Other printings of "Mobile Garrison": AER #165 KLR #253
| id | 7932 |
|---|---|
| artist | Cliff Childs |
| artistIds | ed6f7e03-20ba-4c73-bdda-4a4928480721 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | |
| colorIndicator | |
| colors | |
| defense | |
| duelDeck | |
| edhrecRank | 8843 |
| edhrecSaltiness | 0.11 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Crew |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3} |
| manaValue | 3 |
| name | Mobile Garrison |
| number | 165 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Whenever Mobile Garrison attacks, untap another target artifact or creature you control. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
| otherFaceIds | |
| power | 3 |
| printings | AER, KLR |
| promoTypes | |
| rarity | common |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | AER |
| side | |
| signature | |
| sourceProducts | {'foil': ['b32a55d0-c4f8-5c16-b1ab-66ab627a25a2', 'c8e0fc44-da90-5aac-84ea-ee8e2e5caf01', 'f11efbac-a2d4-5228-acba-c858c60c12ac'], 'nonfoil': ['612e4818-c476-55ec-9fb7-5cd60a366120', 'b32a55d0-c4f8-5c16-b1ab-66ab627a25a2']} |
| subsets | |
| subtypes | Vehicle |
| supertypes | |
| text | Whenever this Vehicle attacks, untap another target artifact or creature you control. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
| toughness | 4 |
| type | Artifact — Vehicle |
| types | Artifact |
| uuid | 9a07ae79-5dc9-5067-8242-01b01618bc00 |
| variations | |
| watermark | |
| setName | Aether Revolt |
| id | 7932 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 210719 |
| cardKingdomId | 210535 |
| cardsphereFoilId | 4280 |
| cardsphereId | 4281 |
| deckboxId | 34571 |
| mcmId | 294923 |
| mcmMetaId | 224468 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | eece9a87-fd7e-514a-87b1-8a6ec03f55ea |
| mtgoFoilId | 62860 |
| mtgoId | 62859 |
| multiverseId | 423832 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | da443378-f5cb-4240-9524-2c40ec17c933 |
| scryfallIllustrationId | 3daf36de-a7ba-4bed-b561-10e0ef3dbd20 |
| scryfallOracleId | 14ef5aa4-5f61-4fbd-9a8d-35920c40ec25 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 126507 |
| uuid | 9a07ae79-5dc9-5067-8242-01b01618bc00 |
| id | 7932 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | Legal |
| paupercommander | Legal |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 9a07ae79-5dc9-5067-8242-01b01618bc00 |
| vintage | Legal |
| id | 7932 |
|---|---|
| cardKingdom | https://mtgjson.com/links/05549a5f619d1b04 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/cfd9f6f237e57905 |
| cardmarket | https://mtgjson.com/links/70b9038b71a1267d |
| tcgplayer | https://mtgjson.com/links/147b5d602ef50b42 |
| tcgplayerEtched | |
| uuid | 9a07ae79-5dc9-5067-8242-01b01618bc00 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 可动驻防地 | 神器~载具 | 每当可动驻防地攻击时,重置另一个目标由你操控的神器或生物。 搭载2(横置任意数量由你操控且力量总和等于或大于2的生物:此载具成为神器生物直到回合结束。) | 424016 | ||
| Chinese Traditional | 可動駐防地 | 神器~載具 | 每當可動駐防地攻擊時,重置另一個目標由你操控的神器或生物。 搭載2(橫置任意數量由你操控且力量總和等於或大於2的生物:此載具成為神器生物直到回合結束。) | 424200 | ||
| French | Garnison mobile | Artefact : véhicule | À chaque fois que la Garnison mobile attaque, dégagez un autre artefact ciblé ou une autre créature ciblée que vous contrôlez. Pilotage 2 (Engagez n'importe quel nombre de créatures que vous contrôlez dont la force totale est supérieure ou égale à 2 : Ce véhicule devient une créature-artefact jusqu'à la fin du tour.) | 424568 | ||
| German | Mobile Garnison | Artefakt — Fahrzeug | Immer wenn die Mobile Garnison angreift, enttappe ein anderes Artefakt oder eine andere Kreatur, das bzw. die du kontrollierst. Bemannen 2 (Tappe eine beliebige Anzahl an Kreaturen, die du kontrollierst und die zusammen Stärke 2 oder mehr haben: Dieses Fahrzeug wird bis zum Ende des Zuges zu einer Artefaktkreatur.) | 424384 | ||
| Italian | Presidio Mobile | Artefatto — Veicolo | Ogniqualvolta il Presidio Mobile attacca, STAPpa un altro artefatto o un'altra creatura bersaglio che controlli. Manovrare 2 (TAPpa un qualsiasi numero di creature che controlli con forza totale pari o superiore a 2: Questo Veicolo diventa una creatura artefatto fino alla fine del turno.) | 424752 | ||
| Japanese | 移動駐屯所 | アーティファクト — 機体 | 移動駐屯所が攻撃するたび、あなたがコントロールする、他のアーティファクト1つか他のクリーチャー1体を対象とし、それをアンタップする。 搭乗2(あなたがコントロールする望む数のクリーチャーを、パワーの合計が2以上になるように選んでタップする:ターン終了時まで、この機体はアーティファクト・クリーチャーになる。) | 424936 | ||
| Korean | 기동 수비대 | 마법물체 — 탑승물 | 기동 수비대가 공격할 때마다, 당신이 조종하는 마법물체 또는 생물을 목표로 정한다. 그 목표를 언탭한다. 탑승 2 (당신이 조종하는 생물을 공격력 총합이 2 이상이 되도록 원하는 수만큼 탭한다: 이 탑승물은 턴종료까지 마법물체 생물이 된다.) | 425120 | ||
| Portuguese (Brazil) | Guarnição Móvel | Artefato — Veículo | Toda vez que Guarnição Móvel atacar, desvire outro artefato ou criatura alvo que você controla. Tripular 2 (Vire qualquer número de criaturas que você controla com total de poder igual ou superior a 2: Este Veículo se torna uma criatura artefato até o final do turno.) | 425304 | ||
| Russian | Мобильный Гарнизон | Артефакт — Машина | Каждый раз, когда Мобильный Гарнизон атакует, разверните другой целевой артефакт или существо под вашим контролем. Экипаж 2 (Поверните любое количество существ под вашим контролем с суммарной силой 2 или более: эта Машина становится артефактом существом до конца хода.) | 425488 | ||
| Spanish | Baluarte móvil | Artefacto — Vehículo | Siempre que el Baluarte móvil ataque, endereza otro artefacto o criatura objetivo que controlas. Tripular 2. (Girar cualquier cantidad de criaturas que controlas con una fuerza total de 2 o más: Este Vehículo se convierte en una criatura artefacto hasta el final del turno.) | 425672 |
| date | text |
|---|---|
| 2017-02-09 | All attackers are chosen at once. You can't attack with Mobile Garrison, untap a tapped creature, and then attack with that creature. |
| 2017-02-09 | Untapping an attacking creature doesn't remove it from combat. |
| 2017-09-29 | Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control. |
| 2017-09-29 | Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it. |
| 2017-09-29 | Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness. |
| 2017-09-29 | For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature. |
| 2017-09-29 | If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature. |
| 2017-09-29 | If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness. |
| 2017-09-29 | Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on. |
| 2017-09-29 | Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature. |
| 2017-09-29 | Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type. |
| 2017-09-29 | When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger. |
| 2017-09-29 | You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness. |
| 2017-09-29 | You may tap more creatures than necessary to activate a crew ability. |
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