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Karn Liberated J22

Other printings of "Karn Liberated": PLST #NPH-1 PUMA #U2 2XM #1 NPH #1 MM2 #4 UMA #5 SLP #36 J22 #97 2XM #333 PRM #82876

Card

id40635
artistDai-XT
artistIdsa246fdc4-7eee-44a9-92b2-d4be1715c987
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank5857
edhrecSaltiness1.4
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': False, 'oathbreaker': True}
life
loyalty6
manaCost{7}
manaValue7
nameKarn Liberated
number97
originalPrintings
originalReleaseDate
originalText+4: Target player exiles a card from their hand.
−3: Exile target permanent.
−14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
otherFaceIds
power
printings2XM, J22, MM2, NPH, PLST, PRM, PUMA, SLP, UMA
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeJ22
side
signature
sourceProducts{'nonfoil': ['31fd15cb-48ac-52b8-8f3c-84968a601869']}
subsets
subtypesKarn
supertypesLegendary
text[+4]: Target player exiles a card from their hand.
[−3]: Exile target permanent.
[−14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn. Then put those cards onto the battlefield under your control.
toughness
typeLegendary Planeswalker — Karn
typesPlaneswalker
uuid784adfff-ed29-557e-9289-fdab2885fa97
variations
watermark
setNameJumpstart 2022

Identifiers

id40635
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId270184
cardsphereFoilId
cardsphereId96721
deckboxId71290
mcmId686329
mcmMetaId202655
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7eed69b6-d50a-5c31-8bd4-7568c82efd03
mtgoFoilId
mtgoId
multiverseId597080
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId740dbebf-9e0b-4918-850b-8c1aa0b06c18
scryfallIllustrationId6c51f84a-8e22-4986-bba5-16babe3a9038
scryfallOracleId0ca233f4-1b7f-4807-ab6e-2b1f5439b3db
tcgplayerEtchedProductId
tcgplayerProductId454447
uuid784adfff-ed29-557e-9289-fdab2885fa97

Legalities

id40635
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid784adfff-ed29-557e-9289-fdab2885fa97
vintageLegal

Purchase URLs

id40635
cardKingdomhttps://mtgjson.com/links/38edb0d638bd800d
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/1283edcf09067718
tcgplayerhttps://mtgjson.com/links/4f91412ed57d9a1f
tcgplayerEtched
uuid784adfff-ed29-557e-9289-fdab2885fa97

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified重获自由的卡恩传奇鹏洛客 ~卡恩+4:目标牌手从其手上放逐一张牌。
−3:放逐目标永久物。
−14:重新开始游戏,但将所有以重获自由的卡恩放逐之非灵气永久物牌留在放逐区。然后将这些牌在你的操控下放进战场。
597448
FrenchKarn libéréPlaneswalker légendaire : Karn+4: Un joueur ciblé exile une carte de sa main.
-3: Exilez un permanent ciblé.
-14: Recommencez la partie en laissant en exil toutes les cartes de permanent non-Aura exilées par Karn libéré. Mettez ensuite ces cartes sur le champ de bataille sous votre contrôle.
597218
GermanKarn der BefreiteLegendärer Planeswalker — Karn+4: Ein Spieler deiner Wahl schickt eine Karte aus seiner Hand ins Exil.
−3: Schicke eine bleibende Karte deiner Wahl ins Exil.
−14: Starte die Partie neu, lasse dabei aber alle von Karn dem Befreiten ins Exil geschickten bleibenden Karten, die keine Auren sind, im Exil. Bringe jene Karten dann unter deiner Kontrolle ins Spiel.
597126
ItalianKarn LiberatoPlaneswalker Leggendario — Karn+4: Un giocatore bersaglio esilia una carta dalla sua mano.
−3: Esilia un permanente bersaglio.
−14: Ricomincia la partita, lasciando in esilio tutte le carte permanente non Aura esiliate con Karn Liberato. Poi metti quelle carte sul campo di battaglia sotto il tuo controllo.
597264
Japanese解放された者、カーン伝説のプレインズウォーカー — カーン+4:プレイヤー1人を対象とする。そのプレイヤーは自分の手札にあるカード1枚を追放する。
-3:パーマネント1つを対象とする。それを追放する。
-14:解放された者、カーンにより追放されていてオーラでないすべてのパーマネント・カードを追放したまま、ゲームを再び開始する。その後、それらのカードをあなたのコントロール下で戦場に出す。
597310
SpanishKarn liberadoPlaneswalker legendario — Karn+4: El jugador objetivo exilia una carta de su mano.
−3: Exilia el permanente objetivo.
−14: Reinicia el juego, dejando en el exilio todas las cartas de permanente que no sean Auras exiliadas con Karn liberado. Luego pon esas cartas en el campo de batalla bajo tu control.
597172

Rulings

datetext
2020-08-07A game that restarts immediately ends the preceding game. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn's ability.
2020-08-07After the pregame procedure is complete but before the new game's first turn, Karn's ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.
2020-08-07Any permanents put onto the battlefield with Karn's ability that entered the battlefield tapped will untap during their controller's first untap step.
2020-08-07If a player leaves the game, all cards that player owns leave as well. If you leave the game, the permanents you control from Karn's ability are exiled.
2020-08-07In a Commander game, each player puts their commander into the command zone before shuffling their deck, unless it was exiled with Karn. In that case, the commander remains in exile and will be put onto the battlefield when Karn's ability finishes resolving.
2020-08-07In a multiplayer game, any player who left the game before it was restarted with Karn's ability won't be involved in the new game.
2020-08-07Karn's first and third abilities are linked. Similarly, Karn's second and third abilities are linked. Only non-Aura permanent cards exiled by either of Karn's first two abilities will remain in exile when the game restarts.
2020-08-07No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can't gain life doesn't carry over to the new game.
2020-08-07Permanents put onto the battlefield due to Karn's ability will have been under the starting controller's control continuously since the beginning of that player's first turn. Creatures among them can attack and their activated abilities with {T} in the cost can be activated.
2020-08-07Players can't move cards between their deck and sideboard before the new game.
2020-08-07Players won't have any counters or emblems they had in the original game.
2020-08-07The number of times a player has cast their commander from the command zone resets to zero. The amount of combat damage dealt to players by each commander is reset to 0.
2020-08-07The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does: Each player shuffles their deck (except the cards left in exile by Karn's ability). Each player's life total becomes 20 (or the starting life total for whatever format you're playing). Players draw a hand of seven cards. Players may take mulligans. Players may take actions based on cards in their opening hands, such as those of Leylines.

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