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Merfolk Secretkeeper // Venture Deeper ELD

Other printings of "Merfolk Secretkeeper // Venture Deeper": ELD #53 ELD #53 ELD #284 ELD #284 PRM #78822 PRM #78822

Card

id30282
artistAllen Williams
artistIds8a56d854-b424-45ec-9262-e993a382a961
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank11959
edhrecSaltiness0.09
faceConvertedManaCost1
faceFlavorName
faceManaValue1
faceNameVenture Deeper
finishesnonfoil, foil
flavorName
flavorTextMerfolk curiosity usually has dire consequences, but rarely for the merfolk.
frameEffectsshowcase
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsMill
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{U}
manaValue1
nameMerfolk Secretkeeper // Venture Deeper
number284
originalPrintings
originalReleaseDate
originalText
otherFaceIds1780ff22-2953-5b72-b4be-43b9f7454167
power
printingsELD, PRM
promoTypesboosterfun
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeELD
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textTarget player mills four cards. (Then exile this card. You may cast the creature later from exile.)
toughness
typeSorcery — Adventure
typesSorcery
uuid1026a53f-0f85-5a52-b711-9d539967a52d
variations31468d7c-d6d2-55d4-80b3-661261e1eb69
watermark
setNameThrone of Eldraine

Identifiers

id30282
cardKingdomEtchedId
cardKingdomFoilId228094
cardKingdomId228003
cardsphereFoilId62685
cardsphereId62664
deckboxId46340
mcmId403034
mcmMetaId283029
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc983306e-6c8d-5f15-b6d9-085ee54ba778
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8182c9e0-861e-4736-997b-e79e62a2fec5
scryfallIllustrationIdd7721480-f56b-42c1-af47-303dccb3813b
scryfallOracleId4f5096d4-bbb5-4a48-9dd0-9dabdd2ac125
tcgplayerEtchedProductId
tcgplayerProductId199497
uuid1026a53f-0f85-5a52-b711-9d539967a52d

Legalities

id30282
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid1026a53f-0f85-5a52-b711-9d539967a52d
vintageLegal

Purchase URLs

id30282
cardKingdomhttps://mtgjson.com/links/a189f5b28662dc56
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/fd3c661635930ea9
cardmarkethttps://mtgjson.com/links/0a4552e693d5bd91
tcgplayerhttps://mtgjson.com/links/bb9a5e1b44d41776
tcgplayerEtched
uuid1026a53f-0f85-5a52-b711-9d539967a52d

Foreign Data (per language)

No foreign data.

Rulings

datetext
2019-10-04If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
2019-10-04An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2019-10-04If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

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