Other printings of "Ondu Inversion // Ondu Skyruins": PLST #ZNR-30 PLST #ZNR-30 PZNR #30s PZNR #30s ZNR #30 ZNR #30 ZNR #321 ZNR #321 PRM #83870 PRM #83870
| id | 105604 |
|---|---|
| artist | James Paick |
| artistIds | 1a7be0a2-d8ac-45c7-b0a0-eb0886f47b5f |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | W |
| colorIndicator | |
| colors | |
| defense | |
| duelDeck | |
| edhrecRank | 2023 |
| edhrecSaltiness | 0.31 |
| faceConvertedManaCost | 0 |
| faceFlavorName | |
| faceManaValue | 0 |
| faceName | Ondu Skyruins |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | "It always seems so quiet in the aftermath of wrenching violence." —Nys Dal, Sea Gate trapfinder |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | modal_dfc |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | |
| manaValue | 0 |
| name | Ondu Inversion // Ondu Skyruins |
| number | 30 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Ondu Skyruins enters the battlefield tapped. {T}: Add {W}. //Hint about front face// Sorcery {6}{W}{W} |
| otherFaceIds | 8c2835f3-d8fc-5755-8194-89bf5f2ffeff |
| power | |
| printings | PLST, PRM, PZNR, ZNR |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | ZNR |
| side | b |
| signature | |
| sourceProducts | |
| subsets | |
| subtypes | |
| supertypes | |
| text | This land enters tapped. {T}: Add {W}. |
| toughness | |
| type | Land |
| types | Land |
| uuid | df15adcf-2c3a-559b-a40d-b135b7a1ebd5 |
| variations | 1e8f76b3-01b2-50ea-971a-df9ee31605ba |
| watermark | |
| setName | Zendikar Rising |
| id | 105604 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 237784 |
| cardKingdomId | 237198 |
| cardsphereFoilId | 70634 |
| cardsphereId | 70635 |
| deckboxId | 52618 |
| mcmId | 496500 |
| mcmMetaId | 317050 |
| mtgArenaId | 73215 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 75614b10-92d5-5f69-bcf9-5bc2906cf224 |
| mtgoFoilId | |
| mtgoId | 83001 |
| multiverseId | 491655 |
| scryfallCardBackId | |
| scryfallId | b6e6be8c-41c3-4348-a8dd-b40ceb24e9b4 |
| scryfallIllustrationId | 2e2be794-8e0e-4a15-8684-83fa15cd778c |
| scryfallOracleId | 15fc4e74-300e-4c2d-8ed7-004553b2f7c2 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 222124 |
| uuid | df15adcf-2c3a-559b-a40d-b135b7a1ebd5 |
| id | 105604 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | df15adcf-2c3a-559b-a40d-b135b7a1ebd5 |
| vintage | Legal |
| id | 105604 |
|---|---|
| cardKingdom | https://mtgjson.com/links/4cc83845f2a04649 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/6a9d6c92aa231f1e |
| cardmarket | https://mtgjson.com/links/fdb5775de69f2295 |
| tcgplayer | https://mtgjson.com/links/17df52983ea088c3 |
| tcgplayerEtched | |
| uuid | df15adcf-2c3a-559b-a40d-b135b7a1ebd5 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 昂度倒转 // 昂度空迹 | 昂度空迹 | 「剧烈动荡后,一切总是显得如此平静。」 ~海户探陷人尼斯达 | 地 | 昂度空迹须横置进战场。 {T}:加{W}。 法术 {6}{W}{W} | 494498 |
| Chinese Traditional | 昂度倒轉 // 昂度空跡 | 昂度空跡 | 「劇烈動盪後,一切總是顯得如此平靜。」 ~海戶探陷人尼斯達 | 地 | 昂度空跡須橫置進戰場。 {T}:加{W}。 巫術 {6}{W}{W} | 494814 |
| French | Inversion du Ondou // Ruines célestes du Ondou | Ruines célestes du Ondou | « Tout a l'air si calme après tant de violence. » —Nys Dal, pistrappeur de Porte des Mers | Terrain | Les Ruines célestes du Ondou arrivent sur le champ de bataille engagées. {T} : Ajoutez {W}. Rituel {6}{W}{W} | 492602 |
| German | Ondu-Inversion // Ondu-Himmelsruinen | Ondu-Himmelsruinen | „Nach verheerender Gewalt scheint es immer so still." —Nys Dal, Seetor-Fallensucher | Land | Die Ondu-Himmelsruinen kommen getappt ins Spiel. {T}: Erzeuge {W}. Hexerei {6}{W}{W} | 491970 |
| Italian | Inversione di Ondu // Rovine Celesti di Ondu | Rovine Celesti di Ondu | "Sembra sempre tutto così calmo subito dopo una straziante violenza." —Nys Dal, scopritrappole di Portale Marino | Terra | Le Rovine Celesti di Ondu entrano nel campo di battaglia TAPpate. {T}: Aggiungi {W}. Stregoneria {6}{W}{W} | 492918 |
| Japanese | オンドゥの転置 // オンドゥの空遺跡 | オンドゥの空遺跡 | 「恐ろしい猛威が過ぎた後は、いつだって静かすぎるように思える。」 ――海門の罠探し、ニス・ダル | 土地 | オンドゥの空遺跡はタップ状態で戦場に出る。 {T}:{W}を加える。 ソーサリー {6}{W}{W} | 493234 |
| Korean | 온두식 역전 // 온두 하늘폐허 | 온두 하늘폐허 | "고통스러운 폭력의 끝은 항상 아주 조용한 것처럼 보이지." —바다 관문 함정수색꾼, 니스 달 | 대지 | 온두 하늘폐허는 탭된 채로 전장에 들어온다. {T}: {W}를 추가한다. 집중마법 {6}{W}{W} | 493550 |
| Portuguese (Brazil) | Inversão de Ondu // Ruínas Celestes de Ondu | Ruínas Celestes de Ondu | "Parece sempre tudo tão calmo depois de tanta violência." — Nys Dal, desarmadilheiro de Portão Marinho | Terreno | Ruínas Celestes de Ondu entra no campo de batalha virada. {T}: Adicione {W}. Feitiço {6}{W}{W} | 493866 |
| Russian | Переворот Онду // Небесные Руины Онду | Небесные Руины Онду | «После неудержимого разгула насилия все вокруг всегда кажется таким тихим...» — Нис Дал, искатель ловушек из Мореграда | Земля | Небесные Руины Онду выходят на поле битвы повернутыми. {T}: добавьте {W}. Волшебство {6}{W}{W} | 494182 |
| Spanish | Inversión de Ondu // Aerorruinas de Ondu | Aerorruinas de Ondu | "Siempre hay mucho silencio tras una violencia desgarradora". —Nys Dal, buscatrampas de Portal Marino | Tierra | Las Aerorruinas de Ondu entran al campo de batalla giradas. {T}: Agrega {W}. Conjuro {6}{W}{W} | 492286 |
| date | text |
|---|---|
| 2020-09-25 | A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed. |
| 2020-09-25 | If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. |
| 2020-09-25 | If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land. |
| 2020-09-25 | If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name. |
| 2020-09-25 | If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield. |
| 2020-09-25 | In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. |
| 2020-09-25 | The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined. |
| 2020-09-25 | There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face. |
| 2020-09-25 | To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics. |
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