703b-5c3d-8d91-b7e73c7b2f8a

Foreign Data (per language)

No foreign data.

Rulings

datetext
2019-10-04An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2019-10-04If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

Tip: bookmark this page with your query parameters for quick access.