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Merfolk Secretkeeper // Venture Deeper ELD

Other printings of "Merfolk Secretkeeper // Venture Deeper": ELD #53 ELD #53 ELD #284 ELD #284 PRM #78822 PRM #78822

Card

id30019
artistJana Schirmer
artistIds64c0582e-949d-41cb-8a23-a25b87850748
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank11959
edhrecSaltiness0.09
faceConvertedManaCost1
faceFlavorName
faceManaValue1
faceNameVenture Deeper
finishesnonfoil, foil
flavorName
flavorTextMerfolk curiosity usually has dire consequences, but rarely for the merfolk.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsMill
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{U}
manaValue1
nameMerfolk Secretkeeper // Venture Deeper
number53
originalPrintings
originalReleaseDate
originalTextTarget player puts the top four cards of their library into their graveyard. (Then exile this card. You may cast the creature later from exile.) //
otherFaceIds2af500fe-ae8a-58c9-8cbe-9f4491fce2cf
power
printingsELD, PRM
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeELD
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textTarget player mills four cards. (Then exile this card. You may cast the creature later from exile.)
toughness
typeSorcery — Adventure
typesSorcery
uuid31468d7c-d6d2-55d4-80b3-661261e1eb69
variations1026a53f-0f85-5a52-b711-9d539967a52d
watermark
setNameThrone of Eldraine

Identifiers

id30019
cardKingdomEtchedId
cardKingdomFoilId227959
cardKingdomId227684
cardsphereFoilId62260
cardsphereId61987
deckboxId46109
mcmId402999
mcmMetaId283029
mtgArenaId70200
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id14d885f4-b395-5e2b-99b1-14fe8bb388e7
mtgoFoilId
mtgoId78214
multiverseId473015
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdceb7308d-608c-4ede-9496-d795fc5bb271
scryfallIllustrationIdb9dd2930-b24d-4d53-968d-e5257e099333
scryfallOracleId4f5096d4-bbb5-4a48-9dd0-9dabdd2ac125
tcgplayerEtchedProductId
tcgplayerProductId199509
uuid31468d7c-d6d2-55d4-80b3-661261e1eb69

Legalities

id30019
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid31468d7c-d6d2-55d4-80b3-661261e1eb69
vintageLegal

Purchase URLs

id30019
cardKingdomhttps://mtgjson.com/links/bcb4d4f3064c3e9e
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/597b8d8a028fefd3
cardmarkethttps://mtgjson.com/links/e24fac5f24e89e53
tcgplayerhttps://mtgjson.com/links/40b1f6f456db2a60
tcgplayerEtched
uuid31468d7c-d6d2-55d4-80b3-661261e1eb69

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified守秘人鱼 // 深入探秘深入探秘法术~历险目标牌手将其牌库顶的四张牌置入其坟墓场。(然后放逐此牌。之后你还可以从放逐区中施放该生物。)475436
Chinese Traditional守秘人魚 // 深入探秘深入探秘巫術~歷險目標玩家將其牌庫頂的四張牌置入其墳墓場。(然後放逐此牌。之後你還可以從放逐區中施放該生物。)475705
FrenchGardienne des secrets ondins // Plus profondémentPlus profondémentRituel : aventureLe joueur ciblé met les quatre cartes du dessus de sa bibliothèque dans son cimetière. (Puis exilez cette carte. Vous pouvez lancer la créature plus tard depuis l'exil.)473822
GermanMeervolk-Geheimniswahrerin // Tiefer vordringenTiefer vordringenHexerei — AbenteuerEin Spieler deiner Wahl legt die obersten vier Karten seiner Bibliothek auf seinen Friedhof. (Schicke diese Karte dann ins Exil. Du kannst sie später als Kreatur aus dem Exil wirken.)473284
ItalianTritona Guardasegreti // Avventurarsi Più a FondoAvventurarsi Più a FondoStregoneria — AvventuraUn giocatore bersaglio mette nel suo cimitero le prime quattro carte del suo grimorio. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.)474091
Japaneseマーフォークの秘守り // 深(ふか)みへの冒(ぼう)険(けん)深(ふか)みへの冒(ぼう)険(けん)ソーサリー ― 出来事プレイヤー1人を対象とする。そのプレイヤーは、自分のライブラリーの一番上からカードを4枚自分の墓地に置く。(その後、このカードを追放する。あなたは後で追放領域からこのクリーチャーを唱えてもよい。)474360
Korean인어 비밀수호자 // 심해 모험심해 모험집중마법 — 모험플레이어를 목표로 정한다. 그 플레이어는 자신의 서고 맨 위 카드 네 장을 자신의 무덤에 넣는다. (그 후 이 카드를 추방한다. 당신은 나중에 추방 영역에서 이 생물을 발동할 수 있다.)474629
Portuguese (Brazil)Guardadora de Segredos Tritã // Ir a FundoIr a FundoFeitiço — AventuraO jogador alvo coloca os quatro cards do topo do próprio grimório no próprio cemitério. (Depois, exile este card. Você pode conjurar a criatura posteriormente do exílio.)474898
RussianМерфолк, Хранительница Тайн // ПогружениеПогружениеВолшебство — ПриключениеЦелевой игрок кладет четыре верхние карты своей библиотеки на свое кладбище. (Затем изгоните эту карту. Позже вы можете разыграть эту карту как существо из изгнания.)475167
SpanishGuardasecretos tritón // ProfundizarProfundizarConjuro — AventuraEl jugador objetivo pone las cuatro primeras cartas de su biblioteca en su cementerio. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.)473553

Rulings

datetext
2019-10-04An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2019-10-04If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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