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Nadier, Agent of the Duskenel CMR

Other printings of "Nadier, Agent of the Duskenel": CMR #135 CMR #567 PRM #86294

Card

id22158
artistYongjae Choi
artistIds5ab91c3b-a6da-4751-a56e-81d0f61a67ab
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank10226
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesetched
flavorName
flavorText
frameEffectsinverted, etched, legendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsPartner
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{5}{B}
manaValue6
nameNadier, Agent of the Duskenel
number567
originalPrintings
originalReleaseDate
originalTextWhenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier, Agent of the Duskenel.
When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power.
Partner (You can have two commanders if both have partner.)
otherFaceIds
power3
printingsCMR, PRM
promoTypesboosterfun
rarityuncommon
rebalancedPrintings
relatedCards
securityStampoval
setCodeCMR
side
signature
sourceProducts{'etched': ['001651e5-5141-5c9e-8f7c-b3bf3b23c148', 'e9d6937e-7f1e-501a-afa8-0decee438eea']}
subsets
subtypesElf, Warrior
supertypesLegendary
textWhenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier.
When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power.
Partner (You can have two commanders if both have partner.)
toughness3
typeLegendary Creature — Elf Warrior
typesCreature
uuid2cc432ba-3b54-57e8-95e3-f46dc8462624
variationsd19616df-f0da-5d66-b81a-7c75fd08c01a
watermarkset
setNameCommander Legends

Identifiers

id22158
cardKingdomEtchedId239336
cardKingdomFoilId
cardKingdomId
cardsphereFoilId72921
cardsphereId
deckboxId54245
mcmId514335
mcmMetaId322480
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id6f6e94a4-202b-5a15-b0fb-db7236804e01
mtgoFoilId
mtgoId
multiverseId502717
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId706b078f-0355-45cd-94db-26b925777efe
scryfallIllustrationIdffe5ea96-34a4-47cf-938d-7a22d2c73fc9
scryfallOracleId42b12ba0-7d1d-48f9-9473-881f7a19514a
tcgplayerEtchedProductId227152
tcgplayerProductId
uuid2cc432ba-3b54-57e8-95e3-f46dc8462624

Legalities

id22158
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid2cc432ba-3b54-57e8-95e3-f46dc8462624
vintageLegal

Purchase URLs

id22158
cardKingdom
cardKingdomEtchedhttps://mtgjson.com/links/2a0f0800aaf39bb5
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/80ba1c520b32b650
tcgplayer
tcgplayerEtchedhttps://mtgjson.com/links/9b522f421914c96a
uuid2cc432ba-3b54-57e8-95e3-f46dc8462624

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified暮核密探纳迪尔传奇生物 ~妖精/战士每当一个由你操控的衍生物离开战场时,在暮核密探纳迪尔上放置一个+1/+1指示物。
当纳迪尔离开战场时,派出若干1/1绿色妖精/战士衍生生物,其数量等同于它的力量。
拍档(你可将两个具有拍档异能的生物共同用作指挥官。)
503200
Chinese Traditional暮核密探納迪爾傳奇生物 ~妖精/戰士每當一個由你操控的衍生物離開戰場時,在暮核密探納迪爾上放置一個+1/+1指示物。
當納迪爾離開戰場時,派出若干1/1綠色妖精/戰士衍生生物,其數量等同於它的力量。
拍檔(你可將兩個具有拍檔異能的生物共同用作指揮官。)
503269
FrenchNadier, agent des CrépuskenelCréature légendaire : elfe et guerrierÀ chaque fois qu'un jeton que vous contrôlez quitte le champ de bataille, mettez un marqueur +1/+1 sur Nadier, agent des Crépuskenel.
Quand Nadier, agent des Crépuskenel quitte le champ de bataille, créez un nombre de jetons de créature 1/1 verte Elfe et Guerrier égal à sa force.
Partenariat (Vous pouvez avoir deux commandants si les deux ont le partenariat.)
502924
GermanNadier, Agent der DuskenelLegendäre Kreatur — Elf, KriegerImmer wenn ein Spielstein, den du kontrollierst, das Spiel verlässt, lege eine +1/+1-Marke auf Nadier, Agent der Duskenel.
Wenn Nadier das Spiel verlässt, erzeuge so viele 1/1 grüne Elf-Krieger-Kreaturenspielsteine, wie seine Stärke beträgt.
Partner (Du kannst zwei Kommandeure haben, falls beide Partner haben.)
502786
ItalianNadier, Agente dei VesprenelCreatura Leggendaria — Guerriero ElfoOgniqualvolta una pedina che controlli lascia il campo di battaglia, metti un segnalino +1/+1 su Nadier, Agente dei Vesprenel.
Quando Nadier lascia il campo di battaglia, crea un numero di pedine creatura Guerriero Elfo 1/1 verdi pari alla sua forza.
Partner (Puoi avere due comandanti se entrambi hanno partner.)
502993
Japaneseダスキネルの工作員、ネイディア伝説のクリーチャー — エルフ・戦士あなたがコントロールしているトークンが1つ戦場を離れるたび、ダスキネルの工作員、ネイディアの上に+1/+1カウンターを1個置く。
ダスキネルの工作員、ネイディアが戦場を離れたとき、緑の1/1のエルフ・戦士・クリーチャー・トークンを、これのパワーに等しい数生成する。
共闘(両方が共闘を持つなら、あなたは2体の統率者を使用できる。)
503062
Portuguese (Brazil)Nadier, Agente dos OcasinelCriatura Lendária — Elfo GuerreiroToda vez que uma ficha que você controla deixar o campo de batalha, coloque um marcador +1/+1 em Nadier, Agente dos Ocasinel.
Quando Nadier deixar o campo de batalha, crie um número de fichas de criatura verde 1/1 do tipo Elfo Guerreiro igual ao seu poder.
Parceiro (Você pode ter dois comandantes se ambos tiverem parceiro.)
503131
SpanishNadier, agente de CrepúsculaCriatura legendaria — Guerrero elfoSiempre que una ficha que controlas deje el campo de batalla, pon un contador +1/+1 sobre Nadier, agente de Crepúscula.
Cuando Nadier deje el campo de batalla, crea una cantidad de fichas de criatura Guerrero Elfo verdes 1/1 igual a su fuerza.
Camarada. (Puedes tener dos comandantes si ambos tienen camarada.)
502855

Rulings

datetext
2020-11-10An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2020-11-10Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2020-11-10For Nadier's second ability, use its power from when it was last on the battlefield to determine how many tokens to create.
2020-11-10If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2020-11-10If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
2020-11-10Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
2020-11-10To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
2020-11-10You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

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