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Ojutai's Summons J21

Other printings of "Ojutai's Summons": DTK #68 J21 #224

Card

id40267
artistJakub Kasper
artistIds36901417-ce61-4636-8b77-6db14a9cb68a
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank24802
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsRebound
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}{U}
manaValue5
nameOjutai's Summons
number224
originalPrintings
originalReleaseDate
originalTextCreate a 2/2 blue Djinn Monk creature token with flying.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
otherFaceIds
power
printingsDTK, J21
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeJ21
side
signature
sourceProducts
subsets
subtypes
supertypes
textCreate a 2/2 blue Djinn Monk creature token with flying.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
toughness
typeSorcery
typesSorcery
uuid33a964fe-6a4d-5435-b74e-d2beb04a0abd
variations
watermark
setNameJumpstart: Historic Horizons

Identifiers

id40267
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId79275
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idbad535ff-36be-5386-ae29-caf8fe7a4773
mtgoFoilId
mtgoId
multiverseId534651
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdfd7fb80c-9cc3-45a9-8144-7559bd320efd
scryfallIllustrationIdd4bcaa74-e32f-4d91-95fd-89056810fcd6
scryfallOracleIddef45f3a-dba0-4d08-b086-5236d6e0edb1
tcgplayerEtchedProductId
tcgplayerProductId
uuid33a964fe-6a4d-5435-b74e-d2beb04a0abd

Legalities

id40267
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid33a964fe-6a4d-5435-b74e-d2beb04a0abd
vintageLegal

Purchase URLs

id40267
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid33a964fe-6a4d-5435-b74e-d2beb04a0abd

Foreign Data (per language)

No foreign data.

Rulings

datetext
2015-02-25As long as you cast a spell with rebound from your hand, rebound will work regardless of whether you paid its mana cost or an alternative cost you were permitted to pay.
2015-02-25At the beginning of your upkeep, all delayed triggered abilities created by rebound effects trigger. You may handle them in any order. If you want to cast a card this way, you do so as part of the resolution of its delayed triggered ability. Timing restrictions based on the card’s type (if it’s a sorcery) are ignored. Other restrictions, such as “Cast [this spell] only during combat,” must be followed.
2015-02-25Casting the card again due to the delayed triggered ability is optional. If you choose not to cast the card, or if you can’t (perhaps because there are no legal targets available), the card will stay exiled. You won’t get another chance to cast it on a future turn.
2015-02-25If a replacement effect (such as the one created by Rest in Peace) would cause a spell with rebound that you cast from your hand to be put somewhere other than into your graveyard as it resolves, you can choose whether to apply the rebound effect or the other effect as the spell resolves.
2015-02-25If a spell with rebound that you cast from your hand doesn’t resolve for any reason (either because another spell or ability counters it or because all its targets are illegal as it tries to resolve), none of its effects will happen, including rebound. The spell will be put into its owner’s graveyard and you won’t get to cast it again on your next turn.
2015-02-25If you cast a card from exile this way, it will go to its owner’s graveyard when it resolves, fails to resolve, or is countered. It won’t go back to exile.
2015-02-25If you cast a spell with rebound from any zone other than your hand (including your opponent’s hand), rebound will have no effect.
2015-02-25Rebound will have no effect on copies of spells because you don’t cast them from your hand.

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