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Lutri, the Spellchaser MUL

Other printings of "Lutri, the Spellchaser": MUL #52 MUL #117 MUL #182 MUL #182z IKO #227 PIKO #227p PIKO #227s IKO #356 PRM #80883

Card

id58676
artistJustine Mara Andersen
artistIds792963b0-5dec-4b79-9035-71ce48bf77e9
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorborderless
colorIdentityR, U
colorIndicator
colorsR, U
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary, showcase, inverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsCompanion, Flash
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{U/R}{U/R}
manaValue3
nameLutri, the Spellchaser
number52
originalPrintings
originalReleaseDate
originalTextCompanion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)
Flash
When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
otherFaceIds
power3
printingsIKO, MUL, PIKO, PRM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMUL
side
signature
sourceProducts{'foil': ['78441b62-b849-5262-a30f-9039ac252373', '8acde1c9-b392-57c3-a2e4-27f7c1c9ab46'], 'nonfoil': ['8acde1c9-b392-57c3-a2e4-27f7c1c9ab46', 'ffe20569-1726-5abf-921a-7667d2fbe138']}
subsets
subtypesElemental, Otter
supertypesLegendary
textCompanion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)
Flash
When Lutri enters, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
toughness2
typeLegendary Creature — Elemental Otter
typesCreature
uuid5ef2e309-c079-5a63-9303-938644ad26b9
variations16af826f-ac0a-535e-a5b9-7c162db4772c, b1319bc4-f76d-5973-8015-aa77fb91afd0, 65b43272-f595-5beb-b195-0153cf22ddbc
watermark
setNameMultiverse Legends

Identifiers

id58676
cardKingdomEtchedId
cardKingdomFoilId276309
cardKingdomId275506
cardsphereFoilId
cardsphereId102363
deckboxId78002
mcmId704977
mcmMetaId
mtgArenaId85043
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4cdcbe92-8ad0-5a4b-869d-a722fdc97d3e
mtgoFoilId
mtgoId109326
multiverseId611357
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId08d24f3f-bff1-4424-a029-3221c4e395b3
scryfallIllustrationIddabee210-057f-4093-b5e0-de5a9f7d4fd1
scryfallOracleId158a6225-a246-4fd6-aa57-0df8067b4383
tcgplayerEtchedProductId
tcgplayerProductId491403
uuid5ef2e309-c079-5a63-9303-938644ad26b9

Legalities

id58676
alchemy
brawlBanned
commanderBanned
duelBanned
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid5ef2e309-c079-5a63-9303-938644ad26b9
vintageLegal

Purchase URLs

id58676
cardKingdomhttps://mtgjson.com/links/ac7d86713dcf92d7
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/9bf1d93fc6b08173
cardmarket
tcgplayerhttps://mtgjson.com/links/6714c60a9b997818
tcgplayerEtched
uuid5ef2e309-c079-5a63-9303-938644ad26b9

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified逐咒獭灵拉翠传奇生物 ~元素/水獭行侣~你起始套牌中各非地牌的名称均不相同。(如果你选择这张牌作为你的行侣,则你可以在法术时机下支付{3}来将它从游戏外置于你手上。)
闪现
当逐咒獭灵拉翠进战场时,若它经你施放,则复制目标由你操控的瞬间或法术咒语。你可以为该复制品选择新的目标。
611942
FrenchLutri, le chasse-sortsCréature légendaire : élémental et loutreCompagnon — Chaque carte non-terrain dans votre deck de départ a un nom différent. (Si cette carte est le compagnon de votre choix, vous pouvez la mettre dans votre main depuis l'extérieur de la partie pour {3} lorsque vous pourriez lancer un rituel.)
Flash
Quand Lutri, le chasse-sorts arrive sur le champ de bataille, si vous l'avez lancé, copiez un sort d'éphémère ou de rituel ciblé que vous contrôlez. Vous pouvez choisir de nouvelles cibles pour cette copie.
611552
GermanLutri der ZauberbalgerLegendäre Kreatur — Elementarwesen, OtterGefährte — Alle Nichtland-Karten in deinem Startdeck haben unterschiedliche Namen. (Falls du diese Karte als deinen Gefährten erwählt hast, kannst du {3} bezahlen, um sie von außerhalb der Partie auf deine Hand zu nehmen. Spiele Gefährte wie eine Hexerei.)
Aufblitzen
Wenn Lutri der Zauberbalger ins Spiel kommt und falls du ihn gewirkt hast, kopiere einen Spontanzauber oder eine Hexerei deiner Wahl, den bzw. die du kontrollierst. Du kannst neue Ziele für die Kopie bestimmen.
611422
ItalianLutri, il RincorrimagieCreatura Leggendaria — Lontra ElementaleCompagno — Ogni carta non terra nel tuo mazzo iniziale ha un nome diverso. (Se questa carta è il compagno che hai scelto, puoi aggiungerla alla tua mano dal di fuori della partita come una stregoneria, pagando {3}.)
Lampo
Quando Lutri, il Rincorrimagie entra nel campo di battaglia, se l'hai lanciato, copia una magia istantaneo o stregoneria bersaglio che controlli. Puoi scegliere nuovi bersagli per la copia.
611617
Japanese呪文追い、ルーツリー伝説のクリーチャー — エレメンタル・カワウソ相棒 ― あなたの開始時のデッキに入っていて土地でない各カードが、それぞれ異なる名前を持っていること。(このカードがあなたの選んだ相棒であるなら、あなたはソーサリーとして{3}を支払うことでゲームの外部にあるこれをあなたの手札に加えてもよい。)
瞬速
呪文追い、ルーツリーが戦場に出たとき、あなたがこれを唱えていた場合、あなたがコントロールしていてインスタントやソーサリーである呪文1つを対象とする。それをコピーする。あなたはそのコピーの新しい対象を選んでもよい。
611682
Portuguese (Brazil)Lutri, o CatamágicasCriatura Lendária — Elemental LontraCompanheiro — Cada card em seu deck inicial não de terreno tem um nome diferente. (Se este card for seu companheiro escolhido, você pode colocá-lo em sua mão de fora do jogo por {3} como um feitiço.)
Lampejo
Quando Lutri, o Catamágicas, entrar no campo de batalha, se você o tiver conjurado, copie a mágica instantânea ou o feitiço alvo que você controla. Você pode escolher novos alvos para a cópia.
611812
SpanishLutri, BuscahechizosCriatura legendaria — Nutria elementalCompañero — Cada carta que no sea tierra en tu mazo inicial tiene un nombre diferente. (Si esta carta es el compañero que eliges, puedes pagar {3} para ponerla en tu mano desde fuera del juego como un conjuro.)
Destello.
Cuando Lutri, Buscahechizos entre al campo de batalla, si lo lanzaste, copia el hechizo de instantáneo o de conjuro objetivo que controlas. Puedes elegir nuevos objetivos para la copia.
611487

Rulings

datetext
2020-04-17Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.
2020-04-17If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.
2020-04-17If the spell has damage divided as it was cast (like Mythos of Vadrok), the division can't be changed, although the targets receiving that damage still can. The same is true of spells that distribute counters.
2020-04-17If the spell that's copied has an X whose value was determined as it was cast, the copy will have the same value of X.
2020-04-17If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. A different mode can't be chosen.
2020-04-17If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
2020-04-17Lutri's ability can copy any instant or sorcery spell you control, not just one with targets.
2020-04-17Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
2020-04-17The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.
2020-04-17The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
2020-04-17The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
2020-04-17The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. It will resolve before the original spell does.
2020-04-17The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
2020-04-17The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
2020-04-17You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
2020-04-17Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.
2020-06-01If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
2020-06-01Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

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