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Lurrus of the Dream-Den MUL

Other printings of "Lurrus of the Dream-Den": Q06 #9 MUL #51 MUL #116 MUL #181 MUL #181z IKO #226 PIKO #226p PIKO #226s IKO #355 PRM #80845

Card

id58675
artistSteve Ellis
artistIds39d8411c-2187-426c-8ad3-d4f688b22db1
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorborderless
colorIdentityB, W
colorIndicator
colorsB, W
defense
duelDeck
edhrecRank2421
edhrecSaltiness0.72
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary, showcase, inverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsCompanion, Lifelink
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{W/B}{W/B}
manaValue3
nameLurrus of the Dream-Den
number51
originalPrintings
originalReleaseDate
originalTextCompanion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
otherFaceIds
power3
printingsIKO, MUL, PIKO, PRM, Q06
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMUL
side
signature
sourceProducts{'foil': ['78441b62-b849-5262-a30f-9039ac252373', '8acde1c9-b392-57c3-a2e4-27f7c1c9ab46'], 'nonfoil': ['8acde1c9-b392-57c3-a2e4-27f7c1c9ab46', 'ffe20569-1726-5abf-921a-7667d2fbe138']}
subsets
subtypesCat, Nightmare
supertypesLegendary
textCompanion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
toughness2
typeLegendary Creature — Cat Nightmare
typesCreature
uuidec82b125-3db4-5a97-8ff9-603be9d41253
variationsa405c0d4-396e-5457-ab7a-5bd19c722bb0, 850a9eff-ed0a-52e2-ad2f-b7e14bb2ef32, f70037d5-3893-5b26-92eb-30dbfeb76d47
watermark
setNameMultiverse Legends

Identifiers

id58675
cardKingdomEtchedId
cardKingdomFoilId276308
cardKingdomId275505
cardsphereFoilId
cardsphereId102365
deckboxId78001
mcmId704976
mcmMetaId
mtgArenaId85042
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd8cc2925-8f33-5e26-b39c-54ae8b0516cd
mtgoFoilId
mtgoId109324
multiverseId611356
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4b32771b-d89f-46b1-8c70-95a4f058ef05
scryfallIllustrationId3ae62020-51a3-4244-ab41-4fe857282387
scryfallOracleId3bc757c1-3adb-4321-8832-8e1cc9e687f7
tcgplayerEtchedProductId
tcgplayerProductId491399
uuidec82b125-3db4-5a97-8ff9-603be9d41253

Legalities

id58675
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyBanned
modernBanned
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerBanned
predh
premodern
standard
standardbrawl
timelessLegal
uuidec82b125-3db4-5a97-8ff9-603be9d41253
vintageLegal

Purchase URLs

id58675
cardKingdomhttps://mtgjson.com/links/a684964119931eec
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/6492152c14d4baa9
cardmarket
tcgplayerhttps://mtgjson.com/links/3818d14643e83458
tcgplayerEtched
uuidec82b125-3db4-5a97-8ff9-603be9d41253

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified梦巢猫魇路拉斯传奇生物 ~猫/梦魇行侣~你起始套牌中各永久物牌的法术力值均为2或更少。(如果你选择这张牌作为你的行侣,则你可以在法术时机下支付{3}来将它从游戏外置于你手上。)
系命
仅于你的每个回合中且限一次,你可以从你坟墓场中施放法术力值等于或小于2的永久物咒语。
611941
FrenchLurrus de la Tanière des rêvesCréature légendaire : chat et cauchemarCompagnon — Chaque carte de permanent de votre deck de départ a une valeur de mana inférieure ou égale à 2. (Si cette carte est le compagnon de votre choix, vous pouvez la mettre dans votre main depuis l'extérieur de la partie pour {3} lorsque vous pourriez lancer un rituel.)
Lien de vie
Une fois pendant chacun de vos tours, vous pouvez lancer un sort de permanent d'une valeur de mana inférieure ou égale à 2 depuis votre cimetière.
611551
GermanLurrus aus der TraumhöhleLegendäre Kreatur — Katze, NachtmahrGefährte — Jede bleibende Karte in deinem Startdeck hat Manabetrag 2 oder weniger. (Falls du diese Karte als deinen Gefährten erwählt hast, kannst du {3} bezahlen, um sie von außerhalb der Partie auf deine Hand zu nehmen. Spiele Gefährte wie eine Hexerei.)
Lebensverknüpfung
Während jedes deiner Züge kannst du einen Bleibende-Karte-Zauberspruch mit Manabetrag 2 oder weniger aus deinem Friedhof wirken.
611421
ItalianLurrus della Tana OniricaCreatura Leggendaria — Incubo FelinoCompagno — Ogni carta permanente nel tuo mazzo iniziale ha un valore di mana pari o inferiore a 2. (Se questa carta è il compagno che hai scelto, puoi aggiungerla alla tua mano dal di fuori della partita come una stregoneria, pagando {3}.)
Legame vitale
Una volta durante ogni tuo turno, puoi lanciare una magia permanente con valore di mana pari o inferiore a 2 dal tuo cimitero.
611616
Japanese夢の巣のルールス伝説のクリーチャー — 猫・ナイトメア相棒 ― あなたの開始時のデッキに入っている各パーマネント・カードのマナ総量が2以下であること。(このカードがあなたの選んだ相棒であるなら、あなたはソーサリーとして{3}を支払うことでゲームの外部にあるこれをあなたの手札に加えてもよい。)
絆魂
あなたの各ターン中に1回、あなたの墓地からマナ総量が2以下であるパーマネント・呪文1つを唱えてもよい。
611681
Portuguese (Brazil)Lurrus da Toca OníricaCriatura Lendária — Felino PesadeloCompanheiro — Cada card de permanente em seu deck inicial tem valor de mana igual ou inferior a 2. (Se este card for seu companheiro escolhido, você pode colocá-lo em sua mão de fora do jogo por {3} como um feitiço.)
Vínculo com a vida
Uma vez durante cada um de seus turnos, você pode conjurar uma mágica de permanente com valor de mana igual ou inferior a 2 do seu cemitério.
611811
SpanishLurrus del Nido de EnsueñoCriatura legendaria — Pesadilla felinoCompañero — Cada carta de permanente en tu mazo inicial tiene un valor de maná de 2 o menos. (Si esta carta es el compañero que eliges, puedes pagar {3} para ponerla en tu mano desde fuera del juego como un conjuro.)
Vínculo vital.
Una vez durante cada uno de tus turnos, puedes lanzar un hechizo de permanente con valor de maná de 2 o menos desde tu cementerio.
611486

Rulings

datetext
2020-04-17Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.
2020-04-17For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value. For example, if a permanent spell costs {X}{W}, you could cast it with X as 1 but not as 2.
2020-04-17If a card in a player's deck has {X} in its mana cost, X is considered to be 0.
2020-04-17If a permanent card is put into your graveyard during your main phase and the stack is empty, you have a chance to cast it before any player may attempt to remove that card from your graveyard.
2020-04-17If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.
2020-04-17If you cast a spell from your graveyard using another permission, Lurrus's effect doesn't apply. You can cast another permanent spell from your graveyard.
2020-04-17If you cast one permanent spell from your graveyard and then have a new Lurrus come under your control in the same turn, you may cast another permanent spell from your graveyard that turn.
2020-04-17If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
2020-04-17Lurrus doesn't care about instant and sorcery cards in your starting deck. They may have any mana value.
2020-04-17Lurrus doesn't let you play lands from your graveyard.
2020-04-17Once you begin to cast the spell, losing control of Lurrus won't affect the spell. You can finish casting it as normal.
2020-04-17Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
2020-04-17The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.
2020-04-17The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
2020-04-17The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
2020-04-17You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
2020-04-17You must follow the normal timing permissions and restrictions of the spell you cast from your graveyard.
2020-04-17You must pay the costs to cast that spell. If it has an alternative cost, such as a mutate cost, you may cast it for that cost instead.
2020-04-17Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.
2020-06-01If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
2020-06-01Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.
2020-06-01Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
2020-06-01Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay {3} to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement

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