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Nesting Grounds C20

Other printings of "Nesting Grounds": EOS #31 C20 #71 EOS #76 EOS #121 EOS #166 PIP #276 MH3 #302 FIC #408 NCC #418 MH3 #437 PIP #502 PIP #804 PIP #1030

Card

id16314
artistYeong-Hao Han
artistIdsf8e7f8d6-6dde-4059-973c-30f1fd1bbe4e
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank706
edhrecSaltiness0.09
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextDappled coats become armored hides. Soft jaws become razor tusks. Nestling play becomes the fight for survival.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameNesting Grounds
number71
originalPrintings
originalReleaseDate
originalText{T}: Add {C}.
{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate this ability only any time you could cast a sorcery.
otherFaceIds
power
printingsC20, EOS, FIC, MH3, NCC, PIP
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeC20
side
signature
sourceProducts{'nonfoil': ['7157ede1-21a6-51ec-8fb4-0ca29220f52c', 'de32390a-b029-5686-a778-f4fa8847ab5a']}
subsets
subtypes
supertypes
text{T}: Add {C}.
{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
toughness
typeLand
typesLand
uuida22e3681-4e84-50a7-9456-9bcc21b37de8
variations
watermark
setNameCommander 2020

Identifiers

id16314
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId232287
cardsphereFoilId
cardsphereId66324
deckboxId50172
mcmId452043
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide903dcbc-8e01-50f4-b24c-4b5e82f4b839
mtgoFoilId
mtgoId80723
multiverseId484918
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdcf559d4e-07a7-4ca4-b76a-d0615222cb60
scryfallIllustrationIdec040253-a7f1-4ca2-8f87-0a396c0f82e2
scryfallOracleIdd27bb97d-286b-4947-8d7b-443e4df93319
tcgplayerEtchedProductId
tcgplayerProductId212142
uuida22e3681-4e84-50a7-9456-9bcc21b37de8

Legalities

id16314
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuida22e3681-4e84-50a7-9456-9bcc21b37de8
vintageLegal

Purchase URLs

id16314
cardKingdomhttps://mtgjson.com/links/23daafa97d2fb93b
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/b60e4b57a85a43e6
tcgplayerEtched
uuida22e3681-4e84-50a7-9456-9bcc21b37de8

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchTerrains de nidificationLes pelages tachetés deviennent d'épaisses cuirasses. Les mâchoires inoffensives deviennent des défenses tranchantes. Les jeux innocents deviennent une lutte pour la survie.Terrain{T} : Ajoutez {C}.
{1}, {T} : Déplacez un marqueur d'un permanent ciblé que vous contrôlez sur un autre permanent ciblé. N'activez cette capacité que lorsque vous pourriez lancer un rituel.
485071
GermanBrutgründeScheckige Pelze werden zu gepanzerten Häuten. Weiche Kiefer werden zu messerscharfen Stoßzähnen. Friedliches Spiel wird zum Kampf ums Überleben.Land{T}: Erzeuge {C}.
{1}, {T}: Bewege eine Marke von einer bleibenden Karte deiner Wahl, die du kontrollierst, auf eine andere bleibende Karte deiner Wahl. Aktiviere diese Fähigkeit nur zu einem Zeitpunkt, zu dem du auch eine Hexerei wirken könntest.
484969
ItalianTerritorio di NidificazionePiumaggi maculati diventano mantelli corazzati. Dentature delicate diventano fauci affilate. I giochi nel nido diventano una lotta per la sopravvivenza.Terra{T}: Aggiungi {C}.
{1}, {T}: Sposta un segnalino da un permanente bersaglio che controlli a un altro permanente bersaglio. Attiva questa abilità solo quando potresti lanciare una stregoneria.
485122
Japanese巣ごもりの地まだら模様の毛は強固な毛皮となる。弱い歯は鋭い牙となる。仔の遊びは生の戦いとなる。土地{T}:{C}を加える。
{1}, {T}:あなたがコントロールしているパーマネント1つと、他のパーマネント1つを対象とする。その前者の上からカウンター1個を、その後者の上に移動する。この能力は、あなたがソーサリーを唱えられるときにのみ起動できる。
485173
Portuguese (Brazil)Zona de NidificaçãoAs pelugens malhadas tornam-se couraças. As mandíbulas delicadas tornam-se presas pontiagudas. As brincadeiras do ninho tornam-se uma luta pela sobrevivência.Terreno{T}: Adicione {C}.
{1}, {T}: Mova um marcador de uma permanente alvo que você controla para outra permanente alvo. Ative esta habilidade somente nos momentos em que poderia conjurar um feitiço.
485224
RussianКрай ГнездовийПестрый мех сменяется на бронированную шкуру. Ленивые челюсти превращаются в острые как бритва клыки. Игры детенышей становятся битвой за выживание.Земля{T}: добавьте {C}.
{1}, {T}: переместите один жетон с целевого перманента под вашим контролем на другой целевой перманент. Активируйте эту способность только при возможности разыгрывать волшебство.
485275
SpanishTierras de anidaciónLos pelajes veteados se convierten en pieles blindadas. Las fauces suaves, en colmillos afilados. Los juegos de los polluelos, en luchas por sobrevivir.Tierra{T}: Agrega {C}.
{1}, {T}: Mueve un contador del permanente objetivo que controlas a otro permanente objetivo. Activa esta habilidad solo cuando puedas lanzar un conjuro.
485020

Rulings

datetext
2020-04-17If either permanent becomes an illegal target, no counter is removed or put.
2020-04-17The two target permanents don't have to share a type, which can result in some counters on permanents that would not occur normally, such as loyalty counters on creatures or +1/+1 counters on lands. Keyword counters will grant the permanent that keyword even if it's meaningless (such as trample on an enchantment); +1/+1 counters won't affect the permanent unless it's a creature; and many named counters (such as soul counters) won't have an effect unless the recipient permanent refers to them in some way.
2020-04-17To move a counter from one creature to another, the counter is removed from the first permanent and put on the second. Any abilities that care about a counter being removed from or put onto a permanent will apply.
2020-04-17You choose the two target permanents as Nesting Grounds's second ability is put onto the stack. You choose which kind of counter to move as that ability resolves.

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