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Nesting Grounds NCC

Other printings of "Nesting Grounds": EOS #31 C20 #71 EOS #76 EOS #121 EOS #166 PIP #276 MH3 #302 FIC #408 NCC #418 MH3 #437 PIP #502 PIP #804 PIP #1030

Card

id59306
artistYeong-Hao Han
artistIdsf8e7f8d6-6dde-4059-973c-30f1fd1bbe4e
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank706
edhrecSaltiness0.09
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextDappled coats become armored hides. Soft jaws become razor tusks. Nestling play becomes the fight for survival.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameNesting Grounds
number418
originalPrintings
originalReleaseDate
originalText{T}: Add {C}.
{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
otherFaceIds
power
printingsC20, EOS, FIC, MH3, NCC, PIP
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeNCC
side
signature
sourceProducts{'nonfoil': ['9bc35b71-be0e-5bd1-ab69-a11d4ee1a6ad', 'd2def311-b67d-593a-b314-5a7b65afde65']}
subsets
subtypes
supertypes
text{T}: Add {C}.
{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
toughness
typeLand
typesLand
uuidbd1f6844-abb2-550c-a2c3-fc489897dc4a
variations
watermark
setNameNew Capenna Commander

Identifiers

id59306
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId259353
cardsphereFoilId
cardsphereId87261
deckboxId64602
mcmId653002
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf2e6646a-6c4c-5888-95d6-26141c0b69b9
mtgoFoilId
mtgoId
multiverseId559990
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdeff98f9d-ec73-4e77-b639-17da8f833852
scryfallIllustrationIdec040253-a7f1-4ca2-8f87-0a396c0f82e2
scryfallOracleIdd27bb97d-286b-4947-8d7b-443e4df93319
tcgplayerEtchedProductId
tcgplayerProductId269416
uuidbd1f6844-abb2-550c-a2c3-fc489897dc4a

Legalities

id59306
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuidbd1f6844-abb2-550c-a2c3-fc489897dc4a
vintageLegal

Purchase URLs

id59306
cardKingdomhttps://mtgjson.com/links/acd1661500ddd5e8
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/bab9a846f3d64dae
tcgplayerEtched
uuidbd1f6844-abb2-550c-a2c3-fc489897dc4a

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified筑巢栖地花斑细绒成为厚实皮毛。软弱小嘴长出尖锐獠牙。窝中嬉闹变作生存竞争。{T}:加{C}。
{1},{T}:将一个指示物从目标由你操控的永久物移到另一个目标永久物上。只能于法术时机起动。
562046
Chinese Traditional築巢棲地花斑細絨成為厚實皮毛。軟弱小嘴長出尖銳獠牙。窩中嬉鬧變作生存競爭。{T}:加{C}。
{1},{T}:將一個指示物從目標由你操控的永久物移到另一個目標永久物上。只能於巫術時機起動。
562303
FrenchTerrains de nidificationLes pelages tachetés deviennent d'épaisses cuirasses. Les mâchoires inoffensives deviennent des défenses tranchantes. Les jeux innocents deviennent une lutte pour la survie.Terrain{T} : Ajoutez {C}.
{1}, {T} : Déplacez un marqueur d'un permanent ciblé que vous contrôlez sur un autre permanent ciblé. N'activez que lorsque vous pourriez lancer un rituel.
560761
GermanBrutgründeScheckige Pelze werden zu gepanzerten Häuten. Weiche Kiefer werden zu messerscharfen Stoßzähnen. Friedliches Spiel wird zum Kampf ums Überleben.Land{T}: Erzeuge {C}.
{1}, {T}: Bewege eine Marke von einer bleibenden Karte deiner Wahl, die du kontrollierst, auf eine andere bleibende Karte deiner Wahl. Aktiviere diese Fähigkeit wie eine Hexerei.
560247
ItalianTerritorio di NidificazionePiumaggi maculati diventano mantelli corazzati. Dentature delicate diventano fauci affilate. I giochi nel nido diventano una lotta per la sopravvivenza.Terra{T}: Aggiungi {C}.
{1}, {T}: Sposta un segnalino da un permanente bersaglio che controlli a un altro permanente bersaglio. Attiva solo come una stregoneria.
561018
Japanese巣ごもりの地まだら模様の毛は強固な毛皮となる。弱い歯は鋭い牙となる。仔の遊びは生の戦いとなる。土地{T}:{C}を加える。
{1}, {T}:あなたがコントロールしているパーマネント1つと、それでないパーマネント1つを対象とする。その前者の上からカウンター1個を、その後者の上に動かす。起動はソーサリーとしてのみ行う。
561275
Portuguese (Brazil)Zona de NidificaçãoAs pelugens malhadas tornam-se couraças. As mandíbulas delicadas tornam-se presas pontiagudas. As brincadeiras do ninho tornam-se uma luta pela sobrevivência.Terreno{T}: Adicione {C}.
{1}, {T}: Mova um marcador de uma permanente alvo que você controla para outra permanente alvo. Ative somente como um feitiço.
561532
RussianКрай ГнездовийПестрый мех сменяется на бронированную шкуру. Ленивые челюсти превращаются в острые как бритва клыки. Игры детенышей становятся битвой за выживание.Земля{T}: добавьте {C}.
{1}, {T}: переместите один жетон с целевого перманента под вашим контролем на другой целевой перманент. Активируйте только как волшебство.
561789
SpanishTierras de anidaciónLos pelajes veteados se convierten en pieles blindadas. Las fauces suaves, en colmillos afilados. Los juegos de los polluelos, en luchas por sobrevivir.Tierra{T}: Agrega {C}.
{1}, {T}: Mueve un contador del permanente objetivo que controlas a otro permanente objetivo. Activa esto solo como un conjuro.
560504

Rulings

datetext
2020-04-17If either permanent becomes an illegal target, no counter is removed or put.
2020-04-17The two target permanents don't have to share a type, which can result in some counters on permanents that would not occur normally, such as loyalty counters on creatures or +1/+1 counters on lands. Keyword counters will grant the permanent that keyword even if it's meaningless (such as trample on an enchantment); +1/+1 counters won't affect the permanent unless it's a creature; and many named counters (such as soul counters) won't have an effect unless the recipient permanent refers to them in some way.
2020-04-17To move a counter from one creature to another, the counter is removed from the first permanent and put on the second. Any abilities that care about a counter being removed from or put onto a permanent will apply.
2020-04-17You choose the two target permanents as Nesting Grounds's second ability is put onto the stack. You choose which kind of counter to move as that ability resolves.

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