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In Too Deep PNCC

Other printings of "In Too Deep": NCC #27 PNCC #27p NCC #128 PRM #99963

Card

id76327
artistJosé Parodi
artistIds4aac5bf3-5a92-40f6-a0c3-6edc7373cc71
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank10164
edhrecSaltiness0.67
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsEnchant, Split second
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{U}{U}
manaValue2
nameIn Too Deep
number27p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsNCC, PNCC, PRM
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePNCC
side
signature
sourceProducts
subsets
subtypesAura
supertypes
textSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Enchant creature, planeswalker, or Clue
Enchanted permanent is a colorless Clue artifact with "{2}, Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)
toughness
typeEnchantment — Aura
typesEnchantment
uuid59be9fa9-bd76-5559-8043-7f15b84be857
variations
watermark
setNameNew Capenna Commander Promos

Identifiers

id76327
cardKingdomEtchedId
cardKingdomFoilId260267
cardKingdomId
cardsphereFoilId88119
cardsphereId
deckboxId68425
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id02fd9a4f-9fa0-566a-b6b6-ebe15d26631f
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId44639d1a-a67c-4ec4-8a7d-518825b3313b
scryfallIllustrationId4d2db833-ade1-4eb6-99cb-d05608d9b281
scryfallOracleId2829ae08-9964-4679-80e8-46d5d33d10b9
tcgplayerEtchedProductId
tcgplayerProductId270609
uuid59be9fa9-bd76-5559-8043-7f15b84be857

Legalities

id76327
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid59be9fa9-bd76-5559-8043-7f15b84be857
vintageLegal

Purchase URLs

id76327
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/a3e91ca8d9e046fe
cardmarket
tcgplayerhttps://mtgjson.com/links/dd8dff72097f2dc7
tcgplayerEtched
uuid59be9fa9-bd76-5559-8043-7f15b84be857

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-04-29After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
2022-04-29Casting a spell with split second won't affect spells and abilities that are already on the stack.
2022-04-29If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
2022-04-29Players may turn face-down creatures face up while a spell with split second is on the stack.
2022-04-29Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
2022-04-29Split second doesn't allow players to cast the spell it's on at times when they otherwise wouldn't be able to cast it. An enchantment with split second may still be cast only during its controller's main phase when the stack is empty.
2022-04-29Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.

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