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Mosswood Dreadknight // Dread Whispers WOE

Other printings of "Mosswood Dreadknight // Dread Whispers": PWOE #231p PWOE #231s PWOE #231p PWOE #231s WOE #231 WOE #231 WOE #292 WOE #292

Card

id103784
artistKeith Garletts
artistIds6ab2144d-a579-4aff-bce9-e6d76427ff04
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityB, G
colorIndicator
colorsB
defense
duelDeck
edhrecRank4828
edhrecSaltiness0.11
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameDread Whispers
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{B}
manaValue2
nameMosswood Dreadknight // Dread Whispers
number292
originalPrintings
originalReleaseDate
originalTextYou draw a card and you lose 1 life. // Trample
When Mosswood Dreadknight dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
otherFaceIdsa0f5895a-ca32-52f9-b41e-b728f593e5f5
power
printingsPWOE, WOE
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeWOE
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textYou draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
toughness
typeSorcery — Adventure
typesSorcery
uuidac55df2b-83ba-5d84-9018-7ca59cdeb2d5
variations0df7cfd8-230d-5028-846b-111e110383fe
watermark
setNameWilds of Eldraine

Identifiers

id103784
cardKingdomEtchedId
cardKingdomFoilId282624
cardKingdomId281946
cardsphereFoilId
cardsphereId107908
deckboxId82235
mcmId730322
mcmMetaId423924
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd4504b81-96ee-507c-b60d-de08cf901fdb
mtgoFoilId
mtgoId116052
multiverseId632244
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId2ab293c3-64cf-4d8a-909d-4cf73ffd828a
scryfallIllustrationIded595282-ff74-4ee8-b70c-ff80d704b212
scryfallOracleId5783facf-d26e-4aae-a753-b9dc553361c1
tcgplayerEtchedProductId
tcgplayerProductId513359
uuidac55df2b-83ba-5d84-9018-7ca59cdeb2d5

Legalities

id103784
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidac55df2b-83ba-5d84-9018-7ca59cdeb2d5
vintageLegal

Purchase URLs

id103784
cardKingdomhttps://mtgjson.com/links/b9298eda23c67c61
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/6724277281f0fc9f
cardmarkethttps://mtgjson.com/links/44f243198b7b9f1a
tcgplayerhttps://mtgjson.com/links/9fcc65a3340e8e1e
tcgplayerEtched
uuidac55df2b-83ba-5d84-9018-7ca59cdeb2d5

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").
2023-09-01An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must follow the normal timing permissions and restrictions for Dread Whispers when casting it with the permission of Mosswood Dreadknight's triggered ability. You must pay its mana cost (or, if another effect allows, an alternative cost).
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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