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Mizzix's Mastery PZ1

Other printings of "Mizzix's Mastery": PLST #C15-29 C15 #29 FCA #41 STA #43 PZ1 #65 STA #106 RVR #118 OTC #175 RVR #339 RVR #339z

Card

id83991
artistDan Murayama Scott
artistIdsf852fa13-137e-40f2-bbc1-0f01df09c0e0
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank849
edhrecSaltiness0.62
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsOverload
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{R}
manaValue4
nameMizzix's Mastery
number65
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsC15, FCA, OTC, PLST, PZ1, RVR, STA
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePZ1
side
signature
sourceProducts
subsets
subtypes
supertypes
textExile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
toughness
typeSorcery
typesSorcery
uuid63403b45-d1bc-5a39-8dee-609479ebc9b2
variations
watermark
setNameLegendary Cube Prize Pack

Identifiers

id83991
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf0bc72d0-076a-5913-a782-67ca12932b24
mtgoFoilId
mtgoId59205
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId602a58b3-d59d-4776-ab25-ba543ebb2819
scryfallIllustrationId8b8d7205-a4c6-4b3c-a3da-2ec303348062
scryfallOracleId40362fe0-a1a9-4d76-8c35-eac474b91af5
tcgplayerEtchedProductId
tcgplayerProductId
uuid63403b45-d1bc-5a39-8dee-609479ebc9b2

Legalities

id83991
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid63403b45-d1bc-5a39-8dee-609479ebc9b2
vintageLegal

Purchase URLs

id83991
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid63403b45-d1bc-5a39-8dee-609479ebc9b2

Foreign Data (per language)

No foreign data.

Rulings

datetext
2015-11-04If Mizzix's Mastery exiled multiple cards, you may cast the copies in any order. The last copy you cast will be the first one to resolve.
2015-11-04If the copy has {X} in its mana cost, you must choose 0 as the value of X.
2015-11-04If you cast a spell "without paying its mana cost," you can't pay any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.
2015-11-04If you don't cast one of the copies (perhaps because there are no legal targets available or you don't want to), the copy will cease to exist.
2015-11-04Mizzix's Mastery is still on the stack as it resolves. If you pay the overload cost, Mizzix's Mastery won't copy itself.
2015-11-04The cards remain exiled no matter what happens to the copies.
2015-11-04The copies are created and cast during the resolution of Mizzix's Mastery. You can't wait to cast them later in the turn. Timing restrictions based on the copy's type are ignored. Other restrictions (such as "Cast [this spell] only during combat") are not.
2024-01-12Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
2024-01-12If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
2024-01-12If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
2024-01-12To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

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