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Perch Protection BLC

Other printings of "Perch Protection": BLC #11 BLC #47

Card

id12167
artistEdgar Sánchez Hidalgo
artistIdscd897b75-a7b0-4902-8dc4-b1fda5303ec8
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank3144
edhrecSaltiness0.65
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsGift
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{W}{W}
manaValue6
namePerch Protection
number11
originalPrintings
originalReleaseDate
originalTextGift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.)
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
otherFaceIds
power
printingsBLC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeBLC
side
signature
sourceProducts{'nonfoil': ['de265922-b960-5a40-a375-6e6f5c16054c']}
subsets
subtypes
supertypes
textGift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.)
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
toughness
typeInstant
typesInstant
uuidb352591b-866e-5728-a044-96f88cdb4cfa
variations727544fa-afdd-5a1d-b9dc-a85cbb11196f
watermark
setNameBloomburrow Commander

Identifiers

id12167
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId299528
cardsphereFoilId
cardsphereId124935
deckboxId93450
mcmId778944
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idae7e5914-558c-5579-bf1b-c5f24f73ac1d
mtgoFoilId
mtgoId128921
multiverseId671128
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1f81d6ea-9a76-43b9-b030-d40c5cfbeefe
scryfallIllustrationId40777718-bc59-49d3-b623-c39a4c6d8e72
scryfallOracleId295fe873-ecb5-4d5e-a73c-3af6c478afc5
tcgplayerEtchedProductId
tcgplayerProductId560182
uuidb352591b-866e-5728-a044-96f88cdb4cfa

Legalities

id12167
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidb352591b-866e-5728-a044-96f88cdb4cfa
vintageLegal

Purchase URLs

id12167
cardKingdomhttps://mtgjson.com/links/9bc0376f1b7869a7
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/1e0e07ccba7e8848
tcgplayerEtched
uuidb352591b-866e-5728-a044-96f88cdb4cfa

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchProtection du perchoirÉphémèreFaites cadeau d'un tour supplémentaire (Vous pouvez promettre un cadeau à un adversaire au moment où vous lancez ce sort. Si vous faites ainsi, il joue un tour supplémentaire après celui-ci.)
Créez quatre jetons de créature 2/2 bleue Oiseau avec le vol. Si le cadeau a été promis, tous les permanents que vous contrôlez passent hors phase, et jusqu'à votre prochain tour, votre total de points de vie ne peut pas changer et vous acquérez la protection contre tout.
Exilez la Protection du perchoir.
671224
GermanNistplatzverteidigungSpontanzauberVerschenke einen zusätzlichen Zug (Du kannst einem Gegner ein Geschenk versprechen, sowie du diesen Zauberspruch wirkst. Falls du dies tust, erhält er nach diesem Zug einen zusätzlichen Zug.)
Erzeuge vier 2/2 blaue Vogel-Kreaturenspielsteine mit Flugfähigkeit. Falls das Geschenk versprochen wurde, destabilisieren sich alle Permanente, die du kontrollierst, und bis zu deinem nächsten Zug kann sich dein Lebenspunktestand nicht ändern und du erhältst Schutz vor allem.
Schicke die Nistplatzverteidigung ins Exil.
671160
Japanese止まり木の防衛インスタント追加の1ターンを贈呈(この呪文を唱えるに際し、対戦相手1人に贈呈する約束をしてもよい。そうしたなら、そのプレイヤーはこのターンの直後に追加の1ターンを得る。)
飛行を持つ青の2/2の鳥・クリーチャー・トークン4体を生成する。贈呈する約束をしたなら、あなたがコントロールしているすべてのパーマネントはフェイズ・アウトし、次のあなたのターンまで、あなたのライフ総量は変化できず、あなたはプロテクション(すべて)を得る。
止まり木の防衛を追放する。
671288
SpanishProtección a vuelaplumaInstantáneoRegala un turno adicional. (Puedes ofrecer un regalo a un oponente al lanzar este hechizo. Si lo haces, ese oponente juega un turno adicional después de este.)
Crea cuatro fichas de criatura Ave azules 2/2 con la habilidad de volar. Si ofreciste el regalo, todos los permanentes que controlas salen de fase y, hasta tu próximo turno, tu total de vidas no puede cambiar y ganas protección contra todo.
Exilia la Protección a vuelapluma.
671192

Rulings

datetext
2024-07-26A permanent phasing out causes a spell or ability on the stack to have an illegal target if it targets that permanent. As a spell or ability tries to resolve, if all its targets are illegal, that spell or ability doesn't resolve and none of its effects happen, including effects unrelated to the target. If at least one target is still legal, the spell or ability does as much as it can to the remaining legal targets, and its other effects still happen.
2024-07-26Any continuous effects with a "for as long as" duration such as that of Mathas, Fiend Seeker ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.
2024-07-26Any creatures that phase in under your control as your next untap step begins will be able to attack and pay a cost of {T} during that turn.
2024-07-26Any one-shot effects that are waiting "until [this] leaves the battlefield," such as that of Banishing Light, won't happen when a permanent phases out.
2024-07-26As an additional cost to cast a spell with gift, you can promise the listed gift to an opponent. That opponent is chosen as part of that additional cost. The gift isn't given at this time; rather, it's given at a later time based on whether or not the spell is a permanent spell.
2024-07-26Choices made for permanents as they entered are remembered when they phase in.
2024-07-26Each Aura and Equipment that phases out attached to a permanent that's phasing out phases in with that permanent and still attached to it.
2024-07-26Each Aura and Equipment you control attached to a permanent that isn't phasing out phases in attached to that permanent if it can still be attached to that permanent. If not, it phases in unattached. An Aura that phases in unattached will be put into its owner's graveyard as a state-based action. The same is true with Auras attached to players.
2024-07-26For instants and sorceries with gift, the gift is given to the appropriate opponent as part of the resolution of the spell. This happens before any of the spell's other effects would take place.
2024-07-26For permanent spells with gift, an ability triggers when that permanent enters if the gift was promised. When that ability resolves, the gift is given to the appropriate opponent.
2024-07-26Gaining protection from everything causes a spell or ability on the stack to have an illegal target if it targets you. As a spell or ability tries to resolve, if all its targets are illegal, that spell or ability doesn't resolve and none of its effects happen, including effects unrelated to the target. If at least one target is still legal, the spell or ability does as much as it can to the remaining legal targets, and its other effects still happen.
2024-07-26If a player has protection from everything, it means three things: 1) All damage that would be dealt to that player is prevented. 2) Auras can't be attached to that player. 3) That player can't be the target of spells or abilities.
2024-07-26If a spell for which the gift was promised is countered, doesn't resolve (perhaps because all of its targets are illegal), or is otherwise removed from the stack, the gift won't be given. None of its other effects will happen either.
2024-07-26If a token is phased out, it will phase in as your next untap step begins.
2024-07-26If you copy a spell for which the gift was promised, the gift was also promised to the same opponent for the copy. If a card or token enters as a copy of a permanent that's already on the battlefield, the gift isn't promised for that new permanent, even if it was promised for the original.
2024-07-26If you gain control of another player's permanent and it phases out, if the duration of the control-change effect expires before it phases in, that permanent phases in under that other player's control as your next untap step begins. If you leave the game before your next untap step, it phases in as the next untap step begins after your turn would have begun.
2024-07-26If your life total can't change and an effect would set your life total to a specific number that's different from your current life total, that part of the effect won't do anything. Similarly, if an effect would cause you to exchange life totals with another player, the exchange won't happen, and neither player's life total will change.
2024-07-26If your life total can't change, effects that replace an event with having you gain life (like Words of Worship's effect does) or having you lose life will apply and end up replacing the event with nothing.
2024-07-26If your life total can't change, effects that would replace having you gain life with some other event won't be able to be applied because it's impossible for you to gain life. The same is true for effects that would replace having you lose life with some other event.
2024-07-26If your life total can't change, spells and abilities that would normally cause you to gain or lose life still resolve while your life total can't change, but the life-gain or life-loss part simply has no effect.
2024-07-26If your life total can't change, you can't pay a cost that includes the payment of any amount of life other than 0 life. Similarly, if a cost includes causing you to gain life (like the alternative cost of an opponent's Invigorate does), that cost can't be paid.
2024-07-26If your untap step is somehow skipped as your next turn begins, your phased-out permanents won't phase in until the next untap step you actually have, but you'll no longer have protection from everything and your life total can change again.
2024-07-26In the main set, there are four different kinds of gifts. "Gift a Food" causes the chosen opponent to create a Food token, while "Gift a Treasure" causes the chosen opponent to create a Treasure token. "Gift a card" causes them to draw a card, and "Gift a tapped Fish" causes them to create a tapped 1/1 blue Fish creature token. The Commander decks contain two more kinds of gifts: "Gift an Octopus," which causes the chosen opponent to create an 8/8 blue Octopus creature token, and "Gift an extra turn," which causes them to take an extra turn after the current turn ends.
2024-07-26Nothing other than the specified events are prevented or illegal. An effect that doesn't target you could still cause you to discard cards, for example. Creatures can still attack you while you have protection from everything, although combat damage that they would deal to you will be prevented.
2024-07-26Permanents that phase out with counters phase in with those counters.
2024-07-26Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters" abilities to trigger.
2024-07-26Protection from everything will usually prevent damage if it would be dealt to you, but some damage can't be prevented. In this case, because your life total also can't change, that damage has any other effects that it may have aside from causing you to lose that much life (such as effects from lifelink or infect) and triggers and effects can see that damage was dealt even though your life total didn't change.
2024-07-26Some instant or sorcery spells require alternative or additional targets if the gift was promised. You ignore these targeting requirements if the gifts aren't promised for those spells. On the other hand, you can promise a gift for a permanent spell even if you won't be able to choose targets for an enters ability of that permanent once the spell resolves.
2024-07-26While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.
2024-07-26You can't pay a gift cost more than once.

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