Other printings of "Lutri, the Spellchaser": MUL #52 MUL #117 MUL #182 MUL #182z IKO #227 PIKO #227p PIKO #227s IKO #356 PRM #80883
| id | 38377 |
|---|---|
| artist | Lie Setiawan |
| artistIds | 6f771d3f-310e-4aa4-841f-5ba4ba9f025a |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | R, U |
| colorIndicator | |
| colors | R, U |
| defense | |
| duelDeck | |
| edhrecRank | |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | companion, legendary |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Companion, Flash |
| language | English |
| layout | normal |
| leadershipSkills | {'brawl': False, 'commander': True, 'oathbreaker': False} |
| life | |
| loyalty | |
| manaCost | {1}{U/R}{U/R} |
| manaValue | 3 |
| name | Lutri, the Spellchaser |
| number | 227 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may cast it once from outside the game.) Flash When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy. |
| otherFaceIds | |
| power | 3 |
| printings | IKO, MUL, PIKO, PRM |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | IKO |
| side | |
| signature | |
| sourceProducts | {'foil': ['265cb335-c410-5880-9db0-c359277cfe74', '49e7b63c-98e8-5334-88ae-4014ed75fcac', '7157ede1-21a6-51ec-8fb4-0ca29220f52c'], 'nonfoil': ['2a7a9617-635b-501a-bf0a-14b43801eae6', '49e7b63c-98e8-5334-88ae-4014ed75fcac', '8078c58f-b60b-5fe4-99eb-dc9513b80f42']} |
| subsets | |
| subtypes | Elemental, Otter |
| supertypes | Legendary |
| text | Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Flash When Lutri enters, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy. |
| toughness | 2 |
| type | Legendary Creature — Elemental Otter |
| types | Creature |
| uuid | e70f447c-6386-50bf-b376-a4cbb807d125 |
| variations | 7fa9d199-8e60-519a-b3b6-459c43f83229 |
| watermark | |
| setName | Ikoria: Lair of Behemoths |
| id | 38377 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 232872 |
| cardKingdomId | 232153 |
| cardsphereFoilId | 67056 |
| cardsphereId | 66647 |
| deckboxId | 49852 |
| mcmId | 450978 |
| mcmMetaId | 300403 |
| mtgArenaId | 71294 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 14137c88-9efb-5d7f-ac9c-ae9c1a508ccf |
| mtgoFoilId | |
| mtgoId | 80463 |
| multiverseId | 479747 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | fb1189c9-7842-466e-8238-1e02677d8494 |
| scryfallIllustrationId | a710eb78-b119-49eb-8274-6bc76edffbbd |
| scryfallOracleId | 158a6225-a246-4fd6-aa57-0df8067b4383 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 212017 |
| uuid | e70f447c-6386-50bf-b376-a4cbb807d125 |
| id | 38377 |
|---|---|
| alchemy | |
| brawl | Banned |
| commander | Banned |
| duel | Banned |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | e70f447c-6386-50bf-b376-a4cbb807d125 |
| vintage | Legal |
| id | 38377 |
|---|---|
| cardKingdom | https://mtgjson.com/links/9a9feffe9f9b4f75 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/17a872a1ba8b6cc4 |
| cardmarket | https://mtgjson.com/links/8d37631c2c0fbd38 |
| tcgplayer | https://mtgjson.com/links/7b3cd7c7f0d2e1ab |
| tcgplayerEtched | |
| uuid | e70f447c-6386-50bf-b376-a4cbb807d125 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 逐咒獭灵拉翠 | 传奇生物 ~元素/水獭 | 行侣~你起始套牌中各非地牌的名称均不相同。(如果你选择这张牌作为你的行侣,则你可以从游戏外施放它,但仅限一次。) 闪现 当逐咒獭灵拉翠进战场时,若它是由你施放,则复制目标由你操控的瞬间或法术咒语。你可以为该复制品选择新的目标。 | 482078 | ||
| Chinese Traditional | 逐咒獺靈拉翠 | 傳奇生物 ~元素/水獺 | 行侶~你起始套牌中各非地牌的名稱均不相同。(如果你選擇這張牌作為你的行侶,則你可以從遊戲外施放它,但僅限一次。) 閃現 當逐咒獺靈拉翠進戰場時,若它是由你施放,則複製目標由你操控的瞬間或巫術咒語。你可以為該複製品選擇新的目標。 | 482337 | ||
| French | Lutri, le chasse-sorts | Créature légendaire : élémental et loutre | Compagnon — Chaque carte non-terrain dans votre deck de départ a un nom différent. (Si cette carte est le compagnon de votre choix, vous pouvez la lancer une fois depuis l'extérieur de la partie.) Flash Quand Lutri, le chasse-sorts arrive sur le champ de bataille, si vous l'avez lancé, copiez un sort d'éphémère ou de rituel ciblé que vous contrôlez. Vous pouvez choisir de nouvelles cibles pour cette copie. | 480524 | ||
| German | Lutri der Zauberbalger | Legendäre Kreatur — Elementarwesen, Otter | Gefährte — Alle Nichtland-Karten in deinem Startdeck haben unterschiedliche Namen. (Falls du diese Karte als deinen Gefährten erwählt hast, kannst du sie einmal von außerhalb der Partie wirken.) Aufblitzen Wenn Lutri der Zauberbalger ins Spiel kommt und falls du ihn gewirkt hast, kopiere einen Spontanzauber oder eine Hexerei deiner Wahl, den bzw. die du kontrollierst. Du kannst neue Ziele für die Kopie bestimmen. | 480006 | ||
| Italian | Lutri, il Rincorrimagie | Creatura Leggendaria — Lontra Elementale | Compagno — Ogni carta non terra nel tuo mazzo iniziale ha un nome diverso. (Se questa carta è il compagno che hai scelto, puoi lanciarla una volta dal di fuori della partita.) Lampo Quando Lutri, il Rincorrimagie entra nel campo di battaglia, se l'hai lanciato, copia una magia istantaneo o stregoneria bersaglio che controlli. Puoi scegliere nuovi bersagli per la copia. | 480783 | ||
| Japanese | 呪文追い、ルーツリー | 伝説のクリーチャー — エレメンタル・カワウソ | 相棒 ― あなたの開始時のデッキに入っている土地でない各カードが、それぞれ異なる名前を持っていること。(このカードがあなたの選んだ相棒であるなら、あなたは1回のみゲームの外部からこれを唱えてもよい。) 瞬速 呪文追い、ルーツリーが戦場に出たとき、あなたがこれを唱えていた場合、あなたがコントロールしていてインスタントかソーサリーである呪文1つを対象とし、それをコピーする。あなたはそのコピーの新しい対象を選んでもよい。 | 481042 | ||
| Korean | 주문추적자, 루트리 | 전설적 생물 — 정령 수달 | 단짝 — 당신의 시작 덱에 들어 있는 대지가 아닌 각 카드는 서로 이름이 다르다. (이 카드가 당신이 선택한 단짝이라면, 당신은 이 카드를 게임 밖에서 한 번 발동할 수 있다.) 섬광 주문추적자, 루트리가 전장에 들어올 때, 당신이 루트리를 발동했다면, 당신이 조종하는 순간마법 또는 집중마법 주문을 목표로 정한다. 그 주문을 복사한다. 당신은 그 복사본의 목표를 새로 정할 수 있다. | 481301 | ||
| Portuguese (Brazil) | Lutri, o Catamágicas | Criatura Lendária — Elemental Lontra | Companheiro — Cada card em seu deck inicial que não seja um terreno tem um nome diferente. (Se este card for o companheiro que escolheu, você poderá conjurá-lo uma vez de fora do jogo.) Lampejo Quando Lutri, o Catamágicas, entrar no campo de batalha, se você o tiver conjurado, copie a mágica instantânea ou o feitiço alvo que você controla. Você pode escolher novos alvos para a cópia. | 481560 | ||
| Russian | Лутри, Ловчая Заклинаний | Легендарное Существо — Элементаль Выдра | Компаньон — У всех не являющихся землями карт в вашей начальной колоде различные имена. (Если эта карта является вашим избранным Компаньоном, то вы можете один раз разыграть ее из-за пределов игры.) Миг Когда Лутри, Ловчая Заклинаний выходит на поле битвы, если вы разыграли ее, то скопируйте целевое мгновенное заклинание или заклинание волшебства под вашим контролем. Вы можете выбрать новые цели для той копии. | 481819 | ||
| Spanish | Lutri, Buscahechizos | Criatura legendaria — Nutria elemental | Compañero — Cada carta que no sea tierra en tu mazo inicial tiene un nombre diferente. (Si esta carta es el compañero que eliges, puedes lanzarla una vez desde fuera del juego.) Destello. Cuando Lutri, Buscahechizos entre al campo de batalla, si lo lanzaste, copia el hechizo de instantáneo o de conjuro objetivo que controlas. Puedes elegir nuevos objetivos para la copia. | 480265 |
| date | text |
|---|---|
| 2020-04-17 | Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins. |
| 2020-04-17 | If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind. |
| 2020-04-17 | If the spell has damage divided as it was cast (like Mythos of Vadrok), the division can't be changed, although the targets receiving that damage still can. The same is true of spells that distribute counters. |
| 2020-04-17 | If the spell that's copied has an X whose value was determined as it was cast, the copy will have the same value of X. |
| 2020-04-17 | If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. A different mode can't be chosen. |
| 2020-04-17 | If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules. |
| 2020-04-17 | Lutri's ability can copy any instant or sorcery spell you control, not just one with targets. |
| 2020-04-17 | Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions. |
| 2020-04-17 | The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities. |
| 2020-04-17 | The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game. |
| 2020-04-17 | The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy. |
| 2020-04-17 | The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. It will resolve before the original spell does. |
| 2020-04-17 | The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal). |
| 2020-04-17 | The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard. |
| 2020-04-17 | You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards. |
| 2020-04-17 | Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck. |
| 2020-06-01 | If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules. |
| 2020-06-01 | Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions. |
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