Other printings of "Ondu Inversion // Ondu Skyruins": PLST #ZNR-30 PLST #ZNR-30 PZNR #30s PZNR #30s ZNR #30 ZNR #30 ZNR #321 ZNR #321 PRM #83870 PRM #83870
| id | 105603 |
|---|---|
| artist | James Paick |
| artistIds | 1a7be0a2-d8ac-45c7-b0a0-eb0886f47b5f |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | W |
| colorIndicator | |
| colors | W |
| defense | |
| duelDeck | |
| edhrecRank | 2023 |
| edhrecSaltiness | 0.31 |
| faceConvertedManaCost | 8 |
| faceFlavorName | |
| faceManaValue | 8 |
| faceName | Ondu Inversion |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | "At first rumble you'd best hold on tight and pray to any gods you still hold dear." —Nys Dal, Sea Gate trapfinder |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | modal_dfc |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {6}{W}{W} |
| manaValue | 8 |
| name | Ondu Inversion // Ondu Skyruins |
| number | 30 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Destroy all nonland permanents. //Hint about back face// Land {T}: Add {W}. |
| otherFaceIds | df15adcf-2c3a-559b-a40d-b135b7a1ebd5 |
| power | |
| printings | PLST, PRM, PZNR, ZNR |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | ZNR |
| side | a |
| signature | |
| sourceProducts | {'foil': ['2b7bdbc4-4089-5b7b-9930-dc7643227e7b', '51bdebf1-8e33-53c0-b9c7-1d6293ac8258', 'a23f1a83-e1de-5b30-8276-745cffbbaba3', 'f3736d50-8967-5f09-89be-3b7a4eddb948'], 'nonfoil': ['0332a109-d6ad-59f3-80fb-432a103bfb25', '2b7bdbc4-4089-5b7b-9930-dc7643227e7b', 'a952eb83-c1a0-5356-9eb4-d2b93c5aad12', 'f3736d50-8967-5f09-89be-3b7a4eddb948']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | Destroy all nonland permanents. |
| toughness | |
| type | Sorcery |
| types | Sorcery |
| uuid | 8c2835f3-d8fc-5755-8194-89bf5f2ffeff |
| variations | 96218570-8362-55f7-93ad-1f518cadd468 |
| watermark | |
| setName | Zendikar Rising |
| id | 105603 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 237784 |
| cardKingdomId | 237198 |
| cardsphereFoilId | 70634 |
| cardsphereId | 70635 |
| deckboxId | 52618 |
| mcmId | 496500 |
| mcmMetaId | 317050 |
| mtgArenaId | 73215 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 769c8ce8-ea75-598c-8611-f220b858eec3 |
| mtgoFoilId | |
| mtgoId | 83001 |
| multiverseId | 491654 |
| scryfallCardBackId | |
| scryfallId | b6e6be8c-41c3-4348-a8dd-b40ceb24e9b4 |
| scryfallIllustrationId | 73d7995b-f2f5-449b-a92a-616e73c6f7c1 |
| scryfallOracleId | 15fc4e74-300e-4c2d-8ed7-004553b2f7c2 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 222124 |
| uuid | 8c2835f3-d8fc-5755-8194-89bf5f2ffeff |
| id | 105603 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 8c2835f3-d8fc-5755-8194-89bf5f2ffeff |
| vintage | Legal |
| id | 105603 |
|---|---|
| cardKingdom | https://mtgjson.com/links/0bf6dc6889a0b64c |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/1c564edd29c761fe |
| cardmarket | https://mtgjson.com/links/991b838fbedd5fad |
| tcgplayer | https://mtgjson.com/links/a9011fd4552655e6 |
| tcgplayerEtched | |
| uuid | 8c2835f3-d8fc-5755-8194-89bf5f2ffeff |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 昂度倒转 // 昂度空迹 | 昂度倒转 | 「刚有响声你就得紧紧抓牢,然后求哪个神都好,让它保佑自己能一直抓稳。」 ~海户探陷人尼斯达 | 法术 | 消灭所有非地永久物。 地 {T}:加{W}。 | 494498 |
| Chinese Traditional | 昂度倒轉 // 昂度空跡 | 昂度倒轉 | 「剛有響聲你就得緊緊抓牢,然後不管求哪個神都好,讓祂保佑自己能一直抓穩。」 ~海戶探陷人尼斯達 | 巫術 | 消滅所有非地永久物。 地 {T}:加{W}。 | 494814 |
| French | Inversion du Ondou // Ruines célestes du Ondou | Inversion du Ondou | « Dès le premier grondement, accrochez-vous et priez les dieux pour qu'ils vous aident à tenir bon. » —Nys Dal, pistrappeur de Porte des Mers | Rituel | Détruisez tous les permanents non-terrain. Terrain {T} : Ajoutez {W}. | 492602 |
| German | Ondu-Inversion // Ondu-Himmelsruinen | Ondu-Inversion | „Beim ersten Poltern hält man sich besser fest und betet zu den Göttern, die einem noch heilig sind." —Nys Dal, Seetor-Fallensucher | Hexerei | Zerstöre alle bleibenden Karten, die keine Länder sind. Land {T}: Erzeuge {W}. | 491970 |
| Italian | Inversione di Ondu // Rovine Celesti di Ondu | Inversione di Ondu | "Al primo boato, vi conviene reggervi forte e pregare qualsiasi dio che vi sia ancora caro." —Nys Dal, scopritrappole di Portale Marino | Stregoneria | Distruggi tutti i permanenti non terra. Terra {T}: Aggiungi {W}. | 492918 |
| Japanese | オンドゥの転置 // オンドゥの空遺跡 | オンドゥの転置 | 「地鳴りが始まったら何かにしっかりつかまって、誰でもいいから神様に祈るんだ。」 ――海門の罠探し、ニス・ダル | ソーサリー | 土地でないパーマネントをすべて破壊する。 土地 {T}:{W}を加える。 | 493234 |
| Korean | 온두식 역전 // 온두 하늘폐허 | 온두식 역전 | "첫 굉음이 들릴 때 꽉 붙잡고 네가 아끼는 신에게 기도하는 게 좋을 거야." —바다 관문 함정수색꾼, 니스 달 | 집중마법 | 대지가 아닌 지속물을 모두 파괴한다. 대지 {T}: {W}를 추가한다. | 493550 |
| Portuguese (Brazil) | Inversão de Ondu // Ruínas Celestes de Ondu | Inversão de Ondu | "Ao primeiro estrondo é melhor segurar firme e rezar pra qualquer deus em que você ainda acredite." — Nys Dal, desarmadilheiro de Portão Marinho | Feitiço | Destrua todas as permanentes que não sejam terrenos. Terreno {T}: Adicione {W}. | 493866 |
| Russian | Переворот Онду // Небесные Руины Онду | Переворот Онду | «Когда ты в первый раз услышишь рокот, держись крепко — и молись всем богам, в которых до сих пор веришь». — Нис Дал, искатель ловушек из Мореграда | Волшебство | Уничтожьте все перманенты, не являющиеся землями. Земля {T}: добавьте {W}. | 494182 |
| Spanish | Inversión de Ondu // Aerorruinas de Ondu | Inversión de Ondu | "Al primer estruendo que oigas, más te vale agarrarte fuerte y rezar a cualquier dios en el que aún creas". —Nys Dal, buscatrampas de Portal Marino | Conjuro | Destruye todos los permanentes que no sean tierra. Tierra {T}: Agrega {W}. | 492286 |
| date | text |
|---|---|
| 2020-09-25 | A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed. |
| 2020-09-25 | If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. |
| 2020-09-25 | If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land. |
| 2020-09-25 | If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name. |
| 2020-09-25 | If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield. |
| 2020-09-25 | In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. |
| 2020-09-25 | The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined. |
| 2020-09-25 | There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face. |
| 2020-09-25 | To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics. |
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