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Lutri, the Spellchaser MUL

Other printings of "Lutri, the Spellchaser": MUL #52 MUL #117 MUL #182 MUL #182z IKO #227 PIKO #227p PIKO #227s IKO #356 PRM #80883

Card

id58858
artistJustine Mara Andersen
artistIds792963b0-5dec-4b79-9035-71ce48bf77e9
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorborderless
colorIdentityR, U
colorIndicator
colorsR, U
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectslegendary, showcase, inverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsCompanion, Flash
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{U/R}{U/R}
manaValue3
nameLutri, the Spellchaser
number182
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsIKO, MUL, PIKO, PRM
promoTypeshalofoil
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMUL
side
signature
sourceProducts{'foil': ['78441b62-b849-5262-a30f-9039ac252373']}
subsets
subtypesElemental, Otter
supertypesLegendary
textCompanion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)
Flash
When Lutri enters, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
toughness2
typeLegendary Creature — Elemental Otter
typesCreature
uuidb1319bc4-f76d-5973-8015-aa77fb91afd0
variations5ef2e309-c079-5a63-9303-938644ad26b9, 16af826f-ac0a-535e-a5b9-7c162db4772c, 65b43272-f595-5beb-b195-0153cf22ddbc
watermark
setNameMultiverse Legends

Identifiers

id58858
cardKingdomEtchedId
cardKingdomFoilId276374
cardKingdomId
cardsphereFoilId102236
cardsphereId
deckboxId78096
mcmId705086
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide955a16f-ec5c-50c7-9754-3a4384801151
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdaab0badb-2879-406a-afee-425f42d2490f
scryfallIllustrationIddabee210-057f-4093-b5e0-de5a9f7d4fd1
scryfallOracleId158a6225-a246-4fd6-aa57-0df8067b4383
tcgplayerEtchedProductId
tcgplayerProductId491953
uuidb1319bc4-f76d-5973-8015-aa77fb91afd0

Legalities

id58858
alchemy
brawlBanned
commanderBanned
duelBanned
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidb1319bc4-f76d-5973-8015-aa77fb91afd0
vintageLegal

Purchase URLs

id58858
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/b1a1f7d4f639e426
cardmarket
tcgplayerhttps://mtgjson.com/links/d34c6a3d43df5035
tcgplayerEtched
uuidb1319bc4-f76d-5973-8015-aa77fb91afd0

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-04-17Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.
2020-04-17If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.
2020-04-17If the spell has damage divided as it was cast (like Mythos of Vadrok), the division can't be changed, although the targets receiving that damage still can. The same is true of spells that distribute counters.
2020-04-17If the spell that's copied has an X whose value was determined as it was cast, the copy will have the same value of X.
2020-04-17If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. A different mode can't be chosen.
2020-04-17If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
2020-04-17Lutri's ability can copy any instant or sorcery spell you control, not just one with targets.
2020-04-17Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
2020-04-17The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.
2020-04-17The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
2020-04-17The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
2020-04-17The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. It will resolve before the original spell does.
2020-04-17The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
2020-04-17The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
2020-04-17You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
2020-04-17Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.
2020-06-01If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
2020-06-01Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

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