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Ondu Inversion // Ondu Skyruins ZNR

Other printings of "Ondu Inversion // Ondu Skyruins": PLST #ZNR-30 PLST #ZNR-30 PZNR #30s PZNR #30s ZNR #30 ZNR #30 ZNR #321 ZNR #321 PRM #83870 PRM #83870

Card

id105604
artistJames Paick
artistIds1a7be0a2-d8ac-45c7-b0a0-eb0886f47b5f
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colors
defense
duelDeck
edhrecRank2023
edhrecSaltiness0.31
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameOndu Skyruins
finishesnonfoil, foil
flavorName
flavorText"It always seems so quiet in the aftermath of wrenching violence."
—Nys Dal, Sea Gate trapfinder
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutmodal_dfc
leadershipSkills
life
loyalty
manaCost
manaValue0
nameOndu Inversion // Ondu Skyruins
number30
originalPrintings
originalReleaseDate
originalTextOndu Skyruins enters the battlefield tapped.
{T}: Add {W}.
//Hint about front face//
Sorcery
{6}{W}{W}
otherFaceIds8c2835f3-d8fc-5755-8194-89bf5f2ffeff
power
printingsPLST, PRM, PZNR, ZNR
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeZNR
sideb
signature
sourceProducts
subsets
subtypes
supertypes
textThis land enters tapped.
{T}: Add {W}.
toughness
typeLand
typesLand
uuiddf15adcf-2c3a-559b-a40d-b135b7a1ebd5
variations1e8f76b3-01b2-50ea-971a-df9ee31605ba
watermark
setNameZendikar Rising

Identifiers

id105604
cardKingdomEtchedId
cardKingdomFoilId237784
cardKingdomId237198
cardsphereFoilId70634
cardsphereId70635
deckboxId52618
mcmId496500
mcmMetaId317050
mtgArenaId73215
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id75614b10-92d5-5f69-bcf9-5bc2906cf224
mtgoFoilId
mtgoId83001
multiverseId491655
scryfallCardBackId
scryfallIdb6e6be8c-41c3-4348-a8dd-b40ceb24e9b4
scryfallIllustrationId2e2be794-8e0e-4a15-8684-83fa15cd778c
scryfallOracleId15fc4e74-300e-4c2d-8ed7-004553b2f7c2
tcgplayerEtchedProductId
tcgplayerProductId222124
uuiddf15adcf-2c3a-559b-a40d-b135b7a1ebd5

Legalities

id105604
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuiddf15adcf-2c3a-559b-a40d-b135b7a1ebd5
vintageLegal

Purchase URLs

id105604
cardKingdomhttps://mtgjson.com/links/4cc83845f2a04649
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/6a9d6c92aa231f1e
cardmarkethttps://mtgjson.com/links/fdb5775de69f2295
tcgplayerhttps://mtgjson.com/links/17df52983ea088c3
tcgplayerEtched
uuiddf15adcf-2c3a-559b-a40d-b135b7a1ebd5

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified昂度倒转 // 昂度空迹昂度空迹「剧烈动荡后,一切总是显得如此平静。」
~海户探陷人尼斯达
昂度空迹须横置进战场。
{T}:加{W}。
法术
{6}{W}{W}
494498
Chinese Traditional昂度倒轉 // 昂度空跡昂度空跡「劇烈動盪後,一切總是顯得如此平靜。」
~海戶探陷人尼斯達
昂度空跡須橫置進戰場。
{T}:加{W}。
巫術
{6}{W}{W}
494814
FrenchInversion du Ondou // Ruines célestes du OndouRuines célestes du Ondou« Tout a l'air si calme après tant de violence. »
—Nys Dal, pistrappeur de Porte des Mers
TerrainLes Ruines célestes du Ondou arrivent sur le champ de bataille engagées.
{T} : Ajoutez {W}.
Rituel
{6}{W}{W}
492602
GermanOndu-Inversion // Ondu-HimmelsruinenOndu-Himmelsruinen„Nach verheerender Gewalt scheint es immer so still."
—Nys Dal, Seetor-Fallensucher
LandDie Ondu-Himmelsruinen kommen getappt ins Spiel.
{T}: Erzeuge {W}.
Hexerei
{6}{W}{W}
491970
ItalianInversione di Ondu // Rovine Celesti di OnduRovine Celesti di Ondu"Sembra sempre tutto così calmo subito dopo una straziante violenza."
—Nys Dal, scopritrappole di Portale Marino
TerraLe Rovine Celesti di Ondu entrano nel campo di battaglia TAPpate.
{T}: Aggiungi {W}.
Stregoneria
{6}{W}{W}
492918
Japaneseオンドゥの転置 // オンドゥの空遺跡オンドゥの空遺跡「恐ろしい猛威が過ぎた後は、いつだって静かすぎるように思える。」
――海門の罠探し、ニス・ダル
土地オンドゥの空遺跡はタップ状態で戦場に出る。
{T}:{W}を加える。
ソーサリー
{6}{W}{W}
493234
Korean온두식 역전 // 온두 하늘폐허온두 하늘폐허"고통스러운 폭력의 끝은 항상 아주 조용한 것처럼 보이지."
—바다 관문 함정수색꾼, 니스 달
대지온두 하늘폐허는 탭된 채로 전장에 들어온다.
{T}: {W}를 추가한다.
집중마법
{6}{W}{W}
493550
Portuguese (Brazil)Inversão de Ondu // Ruínas Celestes de OnduRuínas Celestes de Ondu"Parece sempre tudo tão calmo depois de tanta violência."
— Nys Dal, desarmadilheiro de Portão Marinho
TerrenoRuínas Celestes de Ondu entra no campo de batalha virada.
{T}: Adicione {W}.
Feitiço
{6}{W}{W}
493866
RussianПереворот Онду // Небесные Руины ОндуНебесные Руины Онду«После неудержимого разгула насилия все вокруг всегда кажется таким тихим...»
— Нис Дал, искатель ловушек из Мореграда
ЗемляНебесные Руины Онду выходят на поле битвы повернутыми.
{T}: добавьте {W}.
Волшебство
{6}{W}{W}
494182
SpanishInversión de Ondu // Aerorruinas de OnduAerorruinas de Ondu"Siempre hay mucho silencio tras una violencia desgarradora".
—Nys Dal, buscatrampas de Portal Marino
TierraLas Aerorruinas de Ondu entran al campo de batalla giradas.
{T}: Agrega {W}.
Conjuro
{6}{W}{W}
492286

Rulings

datetext
2020-09-25A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
2020-09-25If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
2020-09-25If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
2020-09-25If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.
2020-09-25If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.
2020-09-25In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
2020-09-25The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
2020-09-25There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
2020-09-25To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.

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