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Reaper of Night // Harvest Fear ELD

Other printings of "Reaper of Night // Harvest Fear": PLST #ELD-102 PLST #ELD-102 ELD #102 ELD #102 ELD #289 ELD #289 PRM #78770 PRM #78770

Card

id30073
artistJeff Simpson
artistIdsbb21cc10-54bf-4d10-b90c-72ba55dd3d37
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank22014
edhrecSaltiness
faceConvertedManaCost7
faceFlavorName
faceManaValue7
faceNameReaper of Night
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{5}{B}{B}
manaValue7
nameReaper of Night // Harvest Fear
number102
originalPrintings
originalReleaseDate
originalTextTarget opponent discards two cards. (Then exile this card. You may cast the creature later from exile.) // Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.
otherFaceIds57d7d404-cb16-591a-97e6-43a71d32701c
power4
printingsELD, PLST, PRM
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeELD
sidea
signature
sourceProducts{'foil': ['21d471fb-dfea-5778-99ff-65a3e2264501', '61cb35b0-215b-5d52-bcd9-6f55e1769ab2', 'f280c608-84ef-5371-bae2-801205b8f795'], 'nonfoil': ['16e517f9-4d70-5140-964d-f7e0cbf68f6d', '21d471fb-dfea-5778-99ff-65a3e2264501', '3d97f089-a37a-595c-9bfd-8ac368019c88']}
subsets
subtypesSpecter
supertypes
textWhenever this creature attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.
toughness5
typeCreature — Specter
typesCreature
uuid223aa9a5-a95c-53fd-bdd2-aee24b7fa7cc
variations3fe29c0e-4ca5-5f3b-93cd-8b2664bc61c5
watermark
setNameThrone of Eldraine

Identifiers

id30073
cardKingdomEtchedId
cardKingdomFoilId227966
cardKingdomId227691
cardsphereFoilId62304
cardsphereId62028
deckboxId46158
mcmId401969
mcmMetaId282614
mtgArenaId70249
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id28b097c8-12c9-5f04-abe6-cb49546569a1
mtgoFoilId
mtgoId78322
multiverseId473064
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4dc774b4-3f70-4351-b1b8-8a0193cb3a50
scryfallIllustrationId688d681d-bd7d-461a-ac4b-0663b23cd4a0
scryfallOracleIdd40e5a76-6c9a-47eb-b412-d3056cf36b3f
tcgplayerEtchedProductId
tcgplayerProductId199528
uuid223aa9a5-a95c-53fd-bdd2-aee24b7fa7cc

Legalities

id30073
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid223aa9a5-a95c-53fd-bdd2-aee24b7fa7cc
vintageLegal

Purchase URLs

id30073
cardKingdomhttps://mtgjson.com/links/55fcf09850e54803
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/16481e6996ffadf4
cardmarkethttps://mtgjson.com/links/5915f3356e6aeaf2
tcgplayerhttps://mtgjson.com/links/48b3758641fbd76b
tcgplayerEtched
uuid223aa9a5-a95c-53fd-bdd2-aee24b7fa7cc

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified暗夜死神 // 收割恐惧暗夜死神生物 — 幽灵每当暗夜死神攻击时,若防御牌手的手牌为两张或更少,则它获得飞行异能直到回合结束。475485
Chinese Traditional暗夜死神 // 收割恐懼暗夜死神生物 — 幽靈每當暗夜死神攻擊時,若防禦玩家的手牌為兩張或更少,則它獲得飛行異能直到回合結束。475754
FrenchFaucheur de la nuit // Moisson de peurFaucheur de la nuitCréature — spectreÀ chaque fois que le Faucheur de la nuit attaque, si le joueur défenseur a deux cartes ou moins en main, il acquiert le vol jusqu'à la fin du tour.473871
GermanSchnitter der Nacht // Furcht erntenSchnitter der NachtKreatur — SpecterImmer wenn der Schnitter der Nacht angreift und falls der verteidigende Spieler zwei oder weniger Karten auf der Hand hat, erhält er Flugfähigkeit bis zum Ende des Zuges.473333
ItalianMietitore della Notte // Raccogliere la PauraMietitore della NotteCreatura — SpettroOgniqualvolta il Mietitore della Notte attacca, se il giocatore in difesa ha due o meno carte in mano, ha volare fino alla fine del turno.474140
Japanese夜の死神 // 恐(きょう)怖(ふ)心(しん)の収(しゅう)穫(かく)夜の死神クリーチャー — スペクター夜の死神が攻撃するたび、防御プレイヤーの手札にあるカードが2枚以下の場合、ターン終了時まで、これは飛行を得る。474409
Korean밤의 사신 // 공포 수확밤의 사신생물 — 스펙터밤의 사신이 공격할 때마다, 수비플레이어가 손에 카드를 두 장 이하로 가지고 있다면, 밤의 사신은 턴종료까지 비행을 얻는다.474678
Portuguese (Brazil)Ceifador da Noite // Colher MedoCeifador da NoiteCriatura — EspectroToda vez que Ceifador da Noite ataca, se o jogador defensor tiver dois ou menos cards na mão, ele ganha voar até o final do turno.474947
RussianНочной Жнец // Жатва СтрахаНочной ЖнецСущество — ПризракКаждый раз, когда Ночной Жнец атакует, если у защищающегося игрока не более двух карт в руке, он получает Полет до конца хода.475216
SpanishSegador de la noche // Cosechar el miedoSegador de la nocheCriatura — EspectroSiempre que el Segador de la noche ataque, si el jugador defensor tiene dos o menos cartas en la mano, gana la habilidad de volar hasta el final del turno.473602

Rulings

datetext
2019-10-04An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04If Reaper of Night attacks a planeswalker, the controller of the planeswalker is the defending player.
2019-10-04If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2019-10-04If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04If the defending player has three or more cards in hand as Reaper of Night attacks, its ability won't trigger at all. If that player has three or more cards in hand as the ability resolves, it doesn't gain flying.
2019-10-04If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04Once Reaper of Night's ability has resolved, the number of cards in defending player's hand no longer matters. Reaper of Night won't gain or lose flying if that number changes later in the turn.
2019-10-04When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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