← Back Card Profile (by Name)

Ondu Knotmaster // Throw a Line MH3

Other printings of "Ondu Knotmaster // Throw a Line": MH3 #196 MH3 #196

Card

id53860
artistJarel Threat
artistIds0fd89fbd-bd59-4ded-890e-731a8982f278
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB, W
colorIndicator
colorsW, B
defense
duelDeck
edhrecRank19434
edhrecSaltiness0.1
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameThrow a Line
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{W}{B}
manaValue4
nameOndu Knotmaster // Throw a Line
number196
originalPrintings
originalReleaseDate
originalTextDistribute two +1/+1 counters among one or two target creatures. (Then exile this card. You may cast the creature later from exile.) // Lifelink
Whenever another modified creature you control dies, put two +1/+1 counters on Ondu Knotmaster.
otherFaceIdsbc9614ef-1304-5986-a728-70880d4670e2
power
printingsMH3
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMH3
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textDistribute two +1/+1 counters among one or two target creatures. (Then exile this card. You may cast the creature later from exile.)
toughness
typeSorcery — Adventure
typesSorcery
uuid5a8e7f91-4790-5004-9ad5-2777874da6ce
variations
watermark
setNameModern Horizons 3

Identifiers

id53860
cardKingdomEtchedId
cardKingdomFoilId297167
cardKingdomId296560
cardsphereFoilId
cardsphereId121499
deckboxId91506
mcmId772113
mcmMetaId435354
mtgArenaId91046
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide7ae3cd1-960c-53b7-b41b-ec1347001e05
mtgoFoilId
mtgoId126409
multiverseId662348
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId27912e61-97ef-406b-bb88-4fe89a54726e
scryfallIllustrationId3eb6bc39-1e29-42bf-867f-46e59887a7af
scryfallOracleIddc69a130-967a-4d9f-992f-db7fad2fcd6d
tcgplayerEtchedProductId
tcgplayerProductId552818
uuid5a8e7f91-4790-5004-9ad5-2777874da6ce

Legalities

id53860
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid5a8e7f91-4790-5004-9ad5-2777874da6ce
vintageLegal

Purchase URLs

id53860
cardKingdomhttps://mtgjson.com/links/8c25fc4f49388a39
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/c478087745eaf857
cardmarkethttps://mtgjson.com/links/6fed4009109b5b5c
tcgplayerhttps://mtgjson.com/links/67851596bfa02561
tcgplayerEtched
uuid5a8e7f91-4790-5004-9ad5-2777874da6ce

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedOndu Knotmaster // 掷索相助掷索相助法术~历险将两个+1/+1指示物分配给一个或两个目标生物。(然后放逐此牌。之后你还可以从放逐区施放该生物。)664000
FrenchOndu Knotmaster // Lancer une cordeLancer une cordeRituel : aventureRépartissez deux marqueurs +1/+1 entre une ou deux créatures ciblées. (Puis exilez cette carte. Vous pouvez lancer la créature plus tard depuis l'exil.)663056
GermanOndu Knotmaster // Seil zuwerfenSeil zuwerfenHexerei — AbenteuerVerteile zwei +1/+1-Marken auf eine oder zwei Kreaturen deiner Wahl. (Schicke diese Karte dann ins Exil. Du kannst sie später als Kreatur aus dem Exil wirken.)662584
ItalianOndu Knotmaster // Lanciare una CordaLanciare una CordaStregoneria — AvventuraDistribuisci due segnalini +1/+1 tra una o due creature bersaglio. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.)663292
JapaneseOndu Knotmaster // 命(いのち)綱(づな)投(な)げ命(いのち)綱(づな)投(な)げソーサリー ― 出来事クリーチャー1体か2体を対象とし、2個分を割り振る。それらの上にその割り振った個数の+1/+1カウンターを置く。(その後、このカードを追放する。後で追放領域にあるこのクリーチャーを唱えてもよい。)663528
Portuguese (Brazil)Ondu Knotmaster // A Corda Para A VidaA Corda Para A VidaFeitiço — AventuraDistribua dois marcadores +1/+1 entre uma ou duas criaturas alvo. (Depois, exile este card. Você pode conjurar a criatura posteriormente do exílio.)663764
SpanishOndu Knotmaster // Echar un cableEchar un cableConjuro — AventuraDistribuye dos contadores +1/+1 entre una o dos criaturas objetivo. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.)662820

Rulings

datetext
2024-06-07A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
2024-06-07A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
2024-06-07An Aura controlled by another player does not cause a creature you control to be modified.
2024-06-07An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Ondu Knotmaster is a white and black creature card whose mana value is 4. It can't be the target of Pinnacle Monk's last ability ("When Pinnacle Monk enters the battlefield, return target instant or sorcery card from your graveyard to your hand").
2024-06-07An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
2024-06-07Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2024-06-07If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2024-06-07If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2024-06-07If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2024-06-07If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2024-06-07If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
2024-06-07If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2024-06-07If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Eladamri, Korvecdal ("You may cast creature spells from the top of your library") and Ondu Knotmaster is on top of your library, you can cast Ondu Knotmaster, but not Throw a Line.
2024-06-07If you choose two targets for Throw a Line, and one of the creatures is an illegal target as Throw a Line tries to resolve, the original distribution of counters still applies and the counter that would have been put on the illegal target are lost.
2024-06-07When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2024-06-07You choose how the counters will be distributed as you cast Throw a Line. Each target must receive at least one +1/+1 counter.
2024-06-07You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

Tip: bookmark this page with your query parameters for quick access.