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One Last Job POTJ

Other printings of "One Last Job": OTJ #22 POTJ #22p POTJ #22s OTJ #315

Card

id77108
artistCaroline Gariba
artistIds61a4c572-3d1b-4b71-aeb0-1a5a6b82c524
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank9110
edhrecSaltiness0.15
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsSpree
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}
manaValue3
nameOne Last Job
number22p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsOTJ, POTJ
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePOTJ
side
signature
sourceProducts
subsets
subtypes
supertypes
textSpree (Choose one or more additional costs.)
+ {2} — Return target creature card from your graveyard to the battlefield.
+ {1} — Return target Mount or Vehicle card from your graveyard to the battlefield.
+ {1} — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
toughness
typeSorcery
typesSorcery
uuid4416b3fa-a592-5365-9b00-f2b38b338e1b
variationsc9b70fbd-8baf-554c-9366-95d69101ff81
watermark
setNameOutlaws of Thunder Junction Promos

Identifiers

id77108
cardKingdomEtchedId
cardKingdomFoilId295670
cardKingdomId295509
cardsphereFoilId
cardsphereId120463
deckboxId91113
mcmId765367
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8d8b80ee-cf30-557c-980f-64f086096b70
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId479aa023-d327-4686-89f1-6099f7276e49
scryfallIllustrationId09c91f2f-2045-487d-975f-c3073f03dfc5
scryfallOracleId55cba59c-932c-4295-87dc-9179fbdfbd53
tcgplayerEtchedProductId
tcgplayerProductId545990
uuid4416b3fa-a592-5365-9b00-f2b38b338e1b

Legalities

id77108
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid4416b3fa-a592-5365-9b00-f2b38b338e1b
vintageLegal

Purchase URLs

id77108
cardKingdomhttps://mtgjson.com/links/7b761103ab07f0df
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/4825cf76911a3bc1
cardmarket
tcgplayerhttps://mtgjson.com/links/35fedc8b3370ee5e
tcgplayerEtched
uuid4416b3fa-a592-5365-9b00-f2b38b338e1b

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-04-12Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.
2024-04-12If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose.
2024-04-12If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.
2024-04-12If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
2024-04-12If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs.
2024-04-12No matter which modes you choose, you always follow the instructions in the order they are written.
2024-04-12No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until the spell is done resolving.
2024-04-12Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.
2024-04-12The Aura or Equipment must be able to be legally attached to the creature you choose. You can’t return an Aura card to the battlefield if there’s nothing to enchant. However, if you control no creatures (and didn’t bring any back with the first two modes), you could return an Equipment card to the battlefield unattached to anything.
2024-04-12The creature that the Aura or Equipment card returned by the third mode will enter attached to isn’t a target of that mode and is chosen as One Last Job resolves. Notably, if you return a Vehicle with the second mode, you won’t have the opportunity to crew it before having to choose a creature for the third mode. In most cases, it won’t be a creature at that time.
2024-04-12The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn’t matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.
2024-04-12You can’t choose the same mode more than once.
2024-04-12You choose the modes as you cast the spell with spree. Once modes are chosen, they can’t be changed.
2024-04-12You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.

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