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Reaper of Night // Harvest Fear ELD

Other printings of "Reaper of Night // Harvest Fear": PLST #ELD-102 PLST #ELD-102 ELD #102 ELD #102 ELD #289 ELD #289 PRM #78770 PRM #78770

Card

id30291
artistOlena Richards
artistIdsfad4282c-49d1-4b5b-be1d-713369fc8bc8
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank22014
edhrecSaltiness
faceConvertedManaCost7
faceFlavorName
faceManaValue7
faceNameReaper of Night
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{5}{B}{B}
manaValue7
nameReaper of Night // Harvest Fear
number289
originalPrintings
originalReleaseDate
originalText
otherFaceIds084595aa-9673-52d0-89ec-d7f846bce8c2
power4
printingsELD, PLST, PRM
promoTypesboosterfun
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeELD
sidea
signature
sourceProducts{'foil': ['21d471fb-dfea-5778-99ff-65a3e2264501'], 'nonfoil': ['21d471fb-dfea-5778-99ff-65a3e2264501', '61cb35b0-215b-5d52-bcd9-6f55e1769ab2']}
subsets
subtypesSpecter
supertypes
textWhenever this creature attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.
toughness5
typeCreature — Specter
typesCreature
uuid3fe29c0e-4ca5-5f3b-93cd-8b2664bc61c5
variations223aa9a5-a95c-53fd-bdd2-aee24b7fa7cc
watermark
setNameThrone of Eldraine

Identifiers

id30291
cardKingdomEtchedId
cardKingdomFoilId228096
cardKingdomId228005
cardsphereFoilId62691
cardsphereId62666
deckboxId46345
mcmId403089
mcmMetaId282614
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id038a7629-706d-5523-a8d5-e9d8fb3d08d6
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId39c0abef-f59c-473a-8a6e-eacd4a78ff72
scryfallIllustrationId941efdff-8bb2-4257-9026-da018deba33a
scryfallOracleIdd40e5a76-6c9a-47eb-b412-d3056cf36b3f
tcgplayerEtchedProductId
tcgplayerProductId199500
uuid3fe29c0e-4ca5-5f3b-93cd-8b2664bc61c5

Legalities

id30291
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid3fe29c0e-4ca5-5f3b-93cd-8b2664bc61c5
vintageLegal

Purchase URLs

id30291
cardKingdomhttps://mtgjson.com/links/241edbbfdfce4b0a
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/836ae13a8dcffe73
cardmarkethttps://mtgjson.com/links/e114cec4122f60bf
tcgplayerhttps://mtgjson.com/links/500b1158cc660222
tcgplayerEtched
uuid3fe29c0e-4ca5-5f3b-93cd-8b2664bc61c5

Foreign Data (per language)

No foreign data.

Rulings

datetext
2019-10-04An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04If Reaper of Night attacks a planeswalker, the controller of the planeswalker is the defending player.
2019-10-04If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2019-10-04If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04If the defending player has three or more cards in hand as Reaper of Night attacks, its ability won't trigger at all. If that player has three or more cards in hand as the ability resolves, it doesn't gain flying.
2019-10-04If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04Once Reaper of Night's ability has resolved, the number of cards in defending player's hand no longer matters. Reaper of Night won't gain or lose flying if that number changes later in the turn.
2019-10-04When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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