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Meathook Massacre II PDSK

Other printings of "Meathook Massacre II": DSK #108 PDSK #108p PDSK #108s DSK #293 DSK #311

Card

id66105
artistTiffany Turrill
artistIds0dce6651-c590-46aa-a28c-6bdeb2114f5d
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank3533
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{X}{X}{B}{B}{B}{B}
manaValue4
nameMeathook Massacre II
number108p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsDSK, PDSK
promoTypespromopack, stamped, planeswalkerstamped
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePDSK
side
signature
sourceProducts
subsets
subtypes
supertypesLegendary
textWhen Meathook Massacre II enters, each player sacrifices X creatures of their choice.
Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.
Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.
toughness
typeLegendary Enchantment
typesEnchantment
uuidbe33408f-294c-59c4-a455-43a40ccaa92f
variations85b4561e-7685-5df2-84ed-ab735cad90bd
watermark
setNameDuskmourn: House of Horror Promos

Identifiers

id66105
cardKingdomEtchedId
cardKingdomFoilId302929
cardKingdomId302777
cardsphereFoilId128955
cardsphereId128953
deckboxId97016
mcmId789213
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id73b62f43-8ace-5549-a73d-f98fb2a5eb27
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde50e2235-1365-4eed-8fde-2c3142108474
scryfallIllustrationId7a09f304-990c-4d42-b587-6d274f55538c
scryfallOracleId68957dca-df5c-4051-af22-407cb7e47200
tcgplayerEtchedProductId
tcgplayerProductId580720
uuidbe33408f-294c-59c4-a455-43a40ccaa92f

Legalities

id66105
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidbe33408f-294c-59c4-a455-43a40ccaa92f
vintageLegal

Purchase URLs

id66105
cardKingdomhttps://mtgjson.com/links/9e8d84025a129120
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/259781af938027c9
cardmarket
tcgplayerhttps://mtgjson.com/links/469f9fd99607b1e6
tcgplayerEtched
uuidbe33408f-294c-59c4-a455-43a40ccaa92f

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-09-20Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
2024-09-20Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
2024-09-20Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
2024-09-20If a creature that dies leaves the graveyard before Meathook Massacre II's second or third ability (as appropriate) resolves, that creature won't return to the battlefield regardless of whether or not life was paid.
2024-09-20Multiple finality counters on a single permanent are redundant.
2024-09-20When a token creature dies, Meathook Massacre II's second or third ability (as appropriate) will trigger. The appropriate player has the option to pay 3 life, but regardless of their choice, the token won't return to the battlefield.

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