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Master of the Wild Hunt J22

Other printings of "Master of the Wild Hunt": PLST #A25-181 A25 #181 M10 #191 J22 #688 SLD #1249

Card

id41226
artistKev Walker
artistIdsf366a0ee-a0cd-466d-ba6a-90058c7a31a6
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank7507
edhrecSaltiness0.33
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{G}{G}
manaValue4
nameMaster of the Wild Hunt
number688
originalPrintings
originalReleaseDate
originalTextAt the beginning of your upkeep, create a 2/2 green Wolf creature token.
{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
otherFaceIds
power3
printingsA25, J22, M10, PLST, SLD
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeJ22
side
signature
sourceProducts{'nonfoil': ['31fd15cb-48ac-52b8-8f3c-84968a601869']}
subsets
subtypesHuman, Shaman
supertypes
textAt the beginning of your upkeep, create a 2/2 green Wolf creature token.
{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
toughness3
typeCreature — Human Shaman
typesCreature
uuidbc25cb65-b9d8-522d-a18e-94202529001e
variations
watermark
setNameJumpstart 2022

Identifiers

id41226
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId270525
cardsphereFoilId
cardsphereId96995
deckboxId71881
mcmId686501
mcmMetaId10654
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idbead1dd7-308a-5f3d-849d-d6f7276a589b
mtgoFoilId
mtgoId
multiverseId592766
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0cace1a3-34df-45d0-b653-b120b3617d40
scryfallIllustrationIdf702714d-e9e5-4f42-bc56-581bd7fb68a4
scryfallOracleIddd25cab9-15cc-40f5-9b68-8f345dd7e952
tcgplayerEtchedProductId
tcgplayerProductId455094
uuidbc25cb65-b9d8-522d-a18e-94202529001e

Legalities

id41226
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuidbc25cb65-b9d8-522d-a18e-94202529001e
vintageLegal

Purchase URLs

id41226
cardKingdomhttps://mtgjson.com/links/c6f4bd53d53600e9
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/4cc63e6898ee2e36
tcgplayerhttps://mtgjson.com/links/c06a65b90ef8a972
tcgplayerEtched
uuidbc25cb65-b9d8-522d-a18e-94202529001e

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified幽猎领袖生物 ~人类/祭师在你的维持开始时,派出一个2/2绿色的狼衍生生物。
{T}:横置所有由你操控且未横置的狼生物。每个以此法横置的狼各对目标生物造成等同于前者力量的伤害。该生物对这些狼中的任意数量造成总共等同于该生物力量的伤害,其操控者可以任意分配。
593734
FrenchMaître de la vénerie sauvageCréature : humain et shamaneAu début de votre entretien, créez un jeton de créature 2/2 verte Loup.
{T} : Engagez toutes les créatures Loup dégagées que vous contrôlez. Chaque loup engagé de cette manière inflige un nombre de blessures égal à sa force à une créature ciblée. Cette créature inflige un nombre de blessures égal à sa force, réparties de la manière que son contrôleur le choisit entre un nombre quelconque de ces loups.
593129
GermanHerr der Wilden JagdKreatur — Mensch, SchamaneZu Beginn deines Versorgungssegments erzeugst du einen 2/2 grünen Wolf-Kreaturenspielstein.
{T}: Tappe alle ungetappten Wolf-Kreaturen, die du kontrollierst. Jeder auf diese Weise getappte Wolf fügt einer Kreatur deiner Wahl Schadenspunkte in Höhe seiner Stärke zu. Die Kreatur fügt einer beliebigen Anzahl jener Wölfe Schadenspunkte in Höhe ihrer Stärke zu, wobei ihr Beherrscher die Aufteilung bestimmt.
592887
ItalianMaestro della Caccia SelvaggiaCreatura — Sciamano UmanoAll'inizio del tuo mantenimento, crea una pedina creatura Lupo 2/2 verde.
{T}: TAPpa tutte le creature Lupo STAPpate che controlli. Ogni Lupo TAPpato in questo modo infligge danno pari alla propria forza a una creatura bersaglio. Quella creatura infligge danno pari alla sua forza diviso a scelta del suo controllore tra un qualsiasi numero di quei Lupi.
593250
Japanese野生の狩りの達人クリーチャー — 人間・シャーマンあなたのアップキープの開始時に、緑の2/2の狼・クリーチャー・トークン1体を生成する。
{T}:クリーチャー1体を対象とする。あなたがコントロールしているアンタップ状態のすべての狼・クリーチャーをタップする。これによりタップされた各狼はそれぞれ、その対象としたクリーチャーに、自身のパワーに等しい点数のダメージを与える。そのクリーチャーはそれらの狼に、自身のパワーに等しい点数のダメージを、自身のコントローラーの望むように分割して与える。
593371
SpanishMaestro de la caza salvajeCriatura — Chamán humanoAl comienzo de tu mantenimiento, crea una ficha de criatura Lobo verde 2/2.
{T}: Gira todas las criaturas Lobo enderezadas que controlas. Cada Lobo girado de esta manera hace una cantidad de daño igual a su fuerza a la criatura objetivo. Esa criatura hace una cantidad de daño igual a su fuerza dividido como elija su controlador entre cualquier cantidad de esos Lobos.
593008

Rulings

datetext
2018-03-16All Wolves you control are tapped as part of the activated ability's effect, not as a cost. Players may respond by attempting to tap or untap Wolves, or to create or remove them.
2018-03-16If the target creature is an illegal target by the time Master of the Wild Hunt's ability tries to resolve, the ability doesn't resolve. You won't tap your Wolves, and nothing will deal or be dealt damage.
2018-03-16Only a Wolf creature tapped as part of the ability's effect can be dealt damage by the target creature.
2018-03-16The controller of the target creature doesn't divide that creature's damage as the ability is activated (since the Wolves that will receive that damage aren't targeted), so that player does so as the ability resolves. There is no time to react between the time a Wolf is chosen, the time damage is dealt to it, and the time it's destroyed for having been dealt lethal damage. If you want to put a regeneration shield on one of those Wolves, or target it with a damage-prevention spell, or anything else, you must do so before the ability resolves (and before you know which Wolves will be chosen and how much damage will be dealt to them).

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