← Back Card Profile (by Name)

Nine Lives SLD

Other printings of "Nine Lives": M21 #28 PM21 #28p PM21 #28s M21 #344 SLD #793 PRM #81938

Card

id88954
artistFiona Hsieh
artistIds22211c1d-e15e-4db3-9350-e4a9862928bb
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorborderless
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank6780
edhrecSaltiness0.54
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectsinverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsHexproof
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}{W}
manaValue3
nameNine Lives
number793
originalPrintings
originalReleaseDate2024-01-22
originalText
otherFaceIds
power
printingsM21, PM21, PRM, SLD
promoTypessldbonus
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeSLD
side
signature
sourceProducts{'foil': ['35547876-9e01-50a0-a90d-68037993d971']}
subsetsSecret Lair Bonus cards
subtypes
supertypes
textHexproof
If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment.
When there are nine or more incarnation counters on this enchantment, exile it.
When this enchantment leaves the battlefield, you lose the game.
toughness
typeEnchantment
typesEnchantment
uuid78b52e1c-0a24-563d-8fa6-6ce885a61cd6
variations
watermark
setNameSecret Lair Drop

Identifiers

id88954
cardKingdomEtchedId
cardKingdomFoilId291402
cardKingdomId
cardsphereFoilId116736
cardsphereId
deckboxId88285
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2b1406a5-1187-54c6-85d3-418dcb171c6c
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIda1733387-4b5b-43b2-aa44-668330cb9922
scryfallIllustrationId1f998a22-112a-4b55-b0ac-62f33bbb4b9a
scryfallOracleId236e1f57-7ef5-455a-82a6-8ff6b85d8849
tcgplayerEtchedProductId
tcgplayerProductId535917
uuid78b52e1c-0a24-563d-8fa6-6ce885a61cd6

Legalities

id88954
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid78b52e1c-0a24-563d-8fa6-6ce885a61cd6
vintageLegal

Purchase URLs

id88954
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/b042e779405b2028
cardmarket
tcgplayerhttps://mtgjson.com/links/45d00b170d721ee3
tcgplayerEtched
uuid78b52e1c-0a24-563d-8fa6-6ce885a61cd6

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-06-23If damage that a source would deal to you can't be prevented, you still put an incarnation counter on Nine Lives.
2020-06-23If more than one source deals damage to you at once, prevent the damage from each of them and put that many incarnation counters on Nine Lives, even if this causes more than nine incarnation counters to be on Nine Lives. Leave it to cats to abuse loopholes.
2020-06-23If you counter the first triggered ability or otherwise remove it from the stack, it will just trigger again immediately if Nine Lives still has nine or more incarnation counters on it.
2020-06-23Once the first triggered ability is on the stack, it won't trigger again, even if more damage is prevented and more incarnation counters are put onto it.
2020-06-23The last ability of Nine Lives triggers no matter how it leaves the battlefield.

Tip: bookmark this page with your query parameters for quick access.