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Sakashima the Impostor SLD

Other printings of "Sakashima the Impostor": PLST #SOK-53 SOK #53 SLD #1232

Card

id89303
artistTsubonari
artistIds187d26d3-0e88-4a2f-ae35-af368fad2997
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorborderless
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank1905
edhrecSaltiness0.31
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary, inverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{U}{U}
manaValue4
nameSakashima the Impostor
number1232
originalPrintings
originalReleaseDate2023-04-14
originalText
otherFaceIds
power3
printingsPLST, SLD, SOK
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeSLD
side
signature
sourceProducts{'foil': ['66905a0a-7c90-59fe-a9f5-163718ef41cf'], 'nonfoil': ['7a6edaad-3ef4-5c2e-bd2c-b540dd3ed9ad']}
subsetsSecret Lair Bonus cards
subtypesHuman, Rogue
supertypesLegendary
textYou may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
toughness1
typeLegendary Creature — Human Rogue
typesCreature
uuid264d793e-8dd2-5bc1-b6e2-47356603d7fd
variations
watermark
setNameSecret Lair Drop

Identifiers

id89303
cardKingdomEtchedId
cardKingdomFoilId277421
cardKingdomId277420
cardsphereFoilId102901
cardsphereId102873
deckboxId74670
mcmId696324
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4394a899-134b-576e-bd84-29fcb65b8b85
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId7815c90b-f7f7-46ac-9dc1-fc3d8cfdbac5
scryfallIllustrationIdff7909d1-cefd-4579-878d-48e9b6a80d85
scryfallOracleIda7243d25-22a2-4df5-adaf-1f40f5330ec1
tcgplayerEtchedProductId
tcgplayerProductId480496
uuid264d793e-8dd2-5bc1-b6e2-47356603d7fd

Legalities

id89303
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid264d793e-8dd2-5bc1-b6e2-47356603d7fd
vintageLegal

Purchase URLs

id89303
cardKingdomhttps://mtgjson.com/links/1bb6898f42dc7d13
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/7592d7fb194eeca4
cardmarket
tcgplayerhttps://mtgjson.com/links/9b06577b41873d19
tcgplayerEtched
uuid264d793e-8dd2-5bc1-b6e2-47356603d7fd

Foreign Data (per language)

No foreign data.

Rulings

datetext
2005-06-01If there is no creature on the battlefield or if you don't choose a creature as Sakashima enters, Sakashima remains a 3/1 Human Rogue.
2005-06-01Sakashima doesn't get the return to hand ability unless a creature is copied as Sakashima enters. Sakashima can't copy itself because the choice is made as part of the event that puts it onto the battlefield, and whatever will be copied must already be on the battlefield.
2005-06-01Sakashima must be on the battlefield at the end of turn in order to return to hand. If Sakashima leaves the battlefield after the ability is activated but before the at-end-of-turn ability resolves, the ability does nothing.

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