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Master of Pearls MKC

Other printings of "Master of Pearls": KTK #18 PKTK #18s MKC #73

Card

id55317
artistDavid Gaillet
artistIds3496c5b4-57bf-4e5e-8bac-a1e05a911a2d
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank15921
edhrecSaltiness0.12
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsMorph
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameMaster of Pearls
number73
originalPrintings
originalReleaseDate
originalTextMorph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn.
otherFaceIds
power2
printingsKTK, MKC, PKTK
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMKC
side
signature
sourceProducts{'nonfoil': ['e4285534-2c7f-51ad-b6ae-37ac29db4d32']}
subsets
subtypesHuman, Monk
supertypes
textMorph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, creatures you control get +2/+2 until end of turn.
toughness2
typeCreature — Human Monk
typesCreature
uuidfffbf3ef-a88b-5888-a1e5-40d49ab2e9b5
variations
watermark
setNameMurders at Karlov Manor Commander

Identifiers

id55317
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId290539
cardsphereFoilId
cardsphereId115793
deckboxId87705
mcmId753570
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id53b16d14-6099-5262-8a35-8413a2fe9fa2
mtgoFoilId
mtgoId122286
multiverseId650167
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5c0267c9-e0a7-4c16-afc9-f05de9fccaba
scryfallIllustrationId8cb36372-b0c2-4996-b0cd-a0e190eaeca0
scryfallOracleIdaca9df28-2df6-477c-b5b8-8e1863c84356
tcgplayerEtchedProductId
tcgplayerProductId535831
uuidfffbf3ef-a88b-5888-a1e5-40d49ab2e9b5

Legalities

id55317
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidfffbf3ef-a88b-5888-a1e5-40d49ab2e9b5
vintageLegal

Purchase URLs

id55317
cardKingdomhttps://mtgjson.com/links/0ccd090be3bee012
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/7850428b08596d16
tcgplayerEtched
uuidfffbf3ef-a88b-5888-a1e5-40d49ab2e9b5

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchMaître des perlesCréature — humain et moineMue {3}{W}{W} (Vous pouvez lancer cette carte face cachée comme une créature 2/2 pour {3}. Retournez-la face visible à tout moment pour son coût de mue.)
Quand le Maître des perles est retourné face visible, les créatures que vous contrôlez gagnent +2/+2 jusqu'à la fin du tour.
650685
GermanMeister der PerlenKreatur — Mensch, MönchMorph {3}{W}{W} (Du kannst diese Karte verdeckt für {3} als eine 2/2 Kreatur wirken. Decke sie zu einem beliebigen Zeitpunkt für ihre Morph-Kosten auf.)
Wenn der Meister der Perlen aufgedeckt wird, erhalten Kreaturen, die du kontrollierst, +2/+2 bis zum Ende des Zuges.
650426
ItalianMaestro delle PerleCreatura — Monaco UmanoMetamorfosi {3}{W}{W} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.)
Quando il Maestro delle Perle viene girato a faccia in su, le creature che controlli prendono +2/+2 fino alla fine del turno.
650944
Japanese真珠の達人クリーチャー — 人間・モンク変異{3}{W}{W}(あなたはこのカードを、{3}で2/2のクリーチャーとして裏向きで唱えてもよい。これの変異コストで、いつでもこれを表向きにしてよい。)
真珠の達人が表向きになったとき、ターン終了時まで、あなたがコントロールしているすべてのクリーチャーは+2/+2の修整を受ける。
651203

Rulings

datetext
2014-09-20A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
2014-09-20Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
2014-09-20At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
2014-09-20Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2014-09-20If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
2014-09-20Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
2014-09-20The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
2014-09-20When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
2014-09-20You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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