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Thrummingbird PLST

Other printings of "Thrummingbird": PLST #CM2-52 SOM #47 CM2 #52 MM2 #65 ONE #72 EOC #80 C16 #100 NCC #236 ONE #288 ONE #432 CMM #858

Card

id73564
artistEfrem Palacios
artistIds6cec4bf2-712b-4349-ad29-029b63f71639
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank844
edhrecSaltiness0.34
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Proliferate
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameThrummingbird
numberCM2-52
originalPrintings
originalReleaseDate2019-11-07
originalText
otherFaceIds
power1
printingsC16, CM2, CMM, EOC, MM2, NCC, ONE, PLST, SOM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['82697abd-23fa-5ab8-8fd4-c835c77bdc7c', 'abb81fe0-95ce-5abf-b4a3-a09beea5732b', 'cbd26a74-d0fd-5a8e-8f28-61f759dc3675']}
subsets
subtypesPhyrexian, Bird, Horror
supertypes
textFlying
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
toughness1
typeCreature — Phyrexian Bird Horror
typesCreature
uuidf924dad9-8043-5d16-a167-4d4d916c7bed
variations
watermark
setNameThe List

Identifiers

id73564
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId230212
cardsphereFoilId
cardsphereId64746
deckboxId47401
mcmId417961
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id97d6dda6-c814-55dc-8304-0faf94b0993c
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde4adf2d0-5a76-498e-88d4-474d6934a2f5
scryfallIllustrationId1b68fb38-debd-400a-9c16-b045f254b5ac
scryfallOracleIdeac94269-4baa-4b8e-a0fd-d6b227d1cde3
tcgplayerEtchedProductId
tcgplayerProductId204189
uuidf924dad9-8043-5d16-a167-4d4d916c7bed

Legalities

id73564
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predhLegal
premodern
standard
standardbrawl
timelessLegal
uuidf924dad9-8043-5d16-a167-4d4d916c7bed
vintageLegal

Purchase URLs

id73564
cardKingdomhttps://mtgjson.com/links/c9bd323f2b50c0a9
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/bbdd8ca25a242bde
tcgplayerEtched
uuidf924dad9-8043-5d16-a167-4d4d916c7bed

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-02-04An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
2023-02-04If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
2023-02-04If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
2023-02-04Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2023-02-04To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2023-02-04You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

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