Other printings of "Radiant Solar": AFC #9 AFC #278 PRM #92638
| id | 7970 |
|---|---|
| artist | Alexander Mokhov |
| artistIds | 3a6a9d37-e62c-44bd-90f2-f5126324e3f0 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | W |
| colorIndicator | |
| colors | W |
| defense | |
| duelDeck | |
| edhrecRank | 5968 |
| edhrecSaltiness | 0.21 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Flying, Lifelink, Venture into the dungeon |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {5}{W} |
| manaValue | 6 |
| name | Radiant Solar |
| number | 9 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Flying, lifelink Whenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon. (Enter the first room or advance to the next room.) {W}, Discard Radiant Solar: Venture into the dungeon and you gain 3 life. |
| otherFaceIds | |
| power | 3 |
| printings | AFC, PRM |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | AFC |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['4091d3ae-702b-5359-bcde-0ba739aeca00']} |
| subsets | |
| subtypes | Angel |
| supertypes | |
| text | Flying, lifelink Whenever this creature or another nontoken creature you control enters, venture into the dungeon. (Enter the first room or advance to the next room.) {W}, Discard this card: Venture into the dungeon and you gain 3 life. |
| toughness | 6 |
| type | Creature — Angel |
| types | Creature |
| uuid | 4b64f4bb-21d6-5ec8-ac5c-a4aa0ca6f553 |
| variations | 493163ab-d0b8-5d16-ab1d-e56efb49dd8f |
| watermark | |
| setName | Forgotten Realms Commander |
| id | 7970 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 249208 |
| cardsphereFoilId | |
| cardsphereId | 79980 |
| deckboxId | 58795 |
| mcmId | 572187 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | ff20cfcc-74f0-5d6f-9ac7-cf8173ba910f |
| mtgoFoilId | |
| mtgoId | 92504 |
| multiverseId | 531914 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | fa0e443a-c479-40ab-9702-8beca3e5ab95 |
| scryfallIllustrationId | d6ca4473-edd9-4a67-915e-e99a1364052d |
| scryfallOracleId | 21a86dcd-03e3-409b-b214-5feed07db584 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 243773 |
| uuid | 4b64f4bb-21d6-5ec8-ac5c-a4aa0ca6f553 |
| id | 7970 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 4b64f4bb-21d6-5ec8-ac5c-a4aa0ca6f553 |
| vintage | Legal |
| id | 7970 |
|---|---|
| cardKingdom | https://mtgjson.com/links/56e018ff2a509c33 |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/5e8950a3221516c0 |
| tcgplayerEtched | |
| uuid | 4b64f4bb-21d6-5ec8-ac5c-a4aa0ca6f553 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 辉光炽天神侍 | 生物 ~天使 | 飞行,系命 每当辉光炽天神侍或另一个非衍生物的生物在你的操控下进战场时,深入地城。(进入第一个房间,或前进至下一个房间。) {W},弃掉辉光炽天神侍:深入地城,且你获得3点生命。 | 532346 | ||
| Chinese Traditional | 輝光熾天神侍 | 生物 ~天使 | 飛行,繫命 每當輝光熾天神侍或另一個非衍生物的生物在你的操控下進戰場時,深入地城。(進入第一個房間,或前進至下一個房間。) {W},棄掉輝光熾天神侍:深入地城,且你獲得3點生命。 | 532400 | ||
| French | Solar radieux | Créature : ange | Vol, lien de vie À chaque fois que le Solar radieux ou une autre créature non-jeton arrive sur le champ de bataille sous votre contrôle, aventurez-vous dans le donjon. (Entrez dans la première pièce ou avancez jusqu'à la pièce suivante.) {W}, défaussez-vous du Solar radieux : Aventurez-vous dans le donjon et vous gagnez 3 points de vie. | 532076 | ||
| German | Strahlender Solar | Kreatur — Engel | Fliegend, Lebensverknüpfung Immer wenn der Strahlende Solar oder eine andere Nichtspielsteinkreatur unter deiner Kontrolle ins Spiel kommt, wage dich ins Gewölbe. (Betritt den ersten Raum oder rücke in den nächsten Raum vor.) {W}, wirf den Strahlenden Solar ab: Wage dich ins Gewölbe. Du erhältst 3 Lebenspunkte dazu. | 531968 | ||
| Italian | Solar Radioso | Creatura — Angelo | Volare, legame vitale Ogniqualvolta il Solar Radioso o un'altra creatura non pedina entrano nel campo di battaglia sotto il tuo controllo, esplora il dungeon. (Entra nella prima stanza o avanza a quella successiva.) {W}, Scarta il Solar Radioso: Esplora il dungeon e guadagni 3 punti vita. | 532130 | ||
| Japanese | 光輝のソーラー | クリーチャー — 天使 | 飛行、絆魂 光輝のソーラーか、トークンでもこれでもないクリーチャー1体があなたのコントロール下で戦場に出るたび、ダンジョン探索をする。(ダンジョン探索をするとは、最初の部屋へ入るか、次の部屋へ進むことである。) {W}, 光輝のソーラーを捨てる:ダンジョン探索をして、あなたは3点のライフを得る。 | 532184 | ||
| Portuguese (Brazil) | Solar Radiante | Criatura — Anjo | Voar, vínculo com a vida Toda vez que Solar Radiante ou outra criatura não ficha entrar no campo de batalha sob seu controle, aventure-se na masmorra. (Entre na primeira sala ou prossiga para a próxima.) {W}, descarte Solar Radiante: Aventure-se na masmorra. Você ganha 3 pontos de vida. | 532238 | ||
| Russian | Лучистый Солар | Существо — Ангел | Полет, Цепь жизни Каждый раз, когда Лучистый Солар или другое не являющееся фишкой существо выходит на поле битвы под вашим контролем, углубитесь в подземелье. (Войдите в первую комнату или перейдите в следующую комнату.) {W}, сбросьте Лучистого Солара: углубитесь в подземелье, и вы получаете 3 жизни. | 532292 | ||
| Spanish | Solar radiante | Criatura — Ángel | Vuela, vínculo vital. Siempre que el Solar radiante u otra criatura que no sea ficha entre al campo de batalla bajo tu control, adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.) {W}, descartar el Solar radiante: Adéntrate en la mazmorra y ganas 3 vidas. | 532022 |
| date | text |
|---|---|
| 2021-07-23 | A player may only have one dungeon in the command zone at a time. |
| 2021-07-23 | A token copy of Radiant Solar entering the battlefield will cause its own ability to trigger, but not that of any other Radiant Solars. |
| 2021-07-23 | Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered. |
| 2021-07-23 | Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon. |
| 2021-07-23 | Dungeons are removed from the game as a state-based action. |
| 2021-07-23 | If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one. |
| 2021-07-23 | Moving into a dungeon room will cause its room ability to trigger. |
| 2021-07-23 | Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game. |
| 2021-07-23 | The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game. |
| 2021-07-23 | To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room. |
| 2021-07-23 | You can only move forward (well, downward) in a dungeon, never backwards or sideways. |
Tip: bookmark this page with your query parameters for quick access.