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Radiant Solar AFC

Other printings of "Radiant Solar": AFC #9 AFC #278 PRM #92638

Card

id7970
artistAlexander Mokhov
artistIds3a6a9d37-e62c-44bd-90f2-f5126324e3f0
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank5968
edhrecSaltiness0.21
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Lifelink, Venture into the dungeon
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}{W}
manaValue6
nameRadiant Solar
number9
originalPrintings
originalReleaseDate
originalTextFlying, lifelink
Whenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon. (Enter the first room or advance to the next room.)
{W}, Discard Radiant Solar: Venture into the dungeon and you gain 3 life.
otherFaceIds
power3
printingsAFC, PRM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeAFC
side
signature
sourceProducts{'nonfoil': ['4091d3ae-702b-5359-bcde-0ba739aeca00']}
subsets
subtypesAngel
supertypes
textFlying, lifelink
Whenever this creature or another nontoken creature you control enters, venture into the dungeon. (Enter the first room or advance to the next room.)
{W}, Discard this card: Venture into the dungeon and you gain 3 life.
toughness6
typeCreature — Angel
typesCreature
uuid4b64f4bb-21d6-5ec8-ac5c-a4aa0ca6f553
variations493163ab-d0b8-5d16-ab1d-e56efb49dd8f
watermark
setNameForgotten Realms Commander

Identifiers

id7970
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId249208
cardsphereFoilId
cardsphereId79980
deckboxId58795
mcmId572187
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idff20cfcc-74f0-5d6f-9ac7-cf8173ba910f
mtgoFoilId
mtgoId92504
multiverseId531914
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdfa0e443a-c479-40ab-9702-8beca3e5ab95
scryfallIllustrationIdd6ca4473-edd9-4a67-915e-e99a1364052d
scryfallOracleId21a86dcd-03e3-409b-b214-5feed07db584
tcgplayerEtchedProductId
tcgplayerProductId243773
uuid4b64f4bb-21d6-5ec8-ac5c-a4aa0ca6f553

Legalities

id7970
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid4b64f4bb-21d6-5ec8-ac5c-a4aa0ca6f553
vintageLegal

Purchase URLs

id7970
cardKingdomhttps://mtgjson.com/links/56e018ff2a509c33
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/5e8950a3221516c0
tcgplayerEtched
uuid4b64f4bb-21d6-5ec8-ac5c-a4aa0ca6f553

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified辉光炽天神侍生物 ~天使飞行,系命
每当辉光炽天神侍或另一个非衍生物的生物在你的操控下进战场时,深入地城。(进入第一个房间,或前进至下一个房间。)
{W},弃掉辉光炽天神侍:深入地城,且你获得3点生命。
532346
Chinese Traditional輝光熾天神侍生物 ~天使飛行,繫命
每當輝光熾天神侍或另一個非衍生物的生物在你的操控下進戰場時,深入地城。(進入第一個房間,或前進至下一個房間。)
{W},棄掉輝光熾天神侍:深入地城,且你獲得3點生命。
532400
FrenchSolar radieuxCréature : angeVol, lien de vie
À chaque fois que le Solar radieux ou une autre créature non-jeton arrive sur le champ de bataille sous votre contrôle, aventurez-vous dans le donjon. (Entrez dans la première pièce ou avancez jusqu'à la pièce suivante.)
{W}, défaussez-vous du Solar radieux : Aventurez-vous dans le donjon et vous gagnez 3 points de vie.
532076
GermanStrahlender SolarKreatur — EngelFliegend, Lebensverknüpfung
Immer wenn der Strahlende Solar oder eine andere Nichtspielsteinkreatur unter deiner Kontrolle ins Spiel kommt, wage dich ins Gewölbe. (Betritt den ersten Raum oder rücke in den nächsten Raum vor.)
{W}, wirf den Strahlenden Solar ab: Wage dich ins Gewölbe. Du erhältst 3 Lebenspunkte dazu.
531968
ItalianSolar RadiosoCreatura — AngeloVolare, legame vitale
Ogniqualvolta il Solar Radioso o un'altra creatura non pedina entrano nel campo di battaglia sotto il tuo controllo, esplora il dungeon. (Entra nella prima stanza o avanza a quella successiva.)
{W}, Scarta il Solar Radioso: Esplora il dungeon e guadagni 3 punti vita.
532130
Japanese光輝のソーラークリーチャー — 天使飛行、絆魂
光輝のソーラーか、トークンでもこれでもないクリーチャー1体があなたのコントロール下で戦場に出るたび、ダンジョン探索をする。(ダンジョン探索をするとは、最初の部屋へ入るか、次の部屋へ進むことである。)
{W}, 光輝のソーラーを捨てる:ダンジョン探索をして、あなたは3点のライフを得る。
532184
Portuguese (Brazil)Solar RadianteCriatura — AnjoVoar, vínculo com a vida
Toda vez que Solar Radiante ou outra criatura não ficha entrar no campo de batalha sob seu controle, aventure-se na masmorra. (Entre na primeira sala ou prossiga para a próxima.)
{W}, descarte Solar Radiante: Aventure-se na masmorra. Você ganha 3 pontos de vida.
532238
RussianЛучистый СоларСущество — АнгелПолет, Цепь жизни
Каждый раз, когда Лучистый Солар или другое не являющееся фишкой существо выходит на поле битвы под вашим контролем, углубитесь в подземелье. (Войдите в первую комнату или перейдите в следующую комнату.)
{W}, сбросьте Лучистого Солара: углубитесь в подземелье, и вы получаете 3 жизни.
532292
SpanishSolar radianteCriatura — ÁngelVuela, vínculo vital.
Siempre que el Solar radiante u otra criatura que no sea ficha entre al campo de batalla bajo tu control, adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.)
{W}, descartar el Solar radiante: Adéntrate en la mazmorra y ganas 3 vidas.
532022

Rulings

datetext
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23A token copy of Radiant Solar entering the battlefield will cause its own ability to trigger, but not that of any other Radiant Solars.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.

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