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Monastery Siege C17

Other printings of "Monastery Siege": FRF #43 FRF #43★ C17 #88

Card

id15409
artistMark Winters
artistIds3d8a379d-f4e8-440d-99d5-5ec107757348
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank4956
edhrecSaltiness0.21
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{U}
manaValue3
nameMonastery Siege
number88
originalPrintings
originalReleaseDate
originalTextAs Monastery Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of your draw step, draw an additional card, then discard a card.
• Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
otherFaceIds
power
printingsC17, FRF
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeC17
side
signature
sourceProducts{'nonfoil': ['a92e9f52-f3a2-5db6-9e4c-c88fd4ec0c8e']}
subsets
subtypes
supertypes
textAs this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your draw step, draw an additional card, then discard a card.
• Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
toughness
typeEnchantment
typesEnchantment
uuidcafc2c9a-fc57-55cf-a037-c4b2c2972d73
variations
watermark
setNameCommander 2017

Identifiers

id15409
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId213627
cardsphereFoilId
cardsphereId50721
deckboxId36560
mcmId300407
mcmMetaId210718
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id5714152f-857c-5ead-9bcf-fa1f323fe75f
mtgoFoilId
mtgoId
multiverseId433020
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId32d2a1ad-210c-444d-9cb7-b78b493db7ea
scryfallIllustrationId3f85648b-bf5a-4c10-b60c-f2e3a8aee930
scryfallOracleId240a33a8-23a0-4cb2-a9fd-1a2a21966bb8
tcgplayerEtchedProductId
tcgplayerProductId139991
uuidcafc2c9a-fc57-55cf-a037-c4b2c2972d73

Legalities

id15409
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuidcafc2c9a-fc57-55cf-a037-c4b2c2972d73
vintageLegal

Purchase URLs

id15409
cardKingdomhttps://mtgjson.com/links/9bfc3f58e99d52f9
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/88c908eedc3c0549
tcgplayerhttps://mtgjson.com/links/9c33e2cad89d0910
tcgplayerEtched
uuidcafc2c9a-fc57-55cf-a037-c4b2c2972d73

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchSiège du monastèreEnchantementAu moment où le Siège du monastère arrive sur le champ de bataille, choisissez Khans ou Dragons.
• Khans — Au début de votre étape de pioche, piochez une carte supplémentaire, puis défaussez-vous d'une carte.
• Dragons — Les sorts que vos adversaires lancent qui vous ciblent ou qui ciblent un permanent que vous contrôlez coûtent {2} de plus à lancer.
433947
GermanBelagerung des KlostersVerzauberungSowie Belagerung des Klosters ins Spiel kommt, wähle Khane oder Drachen.
• Khane — Ziehe zu Beginn deines Ziehsegments eine zusätzliche Karte und wirf dann eine Karte ab.
• Drachen — Zaubersprüche, die deine Gegner wirken und die dich oder eine bleibende Karte, die du kontrollierst, als Ziel haben, kosten beim Wirken {2} mehr.
433329
ItalianAssedio del MonasteroIncantesimoMentre l'Assedio del Monastero entra nel campo di battaglia, scegli Khan o Draghi.
• Khan — All'inizio della tua acquisizione, pesca una carta addizionale, poi scarta una carta.
• Draghi — Le magie lanciate dai tuoi avversari che bersagliano te o un permanente che controlli costano {2} in più per essere lanciate.
434256
Japanese僧院の包囲エンチャント僧院の包囲が戦場に出るに際し、カンか龍かを選ぶ。
• カン ― あなたのドロー・ステップの開始時に、カードを追加で1枚引き、その後カード1枚を捨てる。
• 龍 ― 対戦相手が、あなたやあなたがコントロールするパーマネントを対象とする呪文を唱えるためのコストは、{2}多くなる。
434565
Portuguese (Brazil)Cerco ao MonastérioEncantamentoConforme Cerco ao Monastério entra no campo de batalha, escolha Khans ou Dragões.
• Khans — No início da sua etapa de compra, compre um card adicional e depois descarte um card.
• Dragões — As mágicas que seus oponentes conjuram que têm você ou uma permanente que você controla como alvo custam {2} a mais para serem conjuradas.
434874
SpanishAsedio al monasterioEncantamientoEn cuanto el Asedio al monasterio entre al campo de batalla, elige kans o dragones.
• Kans — Al comienzo de tu paso de robar, roba una carta adicional, luego descarta una carta.
• Dragones — A tus oponentes les cuesta {2} más lanzar los hechizos que te hagan objetivo a ti o a un permanente que controlas.
433638

Rulings

datetext
2014-11-24Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
2014-11-24Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent.
2014-11-24The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
2014-11-24The “Dragons” ability adds {2} per spell, not per target. It won’t cause a spell to cost more than {2} more to cast, even if that spell targets you and a permanent you control or more than one permanent you control.
2014-11-24The “Khans” ability happens after you draw the card you normally draw during your draw step. That card and the additional card will be in your hand when you have to discard a card.

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