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Old Man of the Sea ARN

Other printings of "Old Man of the Sea": ARN #18 ME3 #45 PRM #43644

Card

id10484
artistSusan Van Camp
artistIds8921d44a-837d-4d6e-bf9f-e4f7c33f11e8
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank24309
edhrecSaltiness0.38
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion1993
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved1
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}{U}
manaValue3
nameOld Man of the Sea
number18
originalPrintings
originalReleaseDate
originalTextTap to gain control of a creature with power no greater than Old Man's power. If Old Man becomes untapped, you lose control of this creature; you may choose not to untap Old Man as normal. You also lose control of the creature if Old Man dies or if the creature's power becomes greater than Old Man's.
otherFaceIds
power2
printingsARN, ME3, PRM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeARN
side
signature
sourceProducts{'nonfoil': ['083e15ac-d73e-545d-a47e-2eb2fc32d36d']}
subsets
subtypesDjinn
supertypes
textYou may choose not to untap this creature during your untap step.
{T}: Gain control of target creature with power less than or equal to this creature's power for as long as this creature remains tapped and that creature's power remains less than or equal to this creature's power.
toughness3
typeCreature — Djinn
typesCreature
uuid2a5daf35-e227-51e4-8144-5c466ba107ad
variations
watermark
setNameArabian Nights

Identifiers

id10484
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId15060
cardsphereFoilId
cardsphereId5465
deckboxId15511
mcmId6803
mcmMetaId3976
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id613dd1fb-3910-5bbe-ae8f-144ecc24e454
mtgoFoilId
mtgoId
multiverseId937
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd10f8a05-78b0-42a7-adcd-83f6bafe5417
scryfallIllustrationIdb3972353-7b58-4f76-bafb-39011f7909f5
scryfallOracleIdcce84cf1-5574-43b0-9d75-72e6451403a7
tcgplayerEtchedProductId
tcgplayerProductId3226
uuid2a5daf35-e227-51e4-8144-5c466ba107ad

Legalities

id10484
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschoolLegal
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid2a5daf35-e227-51e4-8144-5c466ba107ad
vintageLegal

Purchase URLs

id10484
cardKingdomhttps://mtgjson.com/links/d051e45613aae624
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/b791a2e9d7214f53
tcgplayerhttps://mtgjson.com/links/8bcc00fab2eec021
tcgplayerEtched
uuid2a5daf35-e227-51e4-8144-5c466ba107ad

Foreign Data (per language)

No foreign data.

Rulings

datetext
2004-10-04You lose control of the creature if the Old Man leaves the battlefield. This is because it is no longer tapped.
2009-10-01If Old Man of the Sea stops being tapped before its ability resolves — even if it becomes tapped again right away — you won’t gain control of the targeted creature at all. The same is true if the targeted creature’s power becomes greater than Old Man of the Sea’s power before the ability resolves.
2009-10-01Once the ability resolves, it doesn’t care whether the targeted permanent remains a legal target for the ability, only that it’s on the battlefield and its power remains small enough. The effect will continue to apply to it even if it gains shroud, stops being a creature, or would no longer be a legal target for any other reason. If it stops being a creature, its power is considered to be 0.
2009-10-01The ability doesn’t care whether Old Man of the Sea remains under your control, only that Old Man of the Sea remains tapped and its power remains large enough. If an opponent gains control of Old Man of the Sea, you’ll keep control of the affected creature (until Old Man of the Sea stops being tapped or it no longer has enough power).

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