← Back Card Profile (by Name)

Longtusk Cub KLD

Other printings of "Longtusk Cub": KLD #161 KLR #167

Card

id43770
artistZoltan Boros
artistIds1885e6cb-c827-4896-994e-3d0a027d602f
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank18133
edhrecSaltiness0.12
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextIt won't be small forever.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{G}
manaValue2
nameLongtusk Cub
number161
originalPrintings
originalReleaseDate
originalTextWhenever Longtusk Cub deals combat damage to a player, you get {EE} (two energy counters).
Pay {EE}: Put a +1/+1 counter on Longtusk Cub.
otherFaceIds
power2
printingsKLD, KLR
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKLD
side
signature
sourceProducts{'foil': ['5949493e-9647-58dd-a370-8edd9c35439b', 'cf0f8060-bd6a-5d26-994c-202112e5177c', 'f11efbac-a2d4-5228-acba-c858c60c12ac'], 'nonfoil': ['2fb85819-8bb7-565c-bc80-24f9482f50a2', '6f25c48c-a690-5842-9d29-9ffb1495c919', 'cf0f8060-bd6a-5d26-994c-202112e5177c', 'e0c2f26b-4cd9-5fbc-b529-e9187e98db7e']}
subsets
subtypesCat
supertypes
textWhenever this creature deals combat damage to a player, you get {E}{E} (two energy counters).
Pay {E}{E}: Put a +1/+1 counter on this creature.
toughness2
typeCreature — Cat
typesCreature
uuid5328c170-6589-55d5-9b8e-0bd8a20d6adf
variations
watermark
setNameKaladesh

Identifiers

id43770
cardKingdomEtchedId
cardKingdomFoilId209149
cardKingdomId208779
cardsphereFoilId23004
cardsphereId23005
deckboxId33591
mcmId292514
mcmMetaId223666
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1e101313-870e-581d-b7e2-293df0b643c5
mtgoFoilId61730
mtgoId61729
multiverseId417734
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc4de778a-4419-49a5-9dcf-5d0095c873fa
scryfallIllustrationId3f05e0cb-ce57-4a3b-95e0-7a38651da24c
scryfallOracleIdd2e78392-096a-4bd0-be19-9c54dfb8451f
tcgplayerEtchedProductId
tcgplayerProductId122695
uuid5328c170-6589-55d5-9b8e-0bd8a20d6adf

Legalities

id43770
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid5328c170-6589-55d5-9b8e-0bd8a20d6adf
vintageLegal

Purchase URLs

id43770
cardKingdomhttps://mtgjson.com/links/8804eca5bbcbeee0
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/6317d6516a053d31
cardmarkethttps://mtgjson.com/links/9a088ce12bbaba82
tcgplayerhttps://mtgjson.com/links/e4f3ae97a7201fe1
tcgplayerEtched
uuid5328c170-6589-55d5-9b8e-0bd8a20d6adf

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified长牙幼兽它不会一直这么小。生物~猫每当长牙幼兽对任一牌手造成战斗伤害时,你得到{E}{E}(两个能量指示物)。
支付{E}{E}:在长牙幼兽上放置一个+1/+1指示物。
417998
Chinese Traditional長牙幼獸牠不會一直這麼小。生物~貓每當長牙幼獸對任一玩家造成戰鬥傷害時,你得到{E}{E}(兩個能量指示物)。
支付{E}{E}:在長牙幼獸上放置一個+1/+1指示物。
418262
FrenchJeune tigre à défenses de sabreIl ne restera pas petit toute sa vie.Créature : chatÀ chaque fois que le Jeune tigre à défenses de sabre inflige des blessures de combat à un joueur, vous gagnez {E}{E} (deux marqueurs « énergie »).
Payez {E}{E} : Mettez un marqueur +1/+1 sur le Jeune tigre à défenses de sabre.
418790
GermanLangzahn-JungesEs wächst schon noch.Kreatur — KatzeImmer wenn das Langzahn-Junge einem Spieler Kampfschaden zufügt, erhältst du {E}{E} (zwei Energiemarken).
Bezahle {E}{E}: Lege eine +1/+1-Marke auf das Langzahn-Junge.
418526
ItalianCucciolo di ZannalungaNon resterà piccolo per sempre.Creatura — FelinoOgniqualvolta il Cucciolo di Zannalunga infligge danno da combattimento a un giocatore, ottieni {E}{E} (due segnalini energia).
Paga {E}{E}: Metti un segnalino +1/+1 sul Cucciolo di Zannalunga.
419054
Japanese牙長獣の仔いつまでも小さくはない。クリーチャー — 猫牙長獣の仔がプレイヤー1人に戦闘ダメージを与えるたび、あなたは{E}{E}(エネルギー・カウンター2個)を得る。
{E}{E}を支払う:牙長獣の仔の上に+1/+1カウンターを1個置く。
419318
Korean긴엄니 새끼 맹수이 녀석은 금세 성장한다.생물 — 고양이긴엄니 새끼 맹수가 플레이어에게 전투피해를 입힐 때마다, 당신은 {E}{E}(에너지 카운터 두 개)를 얻는다.
{E}{E}를 지불한다: 긴엄니 새끼 맹수에 +1/+1 카운터 한 개를 올려놓는다.
419582
Portuguese (Brazil)Filhote PresalongaEle não vai ser pequeno para sempre.Criatura — FelinoToda vez que Filhote Presalonga causa dano de combate a um jogador, você recebe {E}{E} (dois marcadores de energia).
Pague {E}{E}: Coloque um marcador +1/+1 em Filhote Presalonga.
419846
RussianДетеныш СаблебивняОн не навсегда останется маленьким.Существо — КошкаКаждый раз, когда Детеныш Саблебивня наносит боевые повреждения игроку, вы получаете {E}{E} (два жетона энергии).
Заплатите {E}{E}: положите один жетон +1/+1 на Детеныша Саблебивня.
420110
SpanishCachorro de dientelargoNo siempre será pequeño.Criatura — FelinoSiempre que el Cachorro de dientelargo haga daño de combate a un jugador, obtienes {E}{E} (dos contadores de energía).
Pagar {E}{E}: Pon un contador +1/+1 sobre el Cachorro de dientelargo.
420374

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

Tip: bookmark this page with your query parameters for quick access.