← Back Card Profile (by Name)

Nadaar, Selfless Paladin AFR

Other printings of "Nadaar, Selfless Paladin": AFR #27 PAFR #27a PAFR #27p PAFR #27s AFR #303

Card

id8618
artistPhil Stone
artistIds86942b2a-49d3-4edd-908c-551f6f07dd00
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank5590
edhrecSaltiness0.24
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase, legendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsVenture into the dungeon, Vigilance
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{W}
manaValue3
nameNadaar, Selfless Paladin
number303
originalPrintings
originalReleaseDate
originalTextVigilance
Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon.
Other creatures you control get +1/+1 as long as you've completed a dungeon.
otherFaceIds
power3
printingsAFR, PAFR
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeAFR
side
signature
sourceProducts{'foil': ['30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396']}
subsets
subtypesDragon, Knight
supertypesLegendary
textVigilance
Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Other creatures you control get +1/+1 as long as you've completed a dungeon.
toughness3
typeLegendary Creature — Dragon Knight
typesCreature
uuid2b2aa8f4-174f-5681-98de-e49547c43bce
variationsb03d91e9-f7b1-5db3-8611-383d70cc12d7
watermark
setNameAdventures in the Forgotten Realms

Identifiers

id8618
cardKingdomEtchedId
cardKingdomFoilId248580
cardKingdomId247910
cardsphereFoilId79386
cardsphereId79381
deckboxId58584
mcmId570642
mcmMetaId343324
mtgArenaId77404
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idbf7678cc-c9fb-5bc0-9f88-8fcd58cae03b
mtgoFoilId
mtgoId
multiverseId530937
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc9dbd2a5-1d12-4900-8487-92912d66c059
scryfallIllustrationIdbeb5a6cc-dda3-436c-a100-632aec1813f7
scryfallOracleId0e3f9345-d986-4d60-a343-45598ab59aff
tcgplayerEtchedProductId
tcgplayerProductId242780
uuid2b2aa8f4-174f-5681-98de-e49547c43bce

Legalities

id8618
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid2b2aa8f4-174f-5681-98de-e49547c43bce
vintageLegal

Purchase URLs

id8618
cardKingdomhttps://mtgjson.com/links/cb9ce0780deedd4c
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/96d252464d43dc9e
cardmarkethttps://mtgjson.com/links/0b2d1cb2b259c5a7
tcgplayerhttps://mtgjson.com/links/fa499712b1dc8363
tcgplayerEtched
uuid2b2aa8f4-174f-5681-98de-e49547c43bce

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified无私圣武士那达尔传奇生物 ~龙/骑士警戒
每当无私圣武士那达尔进战场或攻击时,深入地城。
只要你完成过地城,由你操控的其他生物便得+1/+1。
531396
Chinese Traditional無私聖武士那達爾傳奇生物 ~龍/騎士警戒
每當無私聖武士那達爾進戰場或攻擊時,深入地城。
只要你完成過地城,由你操控的其他生物便得+1/+1。
531447
FrenchNadaar, paladin dévouéCréature légendaire : dragon et chevalierVigilance
À chaque fois que Nadaar, paladin dévoué arrive sur le champ de bataille ou attaque, aventurez-vous dans le donjon.
Les autres créatures que vous contrôlez gagnent +1/+1 tant que vous avez terminé un donjon.
531090
GermanNadaar, selbstloser PaladinLegendäre Kreatur — Drache, RitterWachsamkeit
Immer wenn Nadaar, selbstloser Paladin, ins Spiel kommt oder angreift, wage dich ins Gewölbe.
Andere Kreaturen, die du kontrollierst, erhalten +1/+1, solange du ein Gewölbe absolviert hast.
530988
ItalianNadaar, Paladino AltruistaCreatura Leggendaria — Cavaliere DragoCautela
Ogniqualvolta Nadaar, Paladino Altruista entra nel campo di battaglia o attacca, esplora il dungeon.
Le altre creature che controlli prendono +1/+1 fintanto che hai completato un dungeon.
531141
Japanese無私のパラディン、ナダール伝説のクリーチャー — ドラゴン・騎士警戒
無私のパラディン、ナダールが戦場に出るか攻撃するたび、ダンジョン探索をする。
あなたがダンジョンを踏破したことがあるかぎり、あなたがコントロールしていてこれでないすべてのクリーチャーは+1/+1の修整を受ける。
531192
Korean헌신적인 성기사, 나다르전설적 생물 — 용 기사경계
헌신적인 성기사, 나다르가 전장에 들어오거나 공격할 때마다, 던전에 진입한다.
당신이 조종하는 다른 생물들은 당신이 던전을 완료한 한 +1/+1을 받는다.
531243
Portuguese (Brazil)Nadaar, Paladino AltruístaCriatura Lendária — Dragão CavaleiroVigilância
Toda vez que Nadaar, Paladino Altruísta, entrar no campo de batalha ou atacar, aventure-se na masmorra.
As outras criaturas que você controla recebem +1/+1 contanto que você tenha completado uma masmorra.
531294
RussianНадаар, Самоотверженный ПаладинЛегендарное Существо — Дракон РыцарьБдительность
Каждый раз, когда Надаар, Самоотверженный Паладин выходит на поле битвы или атакует, углубитесь в подземелье.
При условии, что вы прошли подземелье, другие существа под вашим контролем получают +1/+1.
531345
SpanishNadaar, paladín altruistaCriatura legendaria — Caballero dragónVigilancia.
Siempre que Nadaar, paladín altruista entre al campo de batalla o ataque, adéntrate en la mazmorra.
Las otras criaturas que controlas obtienen +1/+1 mientras hayas completado una mazmorra.
531039

Rulings

datetext
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Nadaar doesn't need to have been on the battlefield when you completed a dungeon for its last ability to function.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.

Tip: bookmark this page with your query parameters for quick access.