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Phantom Steed AFC

Other printings of "Phantom Steed": AFC #18 AFC #287

Card

id7979
artistBrian Valeza
artistIdsbb2a9339-bbe4-445f-9736-3c43379ee076
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank9693
edhrecSaltiness0.22
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlash
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}
manaValue4
namePhantom Steed
number18
originalPrintings
originalReleaseDate
originalTextFlash
When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield.
Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled creature, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
otherFaceIds
power4
printingsAFC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeAFC
side
signature
sourceProducts{'nonfoil': ['4091d3ae-702b-5359-bcde-0ba739aeca00']}
subsets
subtypesHorse, Illusion
supertypes
textFlash
When this creature enters, exile another target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
toughness3
typeCreature — Horse Illusion
typesCreature
uuidf35b94a5-fba5-598b-b3e4-4e2ad9cb8ba2
variations7c5f2dba-e1a5-55d1-8e99-742981f692a6
watermark
setNameForgotten Realms Commander

Identifiers

id7979
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId249213
cardsphereFoilId
cardsphereId79981
deckboxId58804
mcmId572196
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id6e3c6a8d-034c-5ffb-9a8e-b125cb78e4d8
mtgoFoilId
mtgoId
multiverseId531923
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId64513f0a-067d-4b70-bb23-9ebe606bda1a
scryfallIllustrationId257eb2ff-1812-4b43-b0e6-6850737106c7
scryfallOracleId22c643b1-62dd-477c-8944-97b3becdfdbe
tcgplayerEtchedProductId
tcgplayerProductId243772
uuidf35b94a5-fba5-598b-b3e4-4e2ad9cb8ba2

Legalities

id7979
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidf35b94a5-fba5-598b-b3e4-4e2ad9cb8ba2
vintageLegal

Purchase URLs

id7979
cardKingdomhttps://mtgjson.com/links/e046f4515871af33
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/b4731eaa260158b3
tcgplayerEtched
uuidf35b94a5-fba5-598b-b3e4-4e2ad9cb8ba2

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified魅影驹生物 ~马/虚影闪现
当魅影驹进战场时,放逐另一个目标由你操控的生物,直到魅影驹离开战场为止。
每当魅影驹攻击时,派出一个已横置且正进行攻击的衍生物,该衍生物为所放逐之生物的复制品,但它额外具有虚影此类别。在战斗结束时,牺牲该衍生物。
532355
Chinese Traditional魅影駒生物 ~馬/虛影閃現
當魅影駒進戰場時,放逐另一個目標由你操控的生物,直到魅影駒離開戰場為止。
每當魅影駒攻擊時,派出一個已橫置且正進行攻擊的衍生物,該衍生物為所放逐之生物的複製品,但它額外具有虛影此類別。在戰鬥結束時,犧牲該衍生物。
532409
FrenchMonture fantômeCréature : cheval et illusionFlash
Quand la Monture fantôme arrive sur le champ de bataille, exilez une autre créature ciblée que vous contrôlez jusqu'à ce que la Monture fantôme quitte le champ de bataille.
À chaque fois que la Monture fantôme attaque, créez un jeton engagé et attaquant qui est une copie de la créature exilée, excepté que c'est une illusion en plus de ses autres types. Sacrifiez ce jeton à la fin du combat.
532085
GermanGeisterrossKreatur — Pferd, IllusionAufblitzen
Wenn das Geisterross ins Spiel kommt, schicke eine andere Kreatur deiner Wahl, die du kontrollierst, ins Exil, bis das Geisterross das Spiel verlässt.
Immer wenn das Geisterross angreift, erzeuge einen getappten und angreifenden Spielstein, der eine Kopie der ins Exil geschickten Kreatur ist, außer dass er zusätzlich zu seinen anderen Typen eine Illusion ist. Opfere den Spielstein am Ende des Kampfes.
531977
ItalianDestriero FantomaticoCreatura — Illusione CavalloLampo
Quando il Destriero Fantomatico entra nel campo di battaglia, esilia un'altra creatura bersaglio che controlli finché il Destriero Fantomatico non lascia il campo di battaglia.
Ogniqualvolta il Destriero Fantomatico attacca, crea una pedina TAPpata e attaccante che è una copia della creatura esiliata, tranne che è un'Illusione in aggiunta ai suoi altri tipi. Sacrifica quella pedina alla fine del combattimento.
532139
Japaneseファントム・スティードクリーチャー — 馬・イリュージョン瞬速
ファントム・スティードが戦場に出たとき、あなたがコントロールしていてこれでないクリーチャー1体を対象とする。ファントム・スティードが戦場を離れるまで、それを追放する。
ファントム・スティードが攻撃するたび、それの他のタイプに加えてイリュージョンであることを除きその追放されているクリーチャーのコピーであるトークン1体を、タップ状態かつ攻撃している状態で生成する。戦闘終了時に、そのトークンを生け贄に捧げる。
532193
Portuguese (Brazil)Montaria FantasmagóricaCriatura — Cavalo IlusãoLampejo
Quando Montaria Fantasmagórica entrar no campo de batalha, exile outra criatura alvo que você controla até que Montaria Fantasmagórica deixe o campo de batalha.
Toda vez que Montaria Fantasmagórica atacar, crie uma ficha virada e atacando que seja uma cópia da criatura exilada, com a exceção de ser uma Ilusão além de seus outros tipos. Sacrifique aquela ficha no final do combate.
532247
RussianПризрачный СкакунСущество — Лошадь ИллюзияМиг
Когда Призрачный Скакун выходит на поле битвы, изгоните другое целевое существо под вашим контролем до тех пор, пока Призрачный Скакун не покинет поле битвы.
Каждый раз, когда Призрачный Скакун атакует, создайте одну повернутую и атакующую фишку, являющуюся копией того изгнанного существа, но при этом являющуюся Иллюзией в дополнение к своим другим типам. Пожертвуйте ту фишку в конце боя.
532301
SpanishCorcel fantasmaCriatura — Ilusión caballoDestello.
Cuando el Corcel fantasma entre al campo de batalla, exilia otra criatura objetivo que controlas hasta que el Corcel fantasma deje el campo de batalla.
Siempre que el Corcel fantasma ataque, crea una ficha girada y atacando que es una copia de la criatura exiliada, excepto que es una Ilusión además de sus otros tipos. Sacrifica esa ficha al final del combate.
532031

Rulings

datetext
2021-07-23Although the token created by the triggered ability is attacking, it was never declared as an attacking creature (for the purposes of abilities that trigger whenever a creature attacks, for example).
2021-07-23Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “As [this creature] enters the battlefield” or “[This creature] enters the battlefield with” abilities of the copied creature will also work.
2021-07-23Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
2021-07-23If Phantom Steed leaves the battlefield before its ability resolves, the target creature won't be exiled.
2021-07-23If Phantom Steed somehow exiles a noncreature card, such as an animated land, it will still create a copy of that card when it attacks. It enters the battlefield tapped and will be sacrificed at the end of combat. However, it is not attacking and it is not an Illusion.
2021-07-23If a token is exiled this way, it will cease to exist and won't return to the battlefield. Phantom Steed's last ability won't create any tokens.
2021-07-23If the exiled card has {X} in its mana cost, X is 0.
2021-07-23Phantom Steed has received a nonfunctional update to its wording. The printed card refers to the “exiled creature.” The corrected text (“exiled card”) is included above.
2021-07-23You declare which player or planeswalker the token is attacking as you put it onto the battlefield. It doesn't have to be the same player or planeswalker Phantom Steed is attacking.

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